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14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)


  • Someone is in a hurry to get to Moscow, aye?  :lol:

    I think I got to Europe too late. Still havent got a decent navy to do anything against you, but you shall at least get to feel my evil breath in your neck  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Amur to Manchuria
                1 fighter moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                4 infantry moved from Kazakhstan to Samara
                1 armour moved from Kazakhstan to Samara
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                4 aaGuns, 18 artilleries and 50 infantry moved from Bryansk to Russia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • @bonusbent:

    Someone is in a hurry to get to Moscow, aye?  :lol:

    I think I got to Europe too late. Still havent got a decent navy to do anything against you, but you shall at least get to feel my evil breath in your neck  :-)

    you re still a favorite in this one ;)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 8 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                2 aaGuns and 2 armour moved from Anhwe to Shantung
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4
                Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 2 aaGuns, 2 armour and 2 infantry
        Formosa : 1 armour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Jehol : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Alaska : 1 flag, 1 artillery and 1 infantry
        Aleutian Islands : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 2 submarines
        63 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 68
        Russians : 24 / 24
        Japanese : 34 / 26
        Americans : 54 / 69
        Chinese : 15 / 18
        British : 29 / 30
        UK_Pacific : 13 / 15
        Italians : 27 / 41
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I think I am going to attack Japan SZ 6 with my 7 subs and air support. Not sure how I should roll the battle. I suppose your subs should fire first. How do I roll the battle?

    The odds will be slightly in your favor, but I will probably go through with it anyway since my subs will be helpless next round.


  • U can do it here manually or u can do it in triple a

    i dont have problems with any choice

    dont forget i have kamikaze

    so i ll sink ur surface warships :D


  • I am not that much into surface warships. I will be attacking with 7 subs and 3 bombers  :wink:


  • The battle will be 7 subs and 3 bombers. I dont know how to roll the dice here on the forum. Can you please send me a link or explain it to me.


  • I can roll the dice on the forum tonight, but I have to go for now.


  • @bonusbent:

    I can roll the dice on the forum tonight, but I have to go for now.

    Well. I dont know if I actually can, but I will make a test. If I am not mistaken I should type "DiceRolling 2d6:
    (2, 6)  " for your 2 subs?

    Testing…

    DiceRolling 2d6:
    (2, 6)


  • Ok. Now that I know how to roll the dice over forum I will try to play my turn later today. I will probably need your OOL, but I suppose you would go for dmg AC, subs, DDs, tac, fighters, AC?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Buryatia to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone


  • Ok. So here we go. Will do it round by round.

    You got two subs @ 1. I presume you do not want to submerge.

    DiceRolling 2d6:
    (6, 6)


  • No hits for your subs.

    I will now roll for my 7 subs @2.

    DiceRolling 7d6:
    (1, 2, 3, 3, 5, 5, 5)


  • My subs inflicted two hits. I presume you want assign the damage to the Ac and lose 1 sub.

    I will roll for my 3 bombers @ 4.

    Your defense will then be 3 DDs and 1 AC @ 2, 1 tac @ 3 and 2 fighers @4

    3 bombers:
    DiceRolling 3d6:
    (1, 2, 4)

    3 DDs and 1 Ac:
    DiceRolling 4d6:
    (4, 5, 6, 6)

    1 tac:
    DiceRolling 1d6:
    (6)

    2 fighters:
    DiceRolling 2d6:
    (4, 6)


  • Wow. Not a good round for you. The US bombers inflicted 3 hits. I will remove 1 Japanese sub and 2 DDs.

    You inflicted 1 hit. I will remove 1 US sub.


  • So the remaining forces are:

    6 US subs rolling @2

    3 US bombers rolling @4

    1 Jap DD and 1 Jap AC rolling @2

    1 Jap tac rolling @ 3

    2 Jap figters rolling @ 4

    I will roll for the subs first as they can only hit your DD and AC.

    DiceRolling 6d6:
    (1, 2, 2, 3, 4, 6)


  • So. The US subs inflicted 3 hits. However, they can only hit your ships so you lose the AC and the DD.

    Will now roll for the remaining forces:

    3 US bombers @4
    DiceRolling 3d6:
    (3, 4, 5)

    You got 1 DD and 1 AC @2
    DiceRolling 2d6:
    (4, 5)

    1 tac @ 3
    DiceRolling 1d6:
    (1)

    2 fighters @ 4
    DiceRolling 2d6:
    (1, 6)


  • So, let me see…

    The bombers inflicted 2 hits. I will remove 1 tac and 1 fighter

    You scored 2 hits. I will remove 2 US subs.

    The remaining forces are 4 US subs, 3 US bombers and 1 Japanese fighter

    I will roll for the 3 US bombers and the Japanese fighter.

    US bombers:
    DiceRolling 3d6:
    (2, 4, 5)

    Japanese fighter
    DiceRolling 1d6:
    (3)


  • Your fighter goes down and I lose 1 US bomber.

    Remaining forces in SZ 6 are 4 US subs and 2 US bombers.

    Please let me know if I am mistaken. Then we will of course have to edit. I am not sure how I could have posted this in a different way. I just hope it makes sense for you.

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