Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 12 infantry moved from Hopei to Shensi
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 81 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Greece
1 battleship and 3 cruisers moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Central United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 3 infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Gibraltar
1 fighter moved from Trans-Jordan to 92 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
2 transports placed in 109 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians repair 2 damage on 1 airfield; Remaining resources: 12 PUs;
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Bessarabia to Romania
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,6,5,6,4,4,5
Italians collect 4 PUs (5 lost to blockades); end with 7 PUs total
Production/PUs Summary :
Germans : 46 / 59
Russians : 27 / 27
Japanese : 65 / 78
Americans : 59 / 83
Chinese : 9 / 11
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 9 / 7
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 aaGun and 1 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 4 artilleries and 4 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
Combat - Germans
Battle in Smolensk
Germans attack with 2 armour, 4 artilleries and 4 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Smolensk, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
3 infantry owned by the Germans, 2 armour owned by the Germans and 4 artilleries owned by the Germans retreated to Belarus
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
4 artilleries and 5 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Belarus to Bessarabia
2 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Belarus
1 armour moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 bomber moved from Western Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Romania
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,5,2,5,5,3,1,3
Germans collect 48 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 52 / 59
Russians : 23 / 27
Japanese : 65 / 78
Americans : 57 / 83
Chinese : 9 / 11
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 9 / 7
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Bryansk to Western Ukraine
1 fighter and 2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Western Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Dzavhan to Yenisey
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Bryansk
3 aaGuns, 6 artilleries and 60 infantry moved from Bryansk to Russia
1 armour moved from Northwest Persia to Volgograd
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Russia
1 aaGun and 6 infantry moved from Samara to Russia
Place Units - Russians
1 infantry placed in Volgograd
Russians undo move 1.
9 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Tsagaan Olom
1 artillery and 4 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 bomber moved from Japan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Sikang
2 bombers moved from Central Mongolia to Sikang
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Hunan to Kweichow
1 bomber moved from Central Mongolia to Kweichow
1 tactical_bomber moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Central Mongolia to Chahar
1 tactical_bomber moved from Central Mongolia to Chahar
Combat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Tsagaan Olom
1 bomber moved from Anhwe to Tsagaan Olom
1 bomber moved from Amur to Tsagaan Olom
1 bomber moved from Kweichow to Tsagaan Olom
4 mech_infantrys moved from Central Mongolia to Tsagaan Olom
1 aaGun moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from India to West India
1 armour moved from Burma to West India
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from Kweichow to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Kweichow to India
1 armour and 1 mech_infantry moved from Szechwan to Anhwe
1 fighter and 2 tactical_bombers moved from Chahar to Manchuria
6 fighters moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 mech_infantry moved from French Indo China to Shan State
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 artillery and 2 infantry placed in India
Japanese undo move 2.
2 artilleries and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
2 submarines placed in 36 Sea Zone
1 factory_minor placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 50 / 59
Russians : 24 / 26
Japanese : 70 / 80
Americans : 57 / 83
Chinese : 5 / 11
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 9 / 7
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 tactical_bomber moved from Syria to Yugoslavia
1 fighter moved from 97 Sea Zone to Yugoslavia
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
Combat - Americans
Battle in Soviet Far East
Battle in Yugoslavia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans win, taking Soviet Far East from Japanese, taking Yugoslavia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy causes 8 damage total. Damaged units is as follows: factory_minor = 4, airfield = 4
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Northern Italy to Greece
2 bombers moved from Southern Italy to Greece
1 bomber moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Yugoslavia to Greece
1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 3 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Iraq
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Greece
1 artillery and 1 infantry moved from Morocco to Algeria
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
3 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 5 PUs;
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Bessarabia to Bryansk
3 infantry moved from Belarus to Bryansk
1 fighter moved from Romania to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to Belarus
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,4,1,6,2,1,1
Italians collect 2 PUs (7 lost to blockades); end with 4 PUs total
Production/PUs Summary :
Germans : 43 / 59
Russians : 24 / 26
Japanese : 66 / 80
Americans : 60 / 84
Chinese : 8 / 10
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Germany to Yugoslavia
2 mech_infantrys moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Romania to Yugoslavia
1 bomber moved from Belarus to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 tactical_bomber moved from Bessarabia to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
4 mech_infantrys moved from Romania to Ukraine
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun, 18 armour, 14 artilleries, 23 infantry and 22 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Yugoslavia to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Bessarabia to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Yugoslavia to Western Germany
1 aaGun moved from Romania to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Denmark: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,6,5,6,5,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Production/PUs Summary :
Germans : 56 / 61
Russians : 19 / 26
Japanese : 65 / 80
Americans : 57 / 84
Chinese : 8 / 10
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 11 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
5 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East
2 tactical_bombers moved from Manchuria to Soviet Far East
5 bombers moved from Tsagaan Olom to Russia
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 35 Sea Zone to 17 Sea Zone
intercept SBR over Moscow?
(5 Japanese strategic bombers vs 2 possible Soviet fighters)
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East
2 tactical_bombers moved from Manchuria to Soviet Far East
5 bombers moved from Tsagaan Olom to Russia
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 35 Sea Zone to 17 Sea Zone
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 8,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Soviet Far East
Japanese attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 5 tactical_bombers in Soviet Far East, round 2 : 4/8 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battles
Non Combat Move - Japanese
2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
3 tactical_bombers moved from Soviet Far East to Siberia
2 infantry moved from Amur to Siberia
1 artillery moved from Tsagaan Olom to Dzavhan
1 armour and 3 mech_infantrys moved from Tsagaan Olom to Chahar
2 artilleries, 1 infantry and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Shan State to India
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from Chahar to Anhwe
2 battleships, 2 cruisers, 3 destroyers and 7 submarines moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
2 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 4 infantry moved from Anhwe to Hunan
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Jehol
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone
1 fighter moved from Philippines to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
1 fighter moved from 37 Sea Zone to India
3 bombers moved from Russia to Bryansk
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 artilleries placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 55 / 61
Russians : 18 / 20
Japanese : 67 / 77
Americans : 57 / 84
Chinese : 8 / 10
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 11 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0