Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 artilleries and 1 carrier; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 carrier and 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier and 1 cruiser
Non Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to Holland Belgium
4 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
6 armour and 1 mech_infantry moved from France to Germany
3 artilleries moved from France to Western Germany
4 infantry moved from France to Western Germany
1 mech_infantry moved from Southern France to Yugoslavia
7 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 artilleries placed in Germany
3 artilleries placed in Western Germany
1 carrier placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
8 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Szechwan
1 armour moved from Kwangsi to Szechwan
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
6 fighters moved from Kwangsi to Szechwan
6 tactical_bombers moved from Kwangsi to Szechwan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 3 destroyers and 1 transport
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour, 1 artillery and 3 fighters
Casualties for Chinese: 1 fighter and 9 infantry
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
6 tactical_bombers moved from Szechwan to Kwangsi
5 fighters moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 artillery moved from Jehol to Manchuria
1 aaGun moved from Jehol to Anhwe
6 infantry moved from Jehol to Anhwe
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 destroyers placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Malta to Syria
1 tactical_bomber moved from Malta to Syria
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
3 artilleries moved from Tobruk to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 6 infantry moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 aaGuns moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from Malta to Egypt
2 aaGuns, 3 fighters and 2 infantry moved from Scotland to United Kingdom
Place Units - British
2 destroyers placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,4,1,3,3,6,5,2
British collect 21 PUs (9 lost to blockades); end with 21 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 26 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,4,2,4,5
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Holland Belgium to Southern Italy
2 infantry moved from Bulgaria to Romania
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 aaGuns moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 12 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
1 infantry owned by the French retreated to Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 109 Sea Zone to 106 Sea Zone
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser
Battle in 96 Sea Zone
Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Gibraltar
Battle in 106 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 2 destroyers
Germans win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to 96 Sea Zone
1 cruiser moved from 109 Sea Zone to 107 Sea Zone
1 carrier moved from 109 Sea Zone to 107 Sea Zone
1 battleship moved from 109 Sea Zone to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 tactical_bombers moved from Holland Belgium to Southern Italy
1 aaGun moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to France
3 artilleries moved from Western Germany to France
2 aaGuns, 6 armour, 10 artilleries and 1 mech_infantry moved from Germany to Slovakia Hungary
3 artilleries moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Romania
3 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 6 infantry
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Kwangsi to 36 Sea Zone
4 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 battleships moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in Celebes
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 2 infantry
1 infantry owned by the Japanese retreated to Anhwe
Chinese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 1 artillery, 1 fighter and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 carriers and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from Kwangsi to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 aaGun moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
4 tactical_bombers moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Kweichow
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Sorry, my game crashed mid-battle. I’ll have to manually recreate the map. Here’s the next round of the bomber fight
Rolls: 1@3; Total Hits: 01@3: (5)
and your defense
Rolls: 1@1; Total Hits: 01@1: (5)
And again
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@1; Total Hits: 01@1: (5)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Iraq
1 armour moved from India to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
OK, ignore all the incoming rolls please. I’ll edit to make it all work out according to the original rolls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Iraq
1 armour moved from India to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
2 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Battle in Shan State
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kwangsi
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 bombers
retreated to Kwangsi
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
EDIT: Removing units owned by British from Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Burma
1 fighter moved from Shan State to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber and 2 fighters moved from Iraq to Egypt
3 artilleries moved from Alexandria to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 76 Sea Zone to 71 Sea Zone
5 fighters moved from United Kingdom to Scotland
5 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Place Units - British
2 submarines placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Alright! Everything should be accurate now.