TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - GermansCombat Hit Differential Summary :
Posting as a reminder
I have not forgotten - it’s just been busier than I had expected. Hope to make a move tonight :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 bomber moved from New Zealand to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 armour moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 bomber moved from 41 Sea Zone to India
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 armour, 2 artilleries and 15 infantry moved from Yunnan to Hunan
1 fighter and 2 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 artillery and 2 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to Hunan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Hunan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Gibraltar: 1 bomber and 2 fighters
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 2 infantry
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 75 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 2 infantry
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Hunan: 1 fighter
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 artillery
EDIT: Adding units owned by Chinese to Hunan: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to Hunan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Hunan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Gibraltar: 1 bomber and 2 fighters
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 2 infantry
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 75 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 2 infantry
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Hunan: 1 fighter
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 artillery
EDIT: Adding units owned by Chinese to Hunan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
I skipped the NCM by clicking too fast - sorry for the edits. It is correct now :)
Alex
I don’t see a way for 2 infantry to remain aboard the transports in SZ91 legally.
You can’t unload only the artillery and tank, since that would be a partial unload of both transports.
Partial unloads are only allowed if the power starts their turn with units already aboard.
The two inf are the two inf that already were in Gib and they’re on the US transport.
Ah, okay.
Sorry about that … on the map, the land units show up adjacent to the UK transports, so I had no way to know where they are actually supposed to be.
In that case, are the two UK infantry on a single US transport?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Belgian Congo to Rhodesia
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 aaGun and 2 infantry moved from France to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Egypt
1 armour moved from Belgian Congo to Rhodesia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 29 / 37
Japanese : 52 / 65
Americans : 50 / 70
Chinese : 9 / 15
British : 22 / 23
UK_Pacific : 12 / 10
Italians : 25 / 37
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Morocco to Algeria
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
If I am reading the history right, this cruiser did not move on the US turn (and I don’t mind if you move it now) but SZ33 is not in range of SZ51.
Sorry - must have counted wrong.
Move it to where it’s closest to carolines
Sometimes things go too fast when I’m rushing a move between dinner and downton abbey with the wife ;) not always completely present
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 49 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Germans buy 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win, taking Scotland from British, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland
2 aaGuns, 10 armour, 4 artilleries, 17 infantry and 7 mech_infantrys moved from Baltic States to Belarus
4 mech_infantrys moved from Poland to Belarus
1 artillery and 3 infantry moved from Romania to Eastern Poland
3 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Western Germany to Belarus
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
1 infantry moved from Albania to Yugoslavia
2 tactical_bombers moved from Iraq to Southern Italy
3 bombers moved from Belgian Congo to Southern Italy
1 fighter moved from Belgian Congo to Iraq
2 tactical_bombers moved from Belgian Congo to Egypt
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Eastern Poland
2 fighters moved from 125 Sea Zone to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in France
7 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,1,6,3,6,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 51 / 59
Russians : 26 / 37
Japanese : 52 / 65
Americans : 50 / 70
Chinese : 9 / 15
British : 21 / 23
UK_Pacific : 12 / 10
Italians : 24 / 37
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 10 artilleries and 17 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Volgograd to Bryansk
10 infantry moved from Russia to Smolensk
2 aaGuns, 6 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Archangel to Smolensk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Yunnan to Sikang
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Samara
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 10 artilleries and 17 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Volgograd to Bryansk
10 infantry moved from Russia to Smolensk
2 aaGuns, 6 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Archangel to Smolensk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Yunnan to Sikang
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Samara
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Hopei to Jehol
1 bomber moved from Manchuria to Chahar
5 artilleries and 9 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Malaya to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians