14L Whackamatt (Axis) vs. JDOW (Allies +11)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
                Germans buy 3 armour, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Syria to Iraq
                      Germans take Iraq from British
                2 fighters moved from 98 Sea Zone to Morocco
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Morocco to Western Germany
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
                3 artilleries and 2 infantry moved from Romania to Eastern Poland
                2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Germany to Poland
                5 infantry moved from Germany to Western Germany
                1 transport moved from 98 Sea Zone to 95 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                3 armour placed in Romania
                2 destroyers placed in 93 Sea Zone
                Germans undo move 2.
                1 fighter placed in Western Germany
                3 infantry placed in France
                2 destroyers placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 5 infantry
                EDIT: Adding units owned by Germans to Germany: 5 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 tactical_bomber moved from Smolensk to Belarus
                2 infantry moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 fighter moved from Smolensk to Western Ukraine
                3 armour moved from Smolensk to Archangel
                5 mech_infantrys moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 armour and 5 mech_infantrys
                    Germans defend with 1 armour and 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                    Russians win, taking Belarus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Ukraine
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Belarus to Russia
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Ukraine to Urals
                2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Yenisey
                1 infantry moved from Timguska to Novosibirsk
                1 bomber moved from Urals to Evenkiyskiy
                6 armour moved from Russia to Smolensk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Place Units - Russians
                6 artilleries, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 carrier moved from 38 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 aaGun and 2 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Manchuria

    Place Units - Japanese
                3 fighters placed in Manchuria
                1 artillery and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 36 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

  • 15 14

    Sir, an accident happened. I made a test move accidentally in the real mode.

    I rolled on dice in sz16 and I missed with my sub. I will still do the attack and I will take that into account.
    I attacked the sz with fighter, sub, Bomber. Maybe I will just finish the move. Just wanted to let you know in advance! Sorry for that mistake, i will keep you posted and make sure you wont get any disadvantage buy me by this mistake!

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery moved from 112 Sea Zone to Denmark
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 bomber moved from India to Trans-Jordan

  • 15 14

    I think I can safely assume no scramble in sz112. Usually I don’t do assumptions but I would say this one is pretty clear.

    I roll sz16 in the forum now. Sub missed already. Ignore the MARTI Dice on that battle please.

    Fig+Bomb vs DD
    A:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 15 14

    Ill edit the results according to the forum dice.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery moved from 112 Sea Zone to Denmark
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 bomber moved from India to Trans-Jordan

    Combat - Americans
                Battle in Denmark
                Battle in Trans-Jordan
                    Americans attack with 1 bomber
                    Germans defend with 1 artillery
                    Germans win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Midway
                2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                2 mech_infantrys moved from Central United States to Quebec
                2 infantry moved from Eastern United States to Quebec
                2 fighters moved from Eastern United States to 106 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 122 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 aaGun moved from 123 Sea Zone to Iceland
                1 carrier, 3 destroyers, 2 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone
                1 infantry moved from 119 Sea Zone to Scotland
                1 mech_infantry moved from 119 Sea Zone to Scotland
                1 armour moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 bomber placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 15 14

    I attacked in Manchuria. The AA killed the chinese fighter  :cry:

    I scored 5 hits, what is your casualty choice? map attached.

  • 15 14

    I scored 6 hits, sorry!

  • 20 18 17 15

    Max defense please.

    Also, please edit back out the sub in SZ16.  I had not consented to the forum rolling, and prefer everything to be done through the dice server.  As you had stated, your sub had missed, and in the rolled battle on the forum, it also missed.  Thus, no harm no foul, keep rolling.

  • 15 14

    @Whackamatt:

    Max defense please.

    Also, please edit back out the sub in SZ16.  I had not consented to the forum rolling, and prefer everything to be done through the dice server.  As you had stated, your sub had missed, and in the rolled battle on the forum, it also missed.  Thus, no harm no foul, keep rolling.

    Okay re max defense.

    regarding the sub I am afraid I am not sure what you meant by
    “As you had stated, your sub had missed, and in the rolled battle on the forum, it also missed.  Thus, no harm no foul, keep rolling.”

    I did not roll the sub in the forum at all.
    I rolled attackers (abbreviated by “A” what is consensus in the forum afaik) Bomb + Fighter and I scored a hit
    I rolled defenders (D) and the DD missed

    I certainly won’t argue to keep the sub as I made the initial mistake, I just would like avoid any confusion in future moves, how would you have handled the situation. I really thought I handled that as correctly as possible.

    Sorry again for any confusion. I usually check twice to be in local mode before I make a test move, no idea what happened:(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 artilleries and 11 infantry moved from Jehol to Manchuria
                1 fighter moved from Anhwe to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 7 artilleries, 1 fighter and 11 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 5 fighters, 3 infantry and 1 tactical_bomber
                        AA fire in Manchuria :  1/1 hits
                        1 fighter owned by the Chinese lost in Manchuria
                        Chinese roll dice for 7 artilleries and 11 infantry in Manchuria, round 2 :  6/18 hits
                        Japanese roll dice for 1 aaGun, 3 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 :  7/15 hits
                        2 bombers owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 7 artilleries and 4 infantry in Manchuria, round 3 :  7/11 hits
                        Japanese roll dice for 3 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Manchuria, round 3 :  5/10 hits
                        1 artillery owned by the Chinese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Chinese, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                        Chinese roll dice for 6 artilleries in Manchuria, round 4 :  2/6 hits
                        Japanese roll dice for 3 fighters in Manchuria, round 4 :  1/3 hits
                        1 artillery owned by the Chinese and 2 fighters owned by the Japanese lost in Manchuria
                        Chinese roll dice for 5 artilleries in Manchuria, round 5 :  1/5 hits
                        Japanese roll dice for 1 fighter in Manchuria, round 5 :  0/1 hits
                        1 fighter owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 5 artilleries remaining. Battle score for attacker is 70
                    Casualties for Japanese: 1 aaGun, 3 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
                    Casualties for Chinese: 2 artilleries, 1 fighter and 11 infantry
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                2 infantry placed in Manchuria
                1 artillery placed in Kiangsi
                1 artillery and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
                EDIT: Removing units owned by Chinese from Anhwe: 2 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 3 infantry
                EDIT: Turning off Edit Mode

  • 15 14

    I acknowledge huge dice in Eastern Russia/Northern China. First battle in Amur was huge already, then another lucky small battle and now the Chinese with huge dice.
    After the AA hit the fighter Odds to win were down to 19%. I would have certainly used them as cannon fodder just to kill as many quality units as possible, but 5 survivors is big.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 destroyers; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Persia to Iraq
                2 mech_infantrys moved from Persia to Iraq
                1 fighter moved from Eastern Persia to Iraq
                1 bomber moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Iraq
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 artillery
                    British win, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Iraq
                    British attack with 3 fighters, 1 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Iraq from Germans with 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Egypt
                3 fighters moved from Iraq to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                4 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Anhwe to Manchuria
                1 aaGun and 4 infantry moved from Anhwe to Jehol
                1 armour moved from Kiangsu to Jehol
                1 infantry moved from Kwangtung to Kiangsi
                1 aaGun moved from Kwangtung to Kwangsi
                1 mech_infantry moved from India to Eastern Persia
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                2 infantry moved from 112 Sea Zone to Denmark
                1 armour moved from 112 Sea Zone to Denmark
                1 battleship moved from 109 Sea Zone to 112 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,3,1,2,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                UK_Pacific collect 6 PUs (8 lost to blockades); end with 7 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                2 infantry moved from Northern Italy to France
                1 infantry moved from Bessarabia to Eastern Poland
                1 submarine moved from 91 Sea Zone to 119 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 119 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                    Italians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Combat - ANZAC
                ANZAC creates battle in territory 54 Sea Zone

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Romania to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                4 infantry moved from Finland to Karelia
                1 infantry moved from Karelia to Novgorod
                7 armour, 13 artilleries and 25 infantry moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 cruiser, 3 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
                1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 90 Sea Zone
                1 destroyer moved from 93 Sea Zone to 103 Sea Zone
                2 fighters and 1 tactical_bomber moved from Morocco to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

  • 20 18 17 15

    Scramble in 110?

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