that was quite the roll (and the one after was also pretty bad). And this has been quite the game to follow!
Soulblighter (Axis) VS Balladeer (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kiangsu to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Shensi to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 7 fighters, 3 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 14/21 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/19 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 fighter owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 5/10 hits
5 fighters owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 transport owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 141
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Battle in 22 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 bombers moved from 33 Sea Zone to Marianas
1 carrier moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 fighters moved from Yunnan to Shensi
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Shensi to Chahar
1 infantry moved from Sikang to ShensiPlace Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
3 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Japanese collect 59 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Marianas : 2 bombers, 2 fighters and 2 tactical_bombers
Manchuria : 1 flag, 3 artilleries, 1 factory_minor and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries, 3 fighters and 6 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 2 transports
37 Sea Zone : 1 flag
34 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
22 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
6 Sea Zone : 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 42 / 46
Japanese : 61 / 68
Americans : 51 / 73
Chinese : 3 / 4
British : 22 / 24
UK_Pacific : 6 / 6
Italians : 16 / 30
ANZAC : 10 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3,426
Median : 4,000
Variance : 0,670
Standard Deviation : 0,819
Total rolls : 101Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3,000
Median : 4,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,193
Median : 3,000
Variance : 0,661
Standard Deviation : 0,813
Total rolls : 57ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3,000
Median : 4,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5UK_Pacific Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3,968
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 31Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
Battlescore for attacker is 141 :evil:
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Tsjonge daar heb je wel mazzel met de dice zeg… Lastig voor de allies, en pech in Afrika in het begin en nu voor de Amerikanen… Taai potje ;-)
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Tsjonge daar heb je wel mazzel met de dice zeg… Lastig voor de allies, en pech in Afrika in het begin en nu voor de Amerikanen… Taai potje ;-)
Het is nog verre van over en ik heb een aantal grote meevallers gehad inderdaad, maar ik had deze slag hoe dan ook ruimschoots moeten winnen. Ik heb bij het testen meestal rond de 10 vliegtuigen over gehouden. Nu dus iets meer dan 10.
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Oh de calculator zei dat je er iets van 7 a 8 moest overhouden, en je had er 14 over? Scheelt toch wel aanzienlijk…
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Oh de calculator zei dat je er iets van 7 a 8 moest overhouden, en je had er 14 over? Scheelt toch wel aanzienlijk…
Verschil is echter dat ik nu mijn TT’s niet kan beschermen en als ik er 7-8 over had gehouden, ik dat wel had gekund. Ik ben namelijk verplicht om mijn carriers naar de vliegtuigen toe te verplaatsen. Ik had er ook voor kunnen kiezen om schepen te houden, maar uiteindelijk zou dit nadeliger zijn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from South Australia to 42 Sea Zone
2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from 42 Sea Zone to South Australia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 63 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 2 fighters placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter and 10 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French West Africa
Battle in Anglo Egyptian Sudan
British attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the British retreated to Ethiopia
Italians win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking French West Africa from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 fighter and 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Yunnan to India
2 aaGuns moved from Burma to India
3 infantry moved from Burma to India
2 artilleries moved from India to Burma
2 infantry moved from Burma to India
2 infantry moved from Burma to Shan State
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to United KingdomPlace Units - British
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Bulgaria to Romania
1 bomber moved from Western Germany to Romania
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Bulgaria to Romania
1 bomber moved from Western Germany to Romania
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 armour moved from Bulgaria to Slovakia Hungary
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Northern Italy to France
2 fighters moved from 95 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Romania to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag, 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 flag
Syria : 1 flag
France : 1 infantry
Tunisia : 1 flag
Slovakia Hungary : 2 armour and 1 infantry
Western Germany : 3 fighters
Romania : 1 artillery and 3 infantry
Poland : 1 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 48 / 64
Russians : 39 / 46
Japanese : 59 / 68
Americans : 52 / 74
Chinese : 4 / 5
British : 27 / 30
UK_Pacific : 7 / 7
Italians : 16 / 28
ANZAC : 10 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,786
Median : 4,000
Variance : 0,308
Standard Deviation : 0,555
Total rolls : 14Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 0,444
Standard Deviation : 0,667
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
2 fighters and 3 tactical_bombers moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
1 infantry moved from South West Africa to Rhodesia
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
2 fighters and 3 tactical_bombers moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
1 infantry moved from South West Africa to Rhodesia
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Iraq
Germans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Iraq, round 2 : 6/10 hits
Russians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 artillery moved from Western Germany to France
1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters and 3 tactical_bombers moved from Iraq to Southern Italy
3 artilleries and 3 infantry moved from Persia to Northwest PersiaPlace Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Rhodesia : 1 flag, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Slovakia Hungary : 3 aaGuns, 18 artilleries and 26 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Romania : 1 aaGun
Germany : 1 factory_major
Norway : 3 artilleries, 1 factory_minor and 10 infantry
Holland Belgium : 2 infantry
Southern Italy : 2 fighters and 3 tactical_bombers
80 Sea Zone : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Greece : 1 flag
Iraq : 1 flag, 1 armour
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 4 transports
Northwest Persia : 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 70
Russians : 37 / 46
Japanese : 59 / 68
Americans : 52 / 74
Chinese : 4 / 5
British : 21 / 30
UK_Pacific : 7 / 7
Italians : 16 / 28
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3,636
Median : 3,000
Variance : 0,762
Standard Deviation : 0,873
Total rolls : 22Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3,722
Median : 3,500
Variance : 0,471
Standard Deviation : 0,686
Total rolls : 18British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 aaGuns and 4 infantry moved from Kansu to Tsinghai
1 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Novgorod to Karelia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Kazakhstan
1 artillery and 4 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Russians undo move 2.
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 2.
1 armour, 1 artillery and 1 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
3 fighters moved from Shensi to Hopei
2 bombers moved from Marianas to Amur
3 artilleries and 7 infantry moved from Manchuria to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
3 fighters moved from Shensi to Hopei
2 bombers moved from Marianas to Amur
3 artilleries and 7 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers and 7 infantry
Russians defend with 11 infantry
Japanese roll dice for 3 artilleries, 2 bombers and 7 infantry in Amur, round 2 : 5/12 hits
Russians roll dice for 11 infantry in Amur, round 2 : 5/11 hits
5 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers and 2 infantry in Amur, round 3 : 4/7 hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers and 1 infantry in Amur, round 4 : 2/6 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 6 infantry
Casualties for Russians: 11 infantry
Battle in Hopei
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Hopei, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Chahar to Shensi
3 fighters moved from Hopei to Shensi
1 aaGun moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Marianas to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
2 bombers moved from Amur to ManchuriaPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 aaGun and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Sumatra : 1 flag, 1 infantry
35 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
6 Sea Zone : 1 carrier, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 52 / 70
Russians : 43 / 52
Japanese : 58 / 62
Americans : 52 / 74
Chinese : 3 / 5
British : 21 / 30
UK_Pacific : 7 / 7
Italians : 16 / 28
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,346
Median : 3,000
Variance : 0,314
Standard Deviation : 0,560
Total rolls : 52Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,133
Median : 3,000
Variance : 0,552
Standard Deviation : 0,743
Total rolls : 30Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,579
Median : 4,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 19Chinese Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Het begint verdacht te worden hoe goed je rollt, in Amur weer 6 units over waar je er 3 - 4 kan verwachten…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 4 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to New Brunswick Nova ScotiaPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total





