@fasthard nevermind – had a file open from another game ;-) my mistake.
14L G40 arathorn vs. Wheatbeer Bid and Sides TBD Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 55 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns and 4 infantry moved from Northern Territory to South Australia
1 fighter moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 62 / 82
Russians : 12 / 16
Japanese : 63 / 69
Americans : 50 / 78
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 62 / 82
Russians : 12 / 16
Japanese : 63 / 69
Americans : 50 / 78
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
2 bombers moved from Bryansk to Northwest Persia
1 fighter moved from Bryansk to Northwest Persia
3 fighters and 3 tactical_bombers moved from Bryansk to SamaraCombat - Germans
Battle in Northwest Persia
Germans attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Northwest Persia to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun and 1 infantry moved from France to Western Germany
1 infantry moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Bryansk to Ukraine
2 fighters and 2 tactical_bombers moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Western Germany to Western Ukraine
3 mech_infantrys moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Western UkrainePlace Units - Germans
3 bombers and 2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
Kill! Kill! Kill!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery, 2 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Buryatia to Amur
9 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Amur
Russians attack with 13 infantry
Japanese defend with 2 infantry
Russians roll dice for 13 infantry in Amur, round 2 : 5/13 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 : 0/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Russians
2 aaGuns and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 62 / 82
Russians : 13 / 16
Japanese : 62 / 69
Americans : 50 / 78
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 15 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 37 Sea Zone to 34 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 bombers moved from Kwangtung to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Sakha to Japan
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Kweichow to Buyant-Uhaa
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 armour moved from Malaya to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 cruiser moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from 34 Sea Zone to French Indo China
2 carriers moved from 35 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Manchuria
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
10 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to Japan
1 bomber moved from Midway to Japan
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from Midway to Japan
2 fighters moved from 7 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 17 Sea Zone -
scramble/kamikaze SZ6?
My original plan was a little misconceived (didn’t realize that SZ17 was block-able until after Italy went) … but ah well. My odds on Tokyo are still better than my overall odds playing conservative.
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No scramble.
But Fire 4 kamikazes!!! 2 on each :)
The plan was almost a success - you almost caught me off guard ;)
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Let me know when you start rolling ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to Japan
1 bomber moved from Midway to Japan
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from Midway to Japan
2 fighters moved from 7 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in Japan
Americans attack with 1 bomber, 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Americans roll dice for 1 bomber, 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 8/15 hits
Japanese roll dice for 5 fighters, 10 infantry and 2 tactical_bombers in Japan, round 2 : 12/17 hits
11 fighters owned by the Americans, 1 mech_infantry owned by the Americans and 8 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Japan, round 3 : 0/3 hits
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Japan, round 3 : 5/9 hits
1 tactical_bomber owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Japan
Japanese win with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -116
Casualties for Japanese: 8 infantry
Casualties for Americans: 1 bomber, 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 17 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 17 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to AmurPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 62 / 82
Russians : 13 / 16
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 3 / 6
British : 35 / 35
UK_Pacific : 5 / 6
Italians : 13 / 13
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japanese roll dice for 5 fighters, 10 infantry and 2 tactical_bombers in Japan, round 2 : 12/17 hits
All of your air hit plus half your infantry. Not even remotely close :lol:
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You scared the crap out of me - I ran the battle in local a couple of times - and you had like 10-12 hits first round every time. You won more than half of the battles I ran in local!
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Hehehe, well, the 14% chance isn’t that unlikely. I was surprised you left me that much wiggle room even.
Interested in another match?
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Hehehe, well, the 14% chance isn’t that unlikely. I was surprised you left me that much wiggle room even.
Interested in another match?
I started playing on autopilot, and I got surprised by the move since I was so focused on Russia.
Always ready for another game ;)
I’ll give you +17 for Allies this time ;)
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I’ll give you +18
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(I assume this is 1 unit per territory/sz right?)
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Yes, one per territory.
Would you be happy if I said yes to 18 for allies?
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Hehehe, of course.
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I still believe the Allies need this kind of bid anyways … though the rest of the league doesn’t agree.





