No scrambles
14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber and 4 fighters moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Air Battle in Normandy Bordeaux
Italians attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Holland Belgium to France
4 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
4 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,3,6
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea Zone -
Scramble SZ 110?
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Also OOL?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone -
Do you have an order of loss you’d like to use?
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save the DD until the subs are gone or last. Other than that tilt the CVs first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports; Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 149
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transportsNon Combat Move - Germans
1 bomber, 5 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
13 mech_infantrys moved from Western Germany to France
1 infantry moved from Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 artillery
EDIT: Adding units owned by Germans to Rostov: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,1
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports; Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 6 tactical_bombers in 110 Sea Zone, round 2 : 10/20 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 11 fighters and 11 transports in 110 Sea Zone, round 2 : 8/21 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 2 carriers owned by the Americans, 2 carriers owned by the Germans, 2 destroyers owned by the Germans, 1 carrier owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 6 submarines in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 6 tactical_bombers in 110 Sea Zone, round 3 : 10/18 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters and 11 transports in 110 Sea Zone, round 3 : 9/17 hits
5 fighters owned by the Americans, 1 cruiser owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the British, 1 battleship owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the Germans and 6 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in 110 Sea Zone, round 4 : 9/15 hits
Americans roll dice for 5 fighters and 11 transports in 110 Sea Zone, round 4 : 5/5 hits
1 fighter owned by the Americans, 3 transports owned by the British, 2 tactical_bombers owned by the Germans, 1 transport owned by the Americans, 4 fighters owned by the British and 3 fighters owned by the Germans lost in 110 Sea Zone
7 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 149
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transportsNon Combat Move - Germans
1 bomber, 5 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
13 mech_infantrys moved from Western Germany to France
1 infantry moved from Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 artillery
EDIT: Adding units owned by Germans to Rostov: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,1
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 32 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.596
Median : 3.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 166Null / Other
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.560
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 50Germans Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.652
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66Americans Combat
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.560
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
98 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
18 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 18 artilleries, 1 bomber, 3 fighters, 104 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 28 artilleries, 3 fighters, 35 infantry, 28 mech_infantrys and 3 tactical_bombers
Russians win, taking Bryansk from Germans with 1 armour, 18 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 145
Casualties for Germans: 2 aaGuns, 9 armour, 28 artilleries, 3 fighters, 35 infantry, 28 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 100 infantry and 1 tactical_bomberNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Evenkiyskiy to UralsPlace Units - Russians
2 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUs -
Had to edit my mech in Africa
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from Eastern Persia to Persia
2 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
9 fighters and 6 tactical_bombers moved from Kazakhstan to Persia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from Eastern Persia to Persia
2 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
9 fighters and 6 tactical_bombers moved from Kazakhstan to Persia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in Persia
Japanese attack with 2 artilleries, 12 fighters and 7 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 factory_minor
Japanese win, taking Aleutian Islands from Americans, taking Persia from British with 2 artilleries, 12 fighters and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from Persia to Iraq
2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 80 Sea Zone to 79 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from India to West India
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 harbour placed in West India
1 transport placed in 79 Sea Zone
2 infantry placed in West India
3 mech_infantrys placed in India
1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 9.
1 destroyer and 1 submarine placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 8 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Midway to 25 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern Italy
4 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from Egypt to Southern ItalyCombat - Americans
Americans creates battle in territory 54 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 54 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 armour, 5 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 4 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Southern Italy rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 11 damage total. Damaged units is as follows: airfield = 5, factory_minor = 6Non Combat Move - Americans
1 bomber moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 tactical_bomber moved from Southern France to Algeria
1 infantry moved from Tanganyika Territory to Rhodesia
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Aleutian Islands to Alaska
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
1 artillery moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
5 infantry placed in Central United States
2 infantry placed in Central United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier and 6 transports placed in 101 Sea Zone
8 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland BelgiumCombat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Southern France
22 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
3 aaGuns moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from France to Holland Belgium
1 bomber and 3 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from France to Holland Belgium
1 bomber and 3 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 armour, 3 artilleries and 6 infantry moved from France to Northern Italy
4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Holland Belgium to Northern Italy
3 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,3,5
Italians collect 8 PUs (4 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs