Cow (allies +13) vs. Bold

  • TripleA

    That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….

  • TripleA

    I was not too sure if you were going for Egypt or Persia.

  • TripleA

    The only thing better than 16 units a round going to spain is 20 units a round. I got make it happen.

  • '12

    @Cow:

    That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….

    right talking about indian ocean.

  • '12

    @Boldfresh:

    @Cow:

    That is fine, you talking about the Indian ocean one right? Not the Karelia one I might attack with a bomber….

    right talking about indian ocean.

    meant to move the german fleet to z81.  doubt that would have affected your russian turn at all…

  • '12

    doesn’t allow any more units to get to egypt either so…

  • '12

    i’m still not sure if i’m attacking egypt, persian, either, or both!  LOL

  • TripleA

    Yeah go for it. I agreed to let you. You cannot do both, you have to pick one. I kind of wish I put my russian air on persia now that I think about it.

  • '12

    both attacks are very tempting… can’t decide

  • TripleA

    Attack Persia. Make the board have less units so that it is easier for me to shove my massive income lead at you.

  • '12

    i think i may have to make both attacks and hope to get hella lucky!

  • '12

    that did not go as i had hoped…  :|

  • TripleA

    I thought you would send max power. That could have gone worse. :)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 80 Sea Zone: 1 carrier and 2 transports
                EDIT: Adding units owned by Germans to 81 Sea Zone: 1 carrier and 2 transports
                EDIT: Turning off Edit Mode
                Japanese buy 1 armour and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 fighters and 4 tactical_bombers moved from 80 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                3 artilleries and 3 infantry moved from Eastern Persia to 80 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
                2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to Egypt

    Combat - Japanese
                Battle in Trans-Jordan
                Battle in Iraq
                Battle in Egypt
                    Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
                    Russians defend with 1 mech_infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
                    Japanese win, taking Trans-Jordan from British, taking Iraq from Russians, taking Egypt from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery, 5 infantry and 7 mech_infantrys

    Non Combat Move - Japanese
                COMMENT: japanese ftr/tac on each european acc in 81
                2 fighters moved from Romania to Eastern Persia
                2 fighters and 3 tactical_bombers moved from India to Eastern Persia
                2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
                1 fighter moved from India to Eastern Persia
                3 carriers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                1 armour and 2 fighters placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,5,5,3,4,2,1
                Japanese collect 13 PUs (10 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs

  • '12

    yes could have gone worse but needed it to go better.

  • '12

    all three armor missed in spain?  awesome  :lol:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kwangtung to Burma

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Burma

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 28 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
                British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Persia to Iraq
                5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                2 fighters moved from Persia to Iraq
                1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

  • TripleA

    Scramble orders for west germany. I assume you scramble it is your best odds.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
                British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Persia to Iraq
                5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                2 fighters moved from Persia to Iraq
                1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

    Combat - British
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 1 transport
                    Germans defend with 1 fighter
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Western Germany
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 factory_major and 1 harbour
                    British converts factory_major into different units
                Battle in Trans-Jordan
                    British attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British winBritish win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                5 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia

    Place Units - British
                3 artilleries placed in Persia
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                British undo move 2.
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                British collect 37 PUs (3 lost to blockades); end with 37 PUs total

    Turn Complete - UK_Pacific

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