Made a slight edit as well, use the second
14L G40 Whackamatt (Allies + 10) vs JuanSpain (Axis)
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Don’t worry about bumps from me. none of mine are official. I give unlimited, until it’s been a couple of months or something. I mostly do it so I don’t forget about the game.
Full scramble in 109, 2 british, 1 french fighter
Hmmm, OOL is for Brit/French fleet in 93:
There’s actually so many different scenarios since I have no place to land, I’ll have to see what you roll. Could you please post the first round results and then I’ll decide? Thanks.
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Don’t worry about bumps from me. none of mine are official. I give unlimited, until it’s been a couple of months or something. I mostly do it so I don’t forget about the game.
Full scramble in 109, 2 british, 1 french fighter
Hmmm, OOL is for Brit/French fleet in 93:
There’s actually so many different scenarios since I have no place to land, I’ll have to see what you roll. Could you please post the first round results and then I’ll decide? Thanks.
Ok! No worries.
Not very good luck for me, just 4 hits. But I was lucky in 109…
Please find attached.
Juan
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I’ll lose 2 dd, and 2 cc. Make one of the surviving CCs Brit.
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File is not working to continue the fight, please try in your PC, I would continue one more round and retire if you apply a hit to the carrier with fighters remaining, would continue till the end in other case. My OOL: pairs of fighter/tacs, then bombers. Thx
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I think the dice servers were down. Try again now. I couldn’t complete turns for my other games, either, so I don’t think it’s related to the posted file.
It would lock up for me (and I’d have to force Triple A close) any time dice had to be rolled.
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I rolled it up. Attached is the next round. You rolled not so hot again.
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I just rolled 4/4 of my counter attack. You have 2 fighters, 2 tac, 3 bombers left. Do you want to retreat and save your (presumably) 3 bombers, or press on vs. my carrier?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 17 artilleries; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 infantry moved from France to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
3 armour moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy BordeauxCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Holland Belgium
Germans attack with 3 armour and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 battleship and 2 fighters
Units damaged: 1 battleship owned by the Germans
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for French: 1 fighter
Casualties for British: 1 battleship and 2 fighters
Battle in 93 Sea Zone
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
Germans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber, 4 fighters and 4 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fightersNon Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from 93 Sea Zone to Western Germany
7 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
10 artilleries placed in Germany
7 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
I continued myself, thx!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 4 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - Russians
12 infantry moved from Buryatia to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 tactical_bomber moved from Yakut S.S.R. to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry and 1 tactical_bomber
Japanese defend with 10 infantry
Russians win, taking Amur from Japanese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 10 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
2 aaGuns moved from Buryatia to Amur
1 tactical_bomber moved from Amur to Buryatia
8 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Novgorod to Belarus
3 armour and 10 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Novgorod
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Belarus
1 armour moved from Volgograd to RostovPlace Units - Russians
2 armour and 1 infantry placed in Novgorod
2 armour and 1 artillery placed in Ukraine
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 mech_infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
2 fighters moved from Jehol to Amur
2 tactical_bombers moved from Jehol to Amur
1 fighter moved from Jehol to Amur
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to AmurCombat - Japanese
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 4 fighters and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Manchuria
4 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
3 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
3 fighters moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Hunan
5 infantry moved from Anhwe to Kweichow
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 harbour and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 23 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 25 Sea Zone
2 fighters moved from Wake Island to Midway
1 bomber moved from Wake Island to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 21 Sea Zone to 46 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 cruiser and 2 submarines placed in 101 Sea Zone
1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to KansuPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
1 transport moved from 77 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 74 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 bomber moved from Quebec to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,2,1,5,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,4,2,6
British collect 17 PUs (10 lost to blockades); end with 17 PUs totalPlace Units - UK_Pacific
1 aaGun, 2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Tobruk to Alexandria
4 infantry moved from Tobruk to Alexandria
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Trans-Jordan to Syria
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 artilleries moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from South Australia to Queensland
2 fighters moved from Queensland to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in GibraltarNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to 91 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
10 artilleries moved from Germany to Poland
7 artilleries moved from Western Germany to Germany
2 mech_infantrys moved from Holland Belgium to Germany
3 armour moved from Holland Belgium to Germany
3 artilleries moved from France to Western Germany
1 mech_infantry moved from France to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
6 infantry and 1 tactical_bomber moved from Buryatia to Amur
2 infantry moved from Dzavhan to Yakut S.S.R.
1 armour moved from Rostov to Caucasus
1 armour moved from Turkmenistan to Caucasus
2 armour moved from Ukraine to Caucasus
3 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Belarus to Western Ukraine
1 artillery moved from Russia to Bryansk
1 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Amur
Russians attack with 7 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry
Russians win, taking Amur from Japanese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Amur to Yakut S.S.R.
1 mech_infantry moved from Turkmenistan to Caucasus
1 aaGun moved from Western Ukraine to BessarabiaPlace Units - Russians
1 armour placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Novgorod
1 armour placed in Volgograd
Russians undo move 4.
1 armour and 4 infantry placed in Russia
Russians undo move 4.
3 infantry placed in Ukraine
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Amur
2 bombers moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Jehol to Amur
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 4 infantry
Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Amur to 6 Sea Zone
3 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
2 bombers moved from Amur to Japan
5 infantry moved from Kweichow to Shensi
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Hopei to Shensi
6 fighters moved from Kwangsi to Hopei
5 tactical_bombers moved from Kwangsi to Hopei
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 38 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs





