like you said, let’s change it up!
14L G40 wheatbeer (Axis) vs Ghostglider (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 tactical_bomber moved from Syria to Yugoslavia
1 fighter moved from 97 Sea Zone to Yugoslavia
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to GreeceCombat - Americans
Battle in Soviet Far East
Battle in Yugoslavia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans win, taking Soviet Far East from Japanese, taking Yugoslavia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy causes 8 damage total. Damaged units is as follows: factory_minor = 4, airfield = 4
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Northern Italy to Greece
2 bombers moved from Southern Italy to Greece
1 bomber moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Yugoslavia to Greece
1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 3 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Greece
1 artillery and 1 infantry moved from Morocco to Algeria
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Eastern United StatesCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
3 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 5 PUs;
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter and 2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Bessarabia to Bryansk
3 infantry moved from Belarus to Bryansk
1 fighter moved from Romania to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to BelarusPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,4,1,6,2,1,1
Italians collect 2 PUs (7 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 43 / 59
Russians : 24 / 26
Japanese : 66 / 80
Americans : 60 / 84
Chinese : 8 / 10
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South AustraliaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 submarine moved from 44 Sea Zone to 46 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Germany to Yugoslavia
2 mech_infantrys moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Romania to Yugoslavia
1 bomber moved from Belarus to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 tactical_bomber moved from Bessarabia to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
4 mech_infantrys moved from Romania to UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun, 18 armour, 14 artilleries, 23 infantry and 22 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Yugoslavia to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Bessarabia to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Yugoslavia to Western Germany
1 aaGun moved from Romania to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Denmark: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,6,5,6,5,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 56 / 61
Russians : 19 / 26
Japanese : 65 / 80
Americans : 57 / 84
Chinese : 8 / 10
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 11 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 aaGun and 6 infantry moved from Yenisey to TimguskaPlace Units - Russians
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East
2 tactical_bombers moved from Manchuria to Soviet Far East
5 bombers moved from Tsagaan Olom to Russia
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 35 Sea Zone to 17 Sea Zone -
intercept SBR over Moscow?
(5 Japanese strategic bombers vs 2 possible Soviet fighters)
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East
2 tactical_bombers moved from Manchuria to Soviet Far East
5 bombers moved from Tsagaan Olom to Russia
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 35 Sea Zone to 17 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 8,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Soviet Far East
Japanese attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 5 tactical_bombers in Soviet Far East, round 2 : 4/8 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
3 tactical_bombers moved from Soviet Far East to Siberia
2 infantry moved from Amur to Siberia
1 artillery moved from Tsagaan Olom to Dzavhan
1 armour and 3 mech_infantrys moved from Tsagaan Olom to Chahar
2 artilleries, 1 infantry and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Shan State to India
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from Chahar to Anhwe
2 battleships, 2 cruisers, 3 destroyers and 7 submarines moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
2 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 4 infantry moved from Anhwe to Hunan
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Jehol
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone
1 fighter moved from Philippines to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
1 fighter moved from 37 Sea Zone to India
3 bombers moved from Russia to Bryansk
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 artilleries placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 55 / 61
Russians : 18 / 20
Japanese : 67 / 77
Americans : 57 / 84
Chinese : 8 / 10
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 11 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Greece to Normandy Bordeaux
3 bombers moved from Greece to Western Germany
1 armour and 1 fighter moved from Greece to Bulgaria
1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from Greece to Northern Italy
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France -
Intercept in W.GER: 3 BMB
3 FTR can intercept. -
Germany will intercept with it’s 3 fighters
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*its
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All miss.
BMB nr. 1+2 vs. airbase
BMB nr. 3 vs. Factory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Greece to Normandy Bordeaux
3 bombers moved from Greece to Western Germany
1 armour and 1 fighter moved from Greece to Bulgaria
1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from Greece to Northern Italy
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: factory_major = 5, airfield = 6
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Bulgaria
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Bulgaria from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northern Italy
Americans attack with 1 artillery and 1 fighter
Italians defend with 1 factory_minor and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 fighters and 2 transports moved from 3 Sea Zone to 15 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 15 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Western United States to 15 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Bulgaria to 97 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Hawaiian Islands to 15 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
1 airfield placed in Greece
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 10 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hopei
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
1 sub hit - I assume you want to fight with your subs, because they can not be killed by my attacking units - hit taken on AC.
6 hits in round 1 from UK.
Please give casulties… (2 AC, 1 DD, 1 T.BMB, 1 FTR)





