any scrambles? keep in mind you can scramble the french fig to normandy as well
14L G40 MrRoboto (Allies+15) vs JuanSpain (Axis) Game 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 fighters, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Bessarabia
2 fighters moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Belarus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Bryansk to Western UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
Find attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangtung to Burma
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Hunan to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries moved from 46 Sea Zone to New Guinea
2 infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
2 cruisers moved from 42 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 fighter
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Burma
Japanese attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
5 carriers moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Burma to Yunnan
2 bombers moved from Burma to Malaya
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to Yunnan
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 6 Sea Zone to 46 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to BorneoPlace Units - Japanese
3 artilleries placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 15 infantry and 3 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 4 artilleries, 15 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 4 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Iraq
3 aaGuns moved from India to Burma
1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to IraqPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,6,2,5
British collect 28 PUs (5 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 1 mech_infantry
French defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Southern Italy
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Libya to Tobruk
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
1 infantry moved from Baltic States to Eastern PolandPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
ANZAC win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 83 Sea Zone to 86 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Belarus
2 bombers moved from Syria to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 fighters moved from Eastern Poland to 99 Sea Zone
2 tactical_bombers moved from Tobruk to Syria
1 fighter moved from Tobruk to Syria
1 infantry moved from Cyprus to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 armour moved from 99 Sea Zone to Syria
2 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Western Germany to Northern Italy
9 infantry moved from Poland to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
10 infantry moved from Germany to Poland
9 infantry moved from Western Germany to Germany
1 submarine moved from 108 Sea Zone to 110 Sea Zone
3 submarines moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
My OOL in Eastern poland is Max defense, except Bombers last.
I might have to redefine it if you are extremely lucky and there is a risk that you kill all of the tanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery moved from Ukraine to Bryansk
4 aaGuns, 2 armour, 15 artilleries, 4 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 artillery and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 fighters and 7 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 artilleries moved from New Guinea to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 carriers moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to 43 Sea Zone -
Scramble?
Subs in Java and Australia Fight?
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Full scramble, no submerge.
max defense ool.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 fighters and 7 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 artilleries moved from New Guinea to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 carriers moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 5 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 3 fighters and 1 submarine; British defend with 1 battleship; Americans defend with 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 4 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Americans, 4 carriers owned by the Americans and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Americans win with 3 battleships, 6 fighters and 4 transports remaining. Battle score for attacker is -159
Casualties for Japanese: 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 5 fighters, 1 submarine and 7 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 4 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
3 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
3 transports moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to Kwangtung
2 infantry moved from Yunnan to French Indo China
3 artilleries moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 artilleries placed in Malaya
3 mech_infantrys placed in Kwangtung
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in French Indo China
Japanese undo move 5.
1 factory_minor placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs total -
You basically won, never saw 12/12 hits and then again 12/12 (that was your defense). I remember now Alexandria, game was mine there, jeje
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I will offer you a LL reroll for that fight.
Just do it again :-)
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I will offer you a LL reroll for that fight.
Just do it again :-)
Thank you so much Sir, game will last a bit more in that case, will use forum dice for it, is there a faster way?
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I will try activating low luck in the game options, thought should be at the start but seems opened.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 fighters and 7 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 artilleries moved from New Guinea to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 carriers moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 5 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 3 fighters and 1 submarine; British defend with 1 battleship; Americans defend with 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 4 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the British
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 fighters, 1 submarine and 5 tactical_bombers
Casualties for ANZAC: 3 fighters and 1 submarine
Casualties for British: 1 battleship
Casualties for Americans: 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 4 transportsNon Combat Move - Japanese
3 fighters moved from 54 Sea Zone to New Guinea
2 tactical_bombers moved from 54 Sea Zone to New Guinea
3 transports moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Yunnan to French Indo China
3 artilleries moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to Hunan
1 fighter moved from Kweichow to KwangtungPlace Units - Japanese
3 artilleries placed in Malaya
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in Korea
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 1 infantry
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine and 1 transport
EDIT: Turning off Edit Mode -
It worked ok that way, I saved some planes with Low luck.





