14L G40 wheatbeer (Axis) vs Ghostglider (Allies +16)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Jehol to Chahar
                2 bombers moved from Yunnan to Chahar
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Korea to Amur
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Philippines to Celebes
                2 fighters moved from 41 Sea Zone to Java
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to Java
                1 fighter moved from Japan to Amur
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 carriers moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 :  3/5 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Siberia
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Siberia from Russians, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Amur to Manchuria
                1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 aaGun, 1 artillery and 3 infantry moved from Hunan to Yunnan
                5 infantry moved from Anhwe to Hunan
                2 bombers moved from Chahar to Yunnan
                1 infantry moved from Korea to Manchuria
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Celebes to 42 Sea Zone
                3 fighters moved from Java to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Burma
                2 fighters moved from 37 Sea Zone to Burma
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                3 tactical_bombers moved from Philippines to Burma
                3 tactical_bombers moved from Jehol to Burma
                2 fighters moved from Japan to French Indo China
                1 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                1 fighter and 2 tactical_bombers placed in French Indo China
                2 infantry placed in Japan
                1 artillery and 1 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 30 / 32
        Japanese : 60 / 65
        Americans : 52 / 76
        Chinese : 7 / 10
        British : 26 / 34
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar
                1 bomber moved from Malta to Gibraltar
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Northern Territory to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
                1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Malta to 92 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland
                1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 13 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from 91 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 fighters and 1 tactical_bomber moved from India to Northwest Persia
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Persia
                Battle in Northwest Persia
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour and 2 infantry
                    British win, taking Persia from Italians with 1 fighter remaining. Battle score for attacker is -9
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - British
                1 fighter moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Kenya to Ethiopia
                4 mech_infantrys moved from Belgian Congo to Ethiopia
                1 infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Malta to 91 Sea Zone
                1 bomber moved from Malta to Ethiopia
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Northwest Persia
                3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                4 infantry moved from Bulgaria to Romania
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,6,2,5,3,1,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 29 / 32
        Japanese : 59 / 65
        Americans : 54 / 76
        Chinese : 8 / 9
        British : 30 / 31
        UK_Pacific : 5 / 6
        Italians : 18 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 3 infantry moved from South Australia to Queensland
                1 fighter moved from Queensland to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 aaGun and 1 infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total


  • ANZAC FTR on US Carrier - It is presently alone…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from Finland to 110 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium

  • '17

    need scramble orders SZ110


  • Max scramble, thanks

  • '17

    2 German subs hit, how should I allocate them?

    g5sz110ool.tsvg


  • OOL - z110: DD, AC, AC, CRU, 4xUK FTR, F_FTR, thanks

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from Finland to 110 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 fighters, 4 submarines and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 1 destroyer, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser and 1 transport
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 :  4/9 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 transports in 110 Sea Zone, round 2 :  5/8 hits
                        1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the British, 1 destroyer owned by the British and 4 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 :  5/8 hits
                        British roll dice for 3 fighters and 4 transports in 110 Sea Zone, round 3 :  3/3 hits
                        2 transports owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British, 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 bomber, 1 fighter, 4 submarines and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 destroyer, 4 fighters and 3 transports
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from Southern Italy to Egypt
                1 aaGun, 8 armour, 5 artilleries, 17 infantry and 8 mech_infantrys moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Romania
                6 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Romania to Belarus
                1 mech_infantry moved from Romania to Belarus
                1 aaGun moved from France to Normandy Bordeaux
                2 armour and 2 mech_infantrys moved from Vyborg to Belarus
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Finland
                3 infantry moved from Western Germany to France

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,1,3,2,3,2,5,3,4,4
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 29 / 32
        Japanese : 59 / 65
        Americans : 52 / 76
        Chinese : 8 / 9
        British : 27 / 31
        UK_Pacific : 5 / 6
        Italians : 18 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Caucasus to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 fighter
                    Russians win, taking Northwest Persia from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Smolensk to Bryansk
                10 infantry moved from Russia to Bryansk
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                2 infantry moved from Olgiy to Dzavhan
                6 infantry moved from Novosibirsk to Samara
                1 aaGun and 3 infantry moved from Timguska to Yenisey
                1 aaGun and 4 infantry moved from Timguska to Kansu
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Russians
                2 infantry placed in Ukraine
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 3 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 8 tactical_bombers moved from Burma to India
                1 armour moved from Yunnan to India
                2 bombers moved from Yunnan to India
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                3 fighters and 2 tactical_bombers moved from French Indo China to India
                2 fighters moved from 42 Sea Zone to India
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Chahar to Jehol
                1 fighter moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
                1 mech_infantry moved from Amur to Buyant-Uhaa
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in India
                    Japanese attack with 2 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 10 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 20 infantry; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/9 hits
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 10 tactical_bombers in India, round 2 :  20/34 hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 20 infantry in India, round 2 :  9/22 hits
                        17 infantry owned by the British, 8 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 8 fighters and 10 tactical_bombers in India, round 3 :  14/25 hits
                        UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 3 :  2/5 hits
                        3 infantry owned by the British, 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Aleutian Islands from Americans, taking India from UK_Pacific with 2 armour, 1 artillery, 2 bombers, 8 fighters and 10 tactical_bombers remaining. Battle score for attacker is 47
                    Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                    Casualties for British: 3 aaGuns, 2 artilleries and 20 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 44 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 44 Sea Zone
                    retreated to 44 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Buyant-Uhaa
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Buyant-Uhaa
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Buyant-Uhaa, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 35 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                2 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Jehol to Manchuria
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                3 fighters moved from India to French Indo China
                7 tactical_bombers moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China
                2 bombers moved from India to French Indo China
                5 fighters moved from India to Burma
                2 tactical_bombers moved from India to Burma
                2 infantry moved from Yunnan to Burma
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
                5 infantry moved from Hunan to Kiangsi

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Manchuria
                3 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
                Japanese collect 65 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 26 / 29
        Japanese : 65 / 81
        Americans : 52 / 76
        Chinese : 8 / 9
        British : 27 / 31
        UK_Pacific : 2 / 0
        Italians : 18 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                2 fighters moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 bombers moved from Western United States to Algeria
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                1 bomber and 1 tactical_bomber moved from Gibraltar to Algeria
                1 armour, 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 artillery moved from 94 Sea Zone to Algeria
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from Algeria to Libya
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Libya
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Western United States
                Americans undo move 2.
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 artillery moved from Hopei to Kweichow
                2 artilleries and 12 infantry moved from Hopei to Chahar
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery, 1 infantry and 4 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 2 infantry and 5 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
                    Italians win with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Ethiopia to Rhodesia
                1 battleship and 3 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 bomber moved from Rhodesia to Union of South Africa
                1 tactical_bomber moved from 95 Sea Zone to Libya
                1 fighter moved from Caucasus to 94 Sea Zone

    Place Units - British
                1 artillery placed in Union of South Africa
                2 transports placed in 71 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Egypt to 80 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 2 fighters
                    French defend with 1 destroyer
                        Italians roll dice for 2 fighters in 80 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 80 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 80 Sea Zone to Iraq
                3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Romania to Eastern Poland

    Place Units - Italians
                1 infantry placed in Egypt
                2 artilleries placed in Southern Italy
                1 submarine placed in 81 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,6,2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,4,3,6
                Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 26 / 29
        Japanese : 61 / 81
        Americans : 52 / 67
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 2 / 0
        Italians : 17 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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