No intercept
G40 League Shin Ji (Allies + 13) vs JuanSpain (Axis)
-
I just now realized I forgot to move the Brit planes in Russia. Do you mind if I do that now?
-
no problem Sir
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Tobruk
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Tobruk, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
ANZAC win, taking Tobruk from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 5 fighters
EDIT: Adding units owned by British to Persia: 5 fighters
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
-
Woo Hoo! Go Aussies!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
3 armour moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
2 armour moved from Western Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
6 bombers moved from Western Germany to TobrukCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 97 Sea Zone
Battle in Ukraine
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tobruk
Germans attack with 1 artillery, 6 bombers and 1 infantry
ANZAC defend with 1 infantry
Germans win, taking Tobruk from ANZAC with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 5 armour
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 bombers moved from Tobruk to Southern Italy
3 carriers moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
7 artilleries moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to BelarusPlace Units - Germans
1 infantry placed in Western Germany
5 bombers placed in Germany
Germans undo move 2.
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 armour and 1 mech_infantry moved from Sikang to Szechwan
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to SzechwanCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Non Combat Move - Japanese
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 carriers moved from 80 Sea Zone to 39 Sea Zone
5 mech_infantrys moved from Yunnan to India
5 fighters moved from Kwangsi to India
2 tactical_bombers moved from Kwangsi to India
7 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Yunnan to Burma
1 artillery moved from French Indo China to Shan State
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 23 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
3 carriers, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 artilleries placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kwangtung
1 carrier and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 harbour and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 16 submarines moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
1 artillery and 3 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
2 destroyers and 7 submarines placed in 10 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 3 mech_infantrys
3 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 aaGun and 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters and 2 mech_infantrys moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Tobruk to Egypt
3 armour and 5 fighters moved from Persia to West India
2 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 96 Sea Zone to Tobruk
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour
Italians win, taking Tobruk from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Tobruk to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
7 infantry moved from Northern Italy to France
3 fighters moved from Southern Italy to France
2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 62 PUs;
Germans buy 1 airfield, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Eastern Poland
7 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Ukraine
4 armour moved from Ukraine to Rostov
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Greece
5 bombers moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in France
5 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
1 airfield placed in Greece
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 62 PUs;
Germans buy 1 airfield, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Eastern Poland
7 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Ukraine
4 armour moved from Ukraine to Rostov
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Greece
5 bombers moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in France
5 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
1 airfield placed in Greece
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
I think the writing’s on the wall now. I’m conceding. Man, good game!
It’s really amazing how many ways I keep finding to lose. :P
-
Would you like a rematch?
-
Good game Sir.
Yes Sir, rematch of course. My email:[email protected]
My placement if you wish to switch sides:
inf new guinea
art alexandria
tank egypt





