@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
I think I am going to attack Japan SZ 6 with my 7 subs and air support. Not sure how I should roll the battle. I suppose your subs should fire first. How do I roll the battle?
The odds will be slightly in your favor, but I will probably go through with it anyway since my subs will be helpless next round.
U can do it here manually or u can do it in triple a
i dont have problems with any choice
dont forget i have kamikaze
so i ll sink ur surface warships :D
I am not that much into surface warships. I will be attacking with 7 subs and 3 bombers :wink:
The battle will be 7 subs and 3 bombers. I dont know how to roll the dice here on the forum. Can you please send me a link or explain it to me.
I can roll the dice on the forum tonight, but I have to go for now.
I can roll the dice on the forum tonight, but I have to go for now.
Well. I dont know if I actually can, but I will make a test. If I am not mistaken I should type "
Rolling 2d6:
(2, 6) " for your 2 subs?
Testing…
Rolling 2d6:
(2, 6)
Ok. Now that I know how to roll the dice over forum I will try to play my turn later today. I will probably need your OOL, but I suppose you would go for dmg AC, subs, DDs, tac, fighters, AC?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
Ok. So here we go. Will do it round by round.
You got two subs @ 1. I presume you do not want to submerge.
Rolling 2d6:
(6, 6)
No hits for your subs.
I will now roll for my 7 subs @2.
Rolling 7d6:
(1, 2, 3, 3, 5, 5, 5)
My subs inflicted two hits. I presume you want assign the damage to the Ac and lose 1 sub.
I will roll for my 3 bombers @ 4.
Your defense will then be 3 DDs and 1 AC @ 2, 1 tac @ 3 and 2 fighers @4
3 bombers:
Rolling 3d6:
(1, 2, 4)
3 DDs and 1 Ac:
Rolling 4d6:
(4, 5, 6, 6)
1 tac:
Rolling 1d6:
(6)
2 fighters:
Rolling 2d6:
(4, 6)
Wow. Not a good round for you. The US bombers inflicted 3 hits. I will remove 1 Japanese sub and 2 DDs.
You inflicted 1 hit. I will remove 1 US sub.
So the remaining forces are:
6 US subs rolling @2
3 US bombers rolling @4
1 Jap DD and 1 Jap AC rolling @2
1 Jap tac rolling @ 3
2 Jap figters rolling @ 4
I will roll for the subs first as they can only hit your DD and AC.
Rolling 6d6:
(1, 2, 2, 3, 4, 6)
So. The US subs inflicted 3 hits. However, they can only hit your ships so you lose the AC and the DD.
Will now roll for the remaining forces:
3 US bombers @4
Rolling 3d6:
(3, 4, 5)
You got 1 DD and 1 AC @2
Rolling 2d6:
(4, 5)
1 tac @ 3
Rolling 1d6:
(1)
2 fighters @ 4
Rolling 2d6:
(1, 6)
So, let me see…
The bombers inflicted 2 hits. I will remove 1 tac and 1 fighter
You scored 2 hits. I will remove 2 US subs.
The remaining forces are 4 US subs, 3 US bombers and 1 Japanese fighter
I will roll for the 3 US bombers and the Japanese fighter.
US bombers:
Rolling 3d6:
(2, 4, 5)
Japanese fighter
Rolling 1d6:
(3)
Your fighter goes down and I lose 1 US bomber.
Remaining forces in SZ 6 are 4 US subs and 2 US bombers.
Please let me know if I am mistaken. Then we will of course have to edit. I am not sure how I could have posted this in a different way. I just hope it makes sense for you.
I will go through the battle in TripleA now, but ignore any dice rolls and then edit the result from the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 7 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 2 submarines
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
4 submarines owned by the Americans Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 carrier, 3 destroyers and 1 fighter
Casualties for Americans: 1 bomber and 3 submarines
Battle in 63 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 63 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
2 bombers moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 bomber placed in Eastern United States
1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Hopei
8 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 infantry placed in Kiangsi
3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone