L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)

  • '20 '19 '18 '17 '16

    AAA, 5 Inf, 4 bombers, then inf, arty, tanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 armour and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                1 artillery moved from Eastern Poland to Romania
                1 armour moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
                4 armour, 11 artilleries and 2 mech_infantrys moved from Poland to Germany
                1 armour moved from Eastern Poland to Germany
                1 armour moved from Novosibirsk to Suiyuyan
                      Chinese take Kansu from Japanese
                      Chinese take Suiyuyan from Japanese

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Romania, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 artillery in Romania, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Romania, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Romania
                    Germans win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Germany
                    Russians attack with 5 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 3 armour, 3 artilleries, 4 bombers, 1 factory_major and 10 infantry
                        AA fire in Germany :  0/2 hits
                        Russians roll dice for 5 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 :  9/20 hits
                        Germans roll dice for 3 aaGuns, 3 armour, 3 artilleries, 4 bombers and 10 infantry in Germany, round 2 :  9/20 hits
                        1 bomber owned by the Germans, 5 infantry owned by the Germans, 7 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians and 3 aaGuns owned by the Germans lost in Germany
                        Russians roll dice for 5 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Germany, round 3 :  4/11 hits
                        Germans roll dice for 3 armour, 3 artilleries, 3 bombers and 5 infantry in Germany, round 3 :  5/14 hits
                        1 armour owned by the Russians, 3 bombers owned by the Germans, 1 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Germany
                        Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 :  3/6 hits
                        Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Germany, round 4 :  5/10 hits
                        1 tactical_bomber owned by the Russians, 4 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
                    retreated to Germany
                    Germans win with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 aaGuns, 4 bombers and 9 infantry
                    Casualties for Russians: 5 armour, 11 artilleries, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter moved from Germany to Eastern Poland
                2 aaGuns moved from Poland to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Russia to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns moved from Eastern Poland to Western Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 35 / 40
        Japanese : 56 / 59
        Americans : 52 / 72
        Chinese : 7 / 11
        British : 27 / 0
        UK_Pacific : 7 / 6
        Italians : 12 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    OOL Soviet Far East please


  • I need a files please! :)

  • '20 '19 '18 '17 '16

    Crap, I thought i loaded it.  Coming up, sorry about that!


  • @Entek:

    Crap, I thought i loaded it.  Coming up, sorry about that!

    No problem!


  • In soviet far east, my OOL:

    inf
    art
    bomber
    fighter

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to Suiyuyan
                1 armour moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Suiyuyan
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 armour moved from Malaya to Shan State
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 armour moved from 38 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to 44 Sea Zone
                3 fighters moved from Japan to Siberia
                1 fighter and 4 tactical_bombers moved from Korea to Siberia

    Combat - Japanese
                Battle in Burma
                Battle in Siberia
                    Japanese attack with 4 fighters and 4 tactical_bombers
                    Americans defend with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                        Japanese roll dice for 4 fighters and 4 tactical_bombers in Siberia, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Siberia, round 2 :  3/7 hits
                        2 tactical_bombers owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Siberia
                    retreated to Siberia
                    Russians win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 2 bombers
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Suiyuyan, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 armour
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to Shan State
                3 armour moved from Kiangsu to Hunan
                2 bombers moved from Suiyuyan to Hunan
                2 fighters moved from Siberia to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Siberia to Korea

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                2 artilleries and 1 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 3 fighters and 2 tactical_bombers
        Korea : 1 aaGun, 1 fighter, 4 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 armour and 2 bombers
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 armour
        Burma : 1 flag, 1 armour
        Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 flag
        38 Sea Zone : 1 cruiser and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 35 / 40
        Japanese : 59 / 61
        Americans : 52 / 72
        Chinese : 6 / 11
        British : 27 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 submarines moved from 16 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber and 2 fighters moved from Siberia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 submarines moved from 101 Sea Zone to 104 Sea Zone
                2 mech_infantrys moved from Morocco to Tunisia
                1 armour and 1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone


  • I need your scramble order in SZ 6 and your OOL!

  • '20 '19 '18 '17 '16

    No Scramble, OOL Carrier, Destroyer, planes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 submarines moved from 16 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber and 2 fighters moved from Siberia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 submarines moved from 101 Sea Zone to 104 Sea Zone
                2 mech_infantrys moved from Morocco to Tunisia
                1 armour and 1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 9 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  4/9 hits
                        Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 8 submarines remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 submarines in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Tunisia
                    Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 :  1/3 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 armour in Tunisia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 5 :  1/1 hits
                        1 armour owned by the Americans lost in Tunisia
                    Italians win with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber and 2 fighters moved from 6 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Siberia to Soviet Far East
                1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                3 destroyers placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 35 / 40
        Japanese : 59 / 61
        Americans : 52 / 72
        Chinese : 6 / 11
        British : 27 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 1 infantry moved from Sikang to Shensi
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 35 / 40
        Japanese : 58 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 27 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 bomber moved from Egypt to Tunisia
                2 artilleries moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Tunisia
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Burma, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from Burma to India
                2 artilleries and 2 infantry moved from 79 Sea Zone to West India
                4 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 bomber moved from Tunisia to Tobruk
                1 infantry moved from Union of South Africa to Rhodesia

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 35 / 40
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 28 / 0
        UK_Pacific : 6 / 6
        Italians : 11 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 armour moved from Slovakia Hungary to Poland
                      Germans take Poland from Russians
                1 armour moved from Poland to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 2 infantry
                    Russians defend with 2 aaGuns, 1 artillery and 1 fighter
                        Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 1 fighter in Eastern Poland, round 2 :  1/2 hits
                        2 aaGuns owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 2 armour in Eastern Poland, round 4 :  0/2 hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 4 :  0/1 hits
                        Italians roll dice for 2 armour in Eastern Poland, round 5 :  1/2 hits
                        Russians roll dice for 1 fighter in Eastern Poland, round 5 :  0/1 hits
                        1 fighter owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 18
                    Casualties for Russians: 2 aaGuns, 1 artillery and 1 fighter
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Eastern Poland : 1 flag, 2 armour
        Bessarabia : 1 flag
        95 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 32 / 40
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 28 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Tobruk to Alexandria

    Combat - ANZAC
                Battle in Java
                Battle in 37 Sea Zone
                    ANZAC attack with 4 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 :  0/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 :  1/1 hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                    Japanese win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
                    Casualties for ANZAC: 3 submarines
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 32 / 40
        Japanese : 53 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 28 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 32 / 40
        Japanese : 53 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 28 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • You can put your two planes in Malaya elsewhere like shan state or Siam cause I kill your aricraft carrier and you have 3 choices for the remaining planes!

    Sorry, I was in camping since friday!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour moved from Western Germany to Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 113 Sea Zone to 112 Sea Zone
                3 armour moved from Germany to Baltic States
                3 artilleries and 1 infantry moved from Germany to Poland
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 armour moved from France to Germany

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 airfield and 2 fighters placed in Normandy Bordeaux
                1 fighter placed in United Kingdom
                3 infantry placed in Novgorod
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 6 armour, 3 artilleries and 1 infantry
        Germany : 1 armour, 1 factory_major and 4 infantry
        Denmark : 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 3 armour
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 32 / 40
        Japanese : 53 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 26 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Ukraine to Western Ukraine
                6 armour moved from Russia to Western Ukraine
                1 armour moved from Archangel to Bryansk
                1 armour moved from Belarus to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 32 / 32
        Japanese : 53 / 61
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 26 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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