Soulblighter (Axis) vs. Whackamatt (Allies +15) TECH TOKENS 14L

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 2 aaGuns, 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Germany does 1 damage to factory_major owned by Germans
                    Rockets in Archangel roll: 5
                Rocket attack in Ukraine does 4 damage to factory_minor owned by Germans
                    Rockets in Volgograd roll: 4
                Rocket attack in Western Germany does 5 damage to factory_major owned by Germans
                    Rockets in Novgorod roll: 5
                Rocket attack in Ukraine does 2 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 6
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Samara to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Novosibirsk to Suiyuyan
                      Chinese take Kansu from Japanese
                      Chinese take Suiyuyan from Japanese
                2 mech_infantrys moved from Novosibirsk to Volgograd
                1 armour moved from Belarus to Poland
                      Russians take Baltic States from Italians
                      Russians take Poland from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                3 infantry moved from Karelia to Novgorod
                1 artillery moved from Archangel to Novgorod

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Novgorod to Volgograd
                6 infantry moved from Tambov to Volgograd
                1 aaGun and 2 infantry moved from Bryansk to Tambov
                1 aaGun and 2 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Smolensk to Russia
                10 infantry moved from Russia to Samara
                3 infantry moved from Amur to Korea

    Place Units - Russians
                2 aaGuns and 1 fighter placed in Volgograd
                10 infantry placed in Russia
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Russians collect 4 PUs from War Bonds; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs; 1 techTokens;
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 6 PUs; 1 techTokens;

    Combat Move - Japanese
                4 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 6 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese rolls :  0/1 hits

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs; 1 techTokens;
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 6 PUs; 1 techTokens;

    Combat Move - Japanese
                4 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 6 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  1/7 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 aaGun moved from Kwangsi to Yunnan
                3 fighters and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                2 bombers moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 19 Sea Zone
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
                Japanese collect 35 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 6 artilleries, 2 bombers, 1 factory_minor and 10 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun, 3 artilleries and 6 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Amur : 1 flag, 1 infantry
        36 Sea Zone : 1 flag
        19 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 42 / 61
        Japanese : 35 / 41
        Americans : 60 / 78
        Chinese : 5 / 4
        British : 25 / 26
        UK_Pacific : 15 / 17
        Italians : 21 / 38
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,444
            Standard Deviation : 1,563
            Total rolls : 10

    Null / Other
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,857
            Median : 5,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 7

    Americans Combat
                6 was rolled 2 times
            Average roll : 6,000
            Median : 6,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover War Bonds

    Activate Technology - Americans
                Americans activating War Bonds

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Korea to Yunnan
                1 artillery, 2 bombers, 2 fighters and 2 infantry moved from French Indo China to Yunnan
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 bomber moved from Norway to France
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in Yunnan
                    Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 3 artilleries and 6 infantry
                    retreated to Yunnan
                    Japanese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Yunnan: 2 bombers
                EDIT: Adding units owned by Americans to Yunnan: 2 fighters
                EDIT: Turning off Edit Mode
                2 fighters moved from Yunnan to Volgograd
                1 fighter and 1 tactical_bomber moved from Gibraltar to Norway
                1 bomber moved from France to Norway
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Western United States to Korea
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 carrier and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 airfield and 3 fighters placed in French Indo China
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Americans collect 1 PU from War Bonds; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - British
                British spend 5 on tech rolls

    Purchase Units - British
                British buy 7 infantry; Remaining resources: 0 PUs; 3 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from India to Yunnan
                1 infantry moved from Szechwan to Yunnan
                10 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 infantry moved from Kenya to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 artilleries and 8 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from Union of South Africa to Belgian Congo
                1 bomber moved from Union of South Africa to Egypt
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                4 transports moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Morocco to United Kingdom
                1 transport moved from 56 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour and 11 infantry
                    Japanese defend with 3 artilleries and 4 infantry
                    British win, taking Yunnan from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for British: 6 infantry
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Egypt to Belgian Congo
                EDIT: 1 fighter moved from United Kingdom to Scotland

    Place Units - British
                4 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 fighter and 1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 aaGuns and 6 infantry
                EDIT: Adding units owned by British to Burma: 2 aaGuns and 6 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians rolls :  0/1 hits

    Purchase Units - Italians
                Italians repair 0 damage on 1 factory_minor; Remaining resources: 30 PUs; 1 techTokens;
                Italians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Iraq to Persia
                2 artilleries and 1 infantry moved from Iraq to Northwest Persia
                1 armour, 2 artilleries and 2 infantry moved from Caucasus to Rostov
                1 artillery moved from Northern Italy to France
                1 artillery moved from Northern Italy to Western Germany
                4 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 bomber and 2 fighters moved from Southern Italy to Western Germany
                1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                4 infantry placed in Egypt
                4 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
        Cyprus : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        France : 1 artillery
        Tunisia : 1 flag
        Western Germany : 1 artillery, 1 bomber and 2 fighters
        Northern Italy : 1 factory_major and 4 infantry
        Libya : 1 artillery and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Rostov : 1 armour, 2 artilleries and 2 infantry
        Caucasus : 1 flag, 1 infantry
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Northwest Persia : 1 flag, 2 artilleries and 1 infantry
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 43 / 57
        Russians : 42 / 61
        Japanese : 33 / 41
        Americans : 60 / 82
        Chinese : 7 / 6
        British : 26 / 26
        UK_Pacific : 15 / 15
        Italians : 21 / 37
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 3 PUs; 3 techTokens;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from French Indo China to Korea
                1 bomber moved from French Indo China to Kwangtung

    Combat - ANZAC
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 8,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Kwangtung to Korea

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 fighter moved from Finland to Russia

    Non Combat Move - French

    Turn Complete - French


  • I need to change my buy, made a slight mistake, but already received Advanced Artillery for my dices. So I will have to redo that part as well and probably edit the tech.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1,6,4,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved Artillery Support

    Activate Technology - Germans
                Germans activating Improved Artillery Support

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 48 PUs; 0 techTokens;
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
                EDIT: Changing PUs for Germans from 48 to 44
                EDIT: Turning off Edit Mode
                Germans buy 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                3 artilleries and 10 infantry moved from Germany to Poland
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Bryansk
                2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
                1 armour moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 artilleries and 8 infantry
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 2 :  4/10 hits
                        Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Poland
                    Germans attack with 3 artilleries and 10 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 3 artilleries and 10 infantry in Poland, round 2 :  5/13 hits
                        Russians roll dice for 1 armour in Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 2 infantry
                        AA fire in Bryansk :  1/3 hits
                        1 fighter owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Bryansk, round 2 :  5/10 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 3 tactical_bombers moved from Bryansk to Rostov
                2 aaGuns, 5 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
                3 infantry moved from Southern France to France
                1 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 93 Sea Zone
                1 artillery and 2 infantry placed in France
                3 infantry placed in Western Germany
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 99 Sea Zone: 1 cruiser and 3 transports
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry
                EDIT: Adding units owned by Germans to 98 Sea Zone: 1 cruiser and 3 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Egypt: 3 armour
                EDIT: Adding units owned by Germans to Iraq: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Egypt : 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 16 infantry
        Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 9 infantry
        Poland : 1 aaGun, 3 artilleries and 10 infantry
        Germany : 1 factory_major
        Bryansk : 1 flag, 1 artillery and 2 infantry
        Rostov : 1 flag, 2 aaGuns, 5 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
        Eastern Poland : 1 flag, 2 artilleries and 7 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 3 armour
        Yugoslavia : 1 flag
        98 Sea Zone : 1 cruiser and 3 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 36 / 61
        Japanese : 33 / 41
        Americans : 60 / 82
        Chinese : 7 / 6
        British : 26 / 26
        UK_Pacific : 15 / 15
        Italians : 21 / 37
        ANZAC : 13 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,171
            Median : 3,000
            Variance : 0,925
            Standard Deviation : 0,962
            Total rolls : 41

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3,212
            Median : 3,000
            Variance : 0,719
            Standard Deviation : 0,848
            Total rolls : 33

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,000
            Median : 3,000
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 8

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Increased Factory Production

    Activate Technology - Russians
                Russians activating Increased Factory Production

    Purchase Units - Russians
                Russians buy 1 airfield, 2 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Ukraine does 2 damage to factory_minor owned by Germans
                    Rockets in Archangel roll: 2
                Rocket attack in Ukraine does 4 damage to factory_minor owned by Germans
                    Rockets in Volgograd roll: 5
                Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
                    Rockets in Novgorod roll: 6
                Rocket attack in Ukraine does 4 damage to airfield owned by Germans
                    Rockets in Russia roll: 4
                1 armour moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Tsinghai to Volgograd
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                2 armour moved from Belarus to Bryansk
                1 artillery and 11 infantry moved from Russia to Bryansk
                2 armour moved from Volgograd to Bryansk
                4 mech_infantrys moved from Volgograd to Bryansk
                3 mech_infantrys moved from Volgograd to Bryansk
                1 transport moved from 91 Sea Zone to 86 Sea Zone

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 armour, 1 artillery, 11 infantry and 7 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 4 armour, 1 artillery, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Tambov to Bryansk
                1 aaGun moved from Volgograd to Tambov
                5 infantry moved from Samara to Tambov
                5 infantry moved from Samara to Volgograd
                2 infantry moved from Volgograd to Tambov

    Place Units - Russians
                1 airfield placed in Norway
                2 armour and 2 infantry placed in Volgograd
                4 infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Russians collect 3 PUs from War Bonds; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese rolls :  1/1 hits
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Rockets Advance

    Activate Technology - Japanese
                Japanese activating Rockets Advance

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 35 PUs; 0 SuicideAttackTokens; 0 techTokens;
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 9 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
                    Rockets in Caroline Islands roll: 4
                Rocket attack in French Indo China does 1 damage to factory_minor owned by Americans
                    Rockets in Philippines roll: 1
                Rocket attack in Midway does 1 damage to airfield owned by Americans
                    Rockets in Japan roll: 1
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 5 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                2 bombers moved from Manchuria to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 5 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                4 carriers, 1 destroyer, 2 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from 35 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,6,1,5,5,3,6,6,6,1
                Japanese collect 31 PUs (1 lost to blockades); end with 40 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 5 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 6 artilleries, 2 bombers, 1 factory_minor and 10 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Amur : 1 flag
        Buryatia : 1 flag, 1 infantry
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 36 / 46
        Japanese : 32 / 40
        Americans : 60 / 82
        Chinese : 9 / 6
        British : 26 / 26
        UK_Pacific : 15 / 15
        Italians : 21 / 37
        ANZAC : 13 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 17 times
            Average roll : 4,196
            Median : 5,000
            Variance : 2,667
            Standard Deviation : 1,633
            Total rolls : 46

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4,462
            Median : 5,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 13

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3,647
            Median : 4,000
            Variance : 0,688
            Standard Deviation : 0,829
            Total rolls : 17

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4,462
            Median : 5,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 13

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 80 PUs; 0 techTokens;
                Americans buy 1 destroyer, 3 fighters, 2 harbours, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 24 Sea Zone
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                1 submarine moved from 25 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Buryatia
                2 fighters moved from French Indo China to Volgograd
                1 fighter and 1 tactical_bomber moved from Norway to Bryansk
                1 bomber moved from Norway to France
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Western United States to Central United States
                1 fighter moved from French Indo China to Korea

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.
                Battle in Buryatia
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                1 fighter moved from Buryatia to Korea
                1 bomber moved from France to United Kingdom
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 harbour placed in Java
                1 harbour placed in Sumatra
                2 fighters placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Americans collect 3 PUs from War Bonds; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                5 infantry moved from Yunnan to Kwangsi
                1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from India to Kwangsi
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                4 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kwangsi
                    British attack with 1 armour, 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 5 infantry
                    British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for British: 6 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to French Indo China
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
                1 carrier and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
                4 aaGuns and 4 infantry moved from United Kingdom to 109 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
                4 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 110 Sea Zone to Norway

    Place Units - British
                4 infantry placed in Union of South Africa
                1 artillery and 1 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians rolls :  0/1 hits

    Purchase Units - Italians
                Italians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British

    Airborne Attack Move - Italians
                2 infantry moved from Iraq to Eastern Persia

    Combat - Italians

    Non Combat Move - Italians
                1 armour, 2 artilleries and 2 infantry moved from Rostov to Ukraine
                1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 2 infantry moved from Libya to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Caucasus to Rostov
                1 bomber moved from Western Germany to Ukraine
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Italians
                2 artilleries and 2 infantry placed in Egypt
                1 artillery and 3 infantry placed in Iraq
                2 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        Cyprus : 1 flag
        Syria : 1 flag
        France : 1 artillery and 2 infantry
        Tunisia : 1 flag
        Western Germany : 1 artillery and 2 infantry
        Tobruk : 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Rostov : 1 infantry
        Ukraine : 1 armour, 2 artilleries, 1 bomber and 2 infantry
        Caucasus : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag, 3 infantry
        81 Sea Zone : 1 cruiser and 2 transports
        Northwest Persia : 1 flag, 2 artilleries and 3 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 36 / 46
        Japanese : 29 / 40
        Americans : 61 / 84
        Chinese : 12 / 16
        British : 26 / 26
        UK_Pacific : 15 / 15
        Italians : 20 / 36
        ANZAC : 13 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover AA Radar

    Activate Technology - ANZAC
                ANZAC activating AA Radar

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 6 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 bomber moved from Korea to Manchuria
                1 destroyer moved from 42 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 42 Sea Zone to 36 Sea Zone
                3 submarines moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Manchuria
                    Bombing raid in Manchuria rolls: 6,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Manchuria to Korea

    Place Units - ANZAC
                1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Russia to Bryansk

    Non Combat Move - French

    Turn Complete - French


  • Accidentally closed the game. Already did one attack with one of my rockets. on norway for 4 damage on a minor.

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