the file opens fine so i will roll tomorrow. thanks for the fix
Whackamatt (Allies +11) vs. souL (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 54 PUs;
British buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 battleship, 1 carrier and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
4 destroyers moved from 99 Sea Zone to 97 Sea Zone
2 destroyers moved from 99 Sea Zone to 94 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Philippines to KwangsiCombat - British
Battle in Sumatra
Battle in Celebes
Battle in Kwangsi
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese, taking Celebes from Japanese, taking Kwangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 aaGun moved from Yunnan to KwangsiPlace Units - British
3 destroyers placed in 110 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Bulgaria
1 bomber moved from Italian Somaliland to Southern Italy
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to BulgariaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,5,5
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Romania : 2 mech_infantrys
Northern Italy : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Caucasus : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Greece : 1 flag
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 65 / 115
Russians : 7 / 0
Japanese : 30 / 43
Americans : 58 / 85
Chinese : 13 / 18
British : 34 / 42
UK_Pacific : 21 / 22
Italians : 13 / 7
ANZAC : 14 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
France?
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Doh! I turned out to be THAT guy :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
3 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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Happens to the best of us. And also me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 harbour; Remaining resources: 108 PUs;
Germans buy 4 armour, 2 destroyers, 1 factory_minor, 3 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
2 armour moved from Russia to Archangel
3 mech_infantrys moved from Bryansk to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
7 armour moved from Russia to Volgograd
3 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
3 aaGuns moved from Bryansk to Rostov
4 bombers moved from Bryansk to Southern Italy
1 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
1 factory_minor placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,1,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Kazakhstan : 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major
Southern Italy : 4 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 3 aaGuns, 1 factory_minor and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 armour and 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 9 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour, 1 artillery and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 67 / 90
Russians : 5 / 0
Japanese : 30 / 43
Americans : 58 / 85
Chinese : 13 / 18
British : 34 / 42
UK_Pacific : 21 / 22
Italians : 13 / 7
ANZAC : 14 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Iraq to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 1 armour
Italians defend with 1 mech_infantry
Russians win, taking Northwest Persia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Anhwe
1 fighter moved from Shantung to Anhwe
1 armour moved from Kansu to Chahar
Japanese take Suiyuyan from Chinese
Japanese take Chahar from Chinese
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to AnhweCombat - Japanese
Battle in French Indo China
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking French Indo China from French with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 6 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 6 fighters, 3 infantry and 5 tactical_bombers in Anhwe, round 2 : 9/14 hits
Chinese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 2 artilleries owned by the Chinese, 3 infantry owned by the Japanese, 1 fighter owned by the British and 4 infantry owned by the Chinese lost in Anhwe
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 3 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Kwangsi : 0/3 hits
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/9 hits
Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun, 1 armour and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Tsinghai: 1 mech_infantry
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Removing units owned by Japanese from Novosibirsk: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
1 fighter and 4 infantry placed in Japan
2 infantry placed in Kwangtung
3 infantry placed in Shantung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,4,1,2,2,5,6,2,2,3,6,2,6,5,6,6,6,1,3,4,6,3,1,4,4,2,4,5,1,4,1,4,6,1,4,1,3,3,2,6,6,6
Japanese collect 29 PUs (8 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 aaGuns, 1 factory_minor, 6 fighters, 3 infantry and 5 tactical_bombers
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 armour
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
19 Sea Zone : 1 cruiser
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 67 / 90
Russians : 5 / 0
Japanese : 37 / 29
Americans : 58 / 85
Chinese : 8 / 18
British : 34 / 42
UK_Pacific : 21 / 22
Italians : 13 / 7
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 5 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
14 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
3 cruisers and 6 destroyers moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers moved from Midway to Shantung -
kami in SZ19?
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No, thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Battle in FormosaNon Combat Move - British
1 infantry moved from 79 Sea Zone to West India
5 infantry moved from Burma to IndiaPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 6 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Shensi
Italians take Shensi from Chinese
1 bomber moved from Southern Italy to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone -
scramble?
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Shensi
Italians take Shensi from Chinese
1 bomber moved from Southern Italy to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Normandy BordeauxPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
Shensi : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 3 fighters
Western Germany : 1 bomber
Romania : 2 mech_infantrys
Northern Italy : 1 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 67 / 90
Russians : 5 / 0
Japanese : 30 / 29
Americans : 59 / 87
Chinese : 12 / 19
British : 34 / 44
UK_Pacific : 22 / 22
Italians : 14 / 15
ANZAC : 14 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs





