@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 wheatbeer (Axis) vs Ghostglider (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Jehol to Chahar
2 bombers moved from Yunnan to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Korea to Amur
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
2 fighters moved from 41 Sea Zone to Java
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from Japan to Amur
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Siberia
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Siberia from Russians, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Amur to Manchuria
1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 aaGun, 1 artillery and 3 infantry moved from Hunan to Yunnan
5 infantry moved from Anhwe to Hunan
2 bombers moved from Chahar to Yunnan
1 infantry moved from Korea to Manchuria
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Burma
2 fighters moved from 37 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
3 tactical_bombers moved from Philippines to Burma
3 tactical_bombers moved from Jehol to Burma
2 fighters moved from Japan to French Indo China
1 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 fighter and 2 tactical_bombers placed in French Indo China
2 infantry placed in Japan
1 artillery and 1 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 30 / 32
Japanese : 60 / 65
Americans : 52 / 76
Chinese : 7 / 10
British : 26 / 34
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 bomber moved from Malta to Gibraltar
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Malta to 92 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 13 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Persia
Battle in Northwest Persia
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour and 2 infantry
British win, taking Persia from Italians with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kenya to Ethiopia
4 mech_infantrys moved from Belgian Congo to Ethiopia
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Malta to 91 Sea Zone
1 bomber moved from Malta to Ethiopia
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Northwest Persia
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Bulgaria to Romania
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,6,2,5,3,1,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 29 / 32
Japanese : 59 / 65
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 31
UK_Pacific : 5 / 6
Italians : 18 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 3 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 aaGun and 1 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
ANZAC FTR on US Carrier - It is presently alone…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Finland to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium -
need scramble orders SZ110
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Max scramble, thanks
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2 German subs hit, how should I allocate them?
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OOL - z110: DD, AC, AC, CRU, 4xUK FTR, F_FTR, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Finland to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 4 submarines and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 destroyer, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 transports in 110 Sea Zone, round 2 : 5/8 hits
1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the British, 1 destroyer owned by the British and 4 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/8 hits
British roll dice for 3 fighters and 4 transports in 110 Sea Zone, round 3 : 3/3 hits
2 transports owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British, 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 bomber, 1 fighter, 4 submarines and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 destroyer, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 cruiser and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Egypt
1 aaGun, 8 armour, 5 artilleries, 17 infantry and 8 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Romania
6 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
1 aaGun moved from France to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
3 infantry moved from Western Germany to FrancePlace Units - Germans
2 carriers placed in 112 Sea Zone
3 artilleries placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,1,3,2,3,2,5,3,4,4
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 29 / 32
Japanese : 59 / 65
Americans : 52 / 76
Chinese : 8 / 9
British : 27 / 31
UK_Pacific : 5 / 6
Italians : 18 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Northwest Persia
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 fighter
Russians win, taking Northwest Persia from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
6 infantry moved from Novosibirsk to Samara
1 aaGun and 3 infantry moved from Timguska to Yenisey
1 aaGun and 4 infantry moved from Timguska to Kansu
1 infantry moved from Bessarabia to UkrainePlace Units - Russians
2 infantry placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 8 tactical_bombers moved from Burma to India
1 armour moved from Yunnan to India
2 bombers moved from Yunnan to India
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 42 Sea Zone to India
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-Uhaa
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Amur to BuryatiaCombat - Japanese
Battle in Aleutian Islands
Battle in India
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 10 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 20 infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/9 hits
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 10 tactical_bombers in India, round 2 : 20/34 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 20 infantry in India, round 2 : 9/22 hits
17 infantry owned by the British, 8 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 8 fighters and 10 tactical_bombers in India, round 3 : 14/25 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits
3 infantry owned by the British, 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Aleutian Islands from Americans, taking India from UK_Pacific with 2 armour, 1 artillery, 2 bombers, 8 fighters and 10 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 2 artilleries and 20 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery and 1 mech_infantry in Buyant-Uhaa, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 41 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to Manchuria
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from India to French Indo China
7 tactical_bombers moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
2 bombers moved from India to French Indo China
5 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
2 infantry moved from Yunnan to Burma
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
5 infantry moved from Hunan to KiangsiPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 26 / 29
Japanese : 65 / 81
Americans : 52 / 76
Chinese : 8 / 9
British : 27 / 31
UK_Pacific : 2 / 0
Italians : 18 / 17
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Algeria
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Gibraltar to Algeria
1 armour, 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 artillery moved from 94 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Algeria to Libya
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Libya
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Americans undo move 2.
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 artillery moved from Hopei to Kweichow
2 artilleries and 12 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to KansuPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 4 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 5 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Italians win with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber moved from Ethiopia to Rhodesia
1 battleship and 3 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Rhodesia to Union of South Africa
1 tactical_bomber moved from 95 Sea Zone to Libya
1 fighter moved from Caucasus to 94 Sea ZonePlace Units - British
1 artillery placed in Union of South Africa
2 transports placed in 71 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Egypt to 80 Sea Zone
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in 80 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from 80 Sea Zone to Iraq
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 infantry placed in Egypt
2 artilleries placed in Southern Italy
1 submarine placed in 81 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,6,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,4,3,6
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 26 / 29
Japanese : 61 / 81
Americans : 52 / 67
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 2 / 0
Italians : 17 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





