@pacifiersboard I see dice but no post. If you need more time its fine but just making sure you didnt’ forget.
L14 G40 Soulblighter (Axis) vs Odonis (Allies +14) (TECH Tokens)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 4 artilleries and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 3 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 3 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 2 submarines
British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 battleship and 2 submarinesNon Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 infantry moved from Malaya to Shan StatePlace Units - British
1 factory_minor placed in Egypt
4 artilleries placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
Je weet dat je ook voor tech kan dobbelen?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 3,1 and gets 0 hitsPolitics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians, 1 cruiser owned by the French, 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Albania
1 artillery and 1 infantry moved from Libya to TobrukTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Tobruk : 1 artillery and 1 infantry
Albania : 1 armour
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Greece : 1 flag, 1 armour, 2 artilleries and 2 infantry
97 Sea Zone : 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 42 / 73
Russians : 37 / 37
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 17 / 17
Italians : 12 / 12
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,000
Median : 2,000
Variance : 1,447
Standard Deviation : 1,203
Total rolls : 39Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2,000
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3,400
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5French Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2,000
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,037
Median : 2,000
Variance : 1,115
Standard Deviation : 1,056
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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I didn’t setup the game properly. Meaning tokens will disappear. I am just giving it up at this point. I want less games and the opening for Germany was horrible as it is.
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Gamerman hasn’t counted the game yet. At least I can’t seem to find it in the files. I checked in a local game and Japan still has its tech tokens. Meaning only Germany lost its 2 dice. This can be solved by giving Germany 10 ipcs to buy the dice again. We both know they had the dice. This seems like the easiest solution. The reason Japan still has its dice is because I changed the settings during the game. I noticed tech tokens were marked to disappear (while they shouldn’t). This was to late for Germany.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 armour moved from Southern France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 armour moved from Southern France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 2,2 and gets 0 hitsPurchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 armour moved from Southern France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Italy to 96 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 3 armour and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 96 Sea Zone
Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 4/8 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 infantry moved from Yugoslavia to Northern Italy
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Western Germany to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
1 artillery and 3 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 aaGuns, 2 artilleries and 9 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 artillery moved from France to Southern FrancePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
3 infantry placed in France
3 artilleries and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Slovakia Hungary : 3 aaGuns, 2 artilleries and 12 infantry
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Romania : 3 armour, 2 artilleries and 10 infantry
Germany : 1 factory_major
Norway : 1 aaGun and 3 infantry
Holland Belgium : 2 aaGuns, 3 armour and 1 mech_infantry
Northern Italy : 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
113 Sea Zone : 1 carrier, 1 cruiser and 2 transports
93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 8 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,842
Median : 4,000
Variance : 0,611
Standard Deviation : 0,782
Total rolls : 19Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,750
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 16French Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 infantry moved from Belarus to Novgorod
3 artilleries moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 3 artilleries and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,4 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 3 artilleries and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/14 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 fighters moved from Kwangsi to Manchuria
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
2 bombers moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to HunanPlace Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers, 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Anhwe: 2 bombers, 5 fighters and 5 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 3 fighters and 10 infantry
Yunnan : 1 flag, 1 armour, 1 artillery and 1 infantry
Kweichow : 1 flag, 3 artilleries, 6 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 15
British : 30 / 36
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,400
Median : 3,000
Variance : 1,263
Standard Deviation : 1,124
Total rolls : 20Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Japanese Combat
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,286
Median : 3,000
Variance : 2,462
Standard Deviation : 1,569
Total rolls : 14Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
Small edit regarding my planes. I am pretty sure that they can all reach that destination from their points of origin. If you disagree with the small ncm, then we can always move them back. If I was mistaken with the fact they could have reached this destination then please do tell.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 20 on tech rollsPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
6 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
ok, clearly I’m not used to this Tech token thing… so I rolled a 6 for the UK and was awarded Shipyards, but I made an error in saying yes to war with the Japanese. So, as I normally do, I scrapped the game and started again… but then I lost the Tech token - so what do I do now to restart my turn with the shipyards still awarded? Any ideas?
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Page 4:
http://www.axisandallies.org/forums/index.php?topic=34414.75describes how somebody else dealt with it. I am guessing this turn you bought the tech dice for the first time. So all you need to do is lower the ipc amount and add the tech. I can see that you rolled tech 3, which is improved shipyards and you spend 5 ipcs to get it. You shouldn’t have any remaining dice after this.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
2 artilleries moved from Ethiopia to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya





