no scramble.
14L G40 MrRoboto (Axis) vs Balladeer (Allies+10)
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China and UK were asleep :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 mech_infantry moved from Algeria to Libya
British take Libya from ItaliansCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
3 fighters moved from 125 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 bomber and 2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to West India
1 tactical_bomber moved from Burma to West India
1 fighter moved from Burma to India
3 infantry moved from Scotland to United KingdomPlace Units - British
2 infantry placed in Quebec
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Syria to Southern Italy
2 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
3 infantry placed in Egypt
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Belarus
12 armour, 2 artilleries, 1 bomber, 4 infantry and 20 mech_infantrys moved from Eastern Poland to Belarus
3 bombers moved from Germany to Belarus
4 mech_infantrys moved from Poland to Belarus
3 armour, 2 infantry and 8 mech_infantrys moved from Baltic States to BelarusCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 15 armour, 2 artilleries, 7 bombers, 3 fighters, 6 infantry, 32 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 6 armour, 6 artilleries, 40 infantry and 2 mech_infantrys
Germans win, taking Belarus from Russians with 15 armour, 7 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 2 artilleries, 1 fighter, 6 infantry and 31 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 6 artilleries, 40 infantry and 2 mech_infantrysNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western Germany
5 mech_infantrys moved from Western Germany to Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 4 tactical_bombers moved from Belarus to Eastern Poland
6 bombers moved from Belarus to Germany
1 artillery moved from Persia to Northwest PersiaPlace Units - Germans
2 bombers and 5 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Volgograd to Kansu
1 infantry moved from Bryansk to Ukraine
3 fighters moved from Smolensk to Ukraine
18 infantry moved from Central Mongolia to UlaanbaatarCombat - Russians
Battle in Ulaanbaatar
Russians attack with 18 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Ulaanbaatar from Japanese with 17 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Kansu to Novosibirsk
2 aaGuns moved from Samara to Russia
7 infantry moved from Smolensk to Russia
2 infantry moved from Volgograd to Tambov
3 infantry moved from Caucasus to Volgograd
3 fighters moved from Ukraine to Russia
1 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs -
Boy, did I misjudge that fight in Russia…
Seems that’s the end of my first allied attempt on global 1940 (seems I’ll lose now). I’ll play a little more to see how you finish it though, and maybe I’ll come up with some brilliant rolls ;-)
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Yeah, better use the Battle calculator next time :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
7 fighters and 5 tactical_bombers moved from 37 Sea Zone to India
1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 9 fighters, 4 infantry and 7 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 fighter, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 2 aaGuns, 4 artilleries, 1 fighter and 5 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
3 armour moved from Manchuria to Buyant-Uhaa
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Jehol to Buyant-Uhaa
8 fighters and 7 tactical_bombers moved from India to Burma
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Sakha to Amur
1 artillery moved from French Indo China to YunnanPlace Units - Japanese
1 harbour placed in Hainan
3 armour placed in Manchuria
1 infantry and 2 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Yea, I usually do, but I looked at the amount of infantry and thought oh, those will hold, so many! But so wrong :-)
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:-) And now India has finally fallen as well, after the Indian troops made a stunning effort in Burma earlier.
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That’s not good! Got any advice for a next game that I might play as allies? (Other than using the battle calculator, which I ussually do, but forgot in Russia)?
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Assumed no scramble / kamikaze in SZ 6, can reroll if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to NigeriaCombat - Americans
Battle in Korea
Battle in Southern France
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Japanese win, taking Korea from Japanese, taking Southern France from Germans with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 artilleries, 1 carrier, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 62 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 14 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter and 3 mech_infantrys moved from Belgian Congo to Kenya
1 fighter moved from Union of South Africa to KenyaCombat - British
Battle in Kenya
British attack with 2 fighters and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Kenya to Belgian Congo
1 carrier and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Tunisia to Gibraltar
1 armour and 2 infantry moved from Tunisia to LibyaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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That’s not good! Got any advice for a next game that I might play as allies? (Other than using the battle calculator, which I ussually do, but forgot in Russia)?
If Japan really wants to get India, it’s impossible to deny it. It can happen even faster (and imagine if I had rolled averagely in Burma 2 rounds ago).
In my opinion, USA needs to invest heavily in the Pacific early on (first 3-4 rounds, I usually build Pacific only) to overcome Japan.
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btw it is not allowed to leave a unit behind on a transport, if you’re doing an amphibious assault. I will edit that (in Korea)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
1 artillery owned by the Italians retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
Oh, that is in the Triple A problems file indeed, hard to remember them all!