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14L G40 arathorn vs. Wheatbeer Bid and Sides TBD Game 1

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 cruiser moved from 55 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns and 4 infantry moved from Northern Territory to South Australia
                1 fighter moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 12 / 16
        Japanese : 63 / 69
        Americans : 50 / 78
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 12 / 16
        Japanese : 63 / 69
        Americans : 50 / 78
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Northwest Persia
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 mech_infantry moved from Bryansk to Samara
                2 bombers moved from Bryansk to Northwest Persia
                1 fighter moved from Bryansk to Northwest Persia
                3 fighters and 3 tactical_bombers moved from Bryansk to Samara

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 bombers and 1 fighter
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Samara
                    Germans attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 aaGun and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers moved from Northwest Persia to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Western Ukraine
                1 aaGun and 1 infantry moved from France to Western Germany
                1 infantry moved from Bryansk to Tambov
                3 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine
                3 armour and 3 mech_infantrys moved from Bryansk to Ukraine
                2 fighters and 2 tactical_bombers moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Samara to Volgograd
                2 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Western Germany to Western Ukraine
                3 mech_infantrys moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Western Ukraine

    Place Units - Germans
                3 bombers and 2 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Western Ukraine
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

  • 19 13

    Kill! Kill! Kill!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 artillery, 2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                1 infantry moved from Buryatia to Amur
                9 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 13 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 13 infantry in Amur, round 2 :  5/13 hits
                        Japanese roll dice for 2 infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  4/5 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 :  0/3 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Ulaanbaatar to Amur
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - Russians
                2 aaGuns and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 13 / 16
        Japanese : 62 / 69
        Americans : 50 / 78
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 15 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 37 Sea Zone to 34 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                2 bombers moved from Kwangtung to 34 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Sakha to Japan
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Anhwe to Shensi
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 mech_infantry moved from Anhwe to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from Kweichow to Buyant-Uhaa
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 45 Sea Zone to 21 Sea Zone
                1 armour moved from Malaya to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 cruiser moved from 35 Sea Zone to 18 Sea Zone
                1 destroyer moved from 35 Sea Zone to 17 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 bombers moved from 34 Sea Zone to French Indo China
                2 carriers moved from 35 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Manchuria
                1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                10 infantry placed in Japan
                1 artillery and 2 infantry placed in Manchuria
                2 destroyers placed in 36 Sea Zone
                1 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 22 Sea Zone to Japan
                1 bomber moved from Midway to Japan
                2 bombers moved from Wake Island to 6 Sea Zone
                2 fighters moved from Midway to Japan
                2 fighters moved from 7 Sea Zone to Japan
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Western United States to 6 Sea Zone
                2 destroyers moved from 7 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 17 Sea Zone

  • 17

    scramble/kamikaze SZ6?

    My original plan was a little misconceived (didn’t realize that SZ17 was block-able until after Italy went) … but ah well. My odds on Tokyo are still better than my overall odds playing conservative.

  • 19 13

    No scramble.

    But Fire 4 kamikazes!!! 2 on each :)

    The plan was almost a success - you almost caught me off guard ;)

  • 19 13

    Let me know when you start rolling ;)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 22 Sea Zone to Japan
                1 bomber moved from Midway to Japan
                2 bombers moved from Wake Island to 6 Sea Zone
                2 fighters moved from Midway to Japan
                2 fighters moved from 7 Sea Zone to Japan
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Western United States to 6 Sea Zone
                2 destroyers moved from 7 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 17 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,6
                Battle in Japan
                    Americans attack with 1 bomber, 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
                        Americans roll dice for 1 bomber, 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 :  8/15 hits
                        Japanese roll dice for 5 fighters, 10 infantry and 2 tactical_bombers in Japan, round 2 :  12/17 hits
                        11 fighters owned by the Americans, 1 mech_infantry owned by the Americans and 8 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Japan, round 3 :  0/3 hits
                        Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Japan, round 3 :  5/9 hits
                        1 tactical_bomber owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Japan
                    Japanese win with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -116
                    Casualties for Japanese: 8 infantry
                    Casualties for Americans: 1 bomber, 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in 17 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 17 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 17 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 3 submarines in 17 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 carrier moved from 22 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Amur

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 13 / 16
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 3 / 6
        British : 35 / 35
        UK_Pacific : 5 / 6
        Italians : 13 / 13
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @wheatbeer:

    Japanese roll dice for 5 fighters, 10 infantry and 2 tactical_bombers in Japan, round 2 :  12/17 hits

    All of your air hit plus half your infantry. Not even remotely close :lol:

  • 19 13

    You scared the crap out of me - I ran the battle in local a couple of times - and you had like 10-12 hits first round every time. You won more than half of the battles I ran in local!

  • 17

    Hehehe, well, the 14% chance isn’t that unlikely. I was surprised you left me that much wiggle room even.

    Interested in another match?

  • 19 13

    @wheatbeer:

    Hehehe, well, the 14% chance isn’t that unlikely. I was surprised you left me that much wiggle room even.

    Interested in another match?

    I started playing on autopilot, and I got surprised by the move since I was so focused on Russia.

    Always ready for another game ;)

    I’ll give you +17 for Allies this time ;)

  • 17

    I’ll give you +18

  • 17

    (I assume this is 1 unit per territory/sz right?)

  • 19 13

    Yes, one per territory.

    Would you be happy if I said yes to 18 for allies?

  • 17

    Hehehe, of course.

  • 17

    I still believe the Allies need this kind of bid anyways … though the rest of the league doesn’t agree.

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