scrambles ?
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 artillery and 13 infantry moved from West India to India
2 armour moved from Eastern Persia to India
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to British Somaliland
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in British Somaliland
Battle in Cyprus
Battle in India
British attack with 2 armour, 1 artillery and 13 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking British Somaliland from Italians, taking Cyprus from Italians, taking India from Japanese with 2 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 aaGuns moved from West India to India
1 armour moved from Iraq to Caucasus
4 armour moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 33 Sea Zone to 42 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 8 infantry
EDIT: Adding units owned by British to Scotland: 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in MaltaNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 27 / 29
Japanese : 66 / 84
Americans : 52 / 72
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 8 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Archangel
11 artilleries and 24 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 11 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 11 artilleries and 24 infantry in Eastern Poland, round 2 : 9/36 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Eastern Poland
1 mech_infantry moved from Baltic States to Romania
10 armour and 12 mech_infantrys moved from Belarus to Romania
1 mech_infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Baltic States
3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 29
Japanese : 62 / 84
Americans : 52 / 72
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 12 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries, 64 infantry and 2 mech_infantrys moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Belarus
1 armour moved from Egypt to EthiopiaCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 aaGun moved from Yenisey to Yakut S.S.R.
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 9 infantry moved from Yenisey to Timguska
2 fighters moved from Szechwan to 42 Sea Zone
1 infantry moved from Kansu to Shensi
2 infantry moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Bessarabia to Bryansk
1 armour moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
12 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to SmolenskPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 artilleries, 3 bombers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
2 bombers moved from Japan to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
3 fighters moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 fighter moved from Malaya to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 fighter in 46 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 cruiser and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 3 fighters in 49 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 46 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Java to 56 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
2 carriers and 2 submarines moved from 37 Sea Zone to 57 Sea Zone
2 carriers and 2 submarines moved from 57 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 46 Sea Zone to 56 Sea Zone
3 fighters moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from 49 Sea Zone to 56 Sea Zone
7 fighters and 7 tactical_bombers moved from Philippines to Queensland
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun, 3 artilleries and 9 infantry moved from Hunan to Yunnan
1 artillery, 3 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Anhwe to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 submarine moved from 35 Sea Zone to 56 Sea Zone
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Manchuria to Buryatia
1 armour moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Manchuria to JeholPlace Units - Japanese
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in Manchuria
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs totalProduction/PUs Summary :
Germans : 47 / 59
Russians : 26 / 26
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 12 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 30 Sea Zone to 49 Sea Zone
6 fighters moved from 42 Sea Zone to 49 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Scotland to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 49 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 cruiser
Americans win with 10 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
10 fighters moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from New South Wales to New Zealand
1 fighter moved from New South Wales to New Zealand
2 carriers and 1 fighter moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from British Somaliland to Kenya
1 tactical_bomber moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malta
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Malta from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from Kenya to Egypt
2 fighters moved from Kenya to Egypt
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
5 armour moved from Iraq to Eastern Persia
1 armour moved from Caucasus to Bryansk
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
6 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 47 / 59
Russians : 26 / 26
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 6 / 6
British : 35 / 41
UK_Pacific : 5 / 6
Italians : 13 / 13
ANZAC : 12 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
1 artillery moved from New South Wales to South Australia
2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun, 3 artilleries and 1 mech_infantry moved from Novgorod to Baltic States
1 armour and 2 mech_infantrys moved from Archangel to Baltic States
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from France to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun moved from Eastern Poland to Romania
1 armour, 10 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Baltic States
10 armour and 10 mech_infantrys moved from Romania to Baltic States
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 infantry and 1 mech_infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 25 / 26
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 6 / 6
British : 35 / 41
UK_Pacific : 5 / 6
Italians : 13 / 13
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Vologda
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Vologda
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
2 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
14 infantry moved from Smolensk to BelarusPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 aaGun and 9 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun and 9 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
2 bombers, 7 fighters and 7 tactical_bombers moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 infantry moved from Anhwe to Kweichow
2 bombers moved from Japan to Kweichow
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 fighters moved from 56 Sea Zone to 55 Sea Zone
2 fighters moved from 56 Sea Zone to New South WalesCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
AA fire in New South Wales : 2/6 hits
1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 1 bomber, 10 fighters, 1 infantry and 7 tactical_bombers in New South Wales, round 2 : 8/20 hits
ANZAC roll dice for 2 aaGuns, 3 armour and 1 artillery in New South Wales, round 2 : 1/4 hits
1 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 bomber, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 3 armour and 1 artillery
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber, 10 fighters and 7 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 fighters, 5 submarines and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
2 artilleries moved from Malaya to Shan State
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Queensland
2 artilleries and 3 infantry moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
2 bombers moved from Yunnan to French Indo China
1 armour moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Manchuria to Jehol
2 fighters moved from 55 Sea Zone to QueenslandPlace Units - Japanese
1 infantry placed in Malaya
2 destroyers placed in 37 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,1,1,5,4,3,2,5,5,2,6,6,1,5,2,5,1,4,1,2,3,1,4,2,3,5,1,6,5,4,3,6,6,6,1,2,1,1,1,3,5,3
Japanese collect 62 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 29 / 32
Japanese : 64 / 84
Americans : 52 / 72
Chinese : 6 / 6
British : 35 / 41
UK_Pacific : 5 / 6
Italians : 13 / 13
ANZAC : 10 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 54 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New Zealand to 62 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 96 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in New South Wales
Americans attack with 6 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
5 fighters moved from New South Wales to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
4 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
21 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone -
Scramble orders pls
-
scramble both fighters
ool:
damage carrier
sink sub
sink dd
sink carrier
Italian fighter
German fighter





