@axis-dominion sounds good fire it up whenever you want
14L Steveo(axis)v juanspain(allies+10) tech game
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 106 Sea Zone to 103 Sea Zone
1 battleship moved from 106 Sea Zone to 103 Sea Zone
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
1 battleship moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to MoroccoCombat - British
Battle in Morocco
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters moved from Morocco to 91 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
3 infantry moved from India to Burma
1 artillery moved from West India to India
1 infantry moved from West India to IndiaPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 33 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
4 artilleries moved from Southern Italy to 97 Sea Zone
5 infantry moved from Greece to 97 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians win, taking Morocco from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Gibraltar
Italians attack with 5 artilleries, 2 fighters and 5 infantry
British defend with 1 harbour; Americans defend with 1 armour, 2 infantry and 3 mech_infantrys
Italians win, taking Gibraltar from British with 5 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 3 mech_infantrysNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns moved from Greece to Bulgaria
1 artillery moved from Tunisia to Libya
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 45 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New Guinea to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
Missing the French turn
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
6 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
3 bombers moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Smolensk
2 tactical_bombers moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to BelarusCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 6 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 artilleries moved from Western Germany to France
4 submarines moved from 105 Sea Zone to 109 Sea Zone
6 submarines moved from 105 Sea Zone to 112 Sea Zone
6 bombers moved from 104 Sea Zone to Western Germany
7 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
6 aaGuns, 9 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
2 fighters and 3 tactical_bombers moved from Smolensk to Eastern Poland
3 bombers moved from Russia to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
2 fighters placed in 112 Sea Zone
2 armour and 1 artillery placed in Novgorod
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 13 PUs;
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Italians defend with 2 aaGuns
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Rostov
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 tactical_bomber moved from Vologda to Russia
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to BryanskPlace Units - Russians
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 bombers moved from Yunnan to India
1 artillery and 5 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Korea to Kwangtung
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Japan to Kwangtung
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Sikang to YunnanCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Chahar
Japanese attack with 1 artillery, 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
2 battleships and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from India to YunnanPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 artilleries placed in Korea
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
9 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters moved from 44 Sea Zone to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Burma
3 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 infantry moved from Caucasus to Rostov
4 mech_infantrys moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
4 mech_infantrys moved from Rostov to Bryansk
2 armour moved from Rostov to Bryansk
1 mech_infantry moved from Persia to Caucasus
4 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
2 cruisers moved from 44 Sea Zone to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,1,4,4,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 27 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
4 artilleries moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 6 transports moved from 92 Sea Zone to 99 Sea Zone
4 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Algeria to GibraltarCombat - Italians
Battle in SyriaNon Combat Move - Italians
2 aaGuns moved from Bulgaria to Romania
3 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 artilleries placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 fighters moved from 44 Sea Zone to Borneo
1 carrier moved from 44 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Belarus
3 bombers moved from Western Germany to United Kingdom
5 fighters moved from Eastern Poland to Syria
2 tactical_bombers moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western UkraineCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Belarus
Germans attack with 3 bombers, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 3 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Belarus to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Belarus to Western Germany
6 submarines moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from France to Western Germany
1 artillery moved from France to Northern Italy
2 tactical_bombers moved from Western Ukraine to Novgorod
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Germany
3 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Belarus
29 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Bryansk to Belarus
18 artilleries moved from Bryansk to Belarus
3 armour moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 18 artilleries, 30 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 3 armour, 18 artilleries, 28 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Russia to Belarus
4 aaGuns moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from UK_Pacific
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Philippines to KwangtungCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.Non Combat Move - Japanese
2 bombers moved from India to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangtung
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from Chahar to Suiyuyan
2 tactical_bombers moved from Philippines to KwangtungPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Korea
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to Southeast Mexico
2 artilleries moved from Central United States to Southeast Mexico
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
5 destroyers moved from 33 Sea Zone to 35 Sea Zone
5 submarines moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from New Guinea to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - British
Non Combat Move - British
2 artilleries moved from India to Burma
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Persia to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 artilleries placed in Iraq
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,4,3,1,1,4,4,5,3,5,2,6,1,5,6,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 24 PUs (11 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour





