@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
4 fighters moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
4 fighters moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 2 carriers and 1 fighter
Units damaged: 2 carriers owned by the Japanese
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 carriers and 1 fighter
Casualties for ANZAC: 4 fightersNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 48 / 64
Russians : 25 / 27
Japanese : 37 / 63
Americans : 54 / 69
Chinese : 12 / 18
British : 29 / 30
UK_Pacific : 13 / 15
Italians : 27 / 41
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 infantry moved from Novgorod to Belarus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 aaGuns, 11 armour, 20 artilleries, 14 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
9 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Yugoslavia
1 armour moved from Germany to Yugoslavia
6 armour moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
2 armour moved from Novgorod to Eastern Poland
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Greece to Iraq
1 armour moved from Iraq to Egypt
1 fighter moved from Egypt to Gibraltar
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
41 Sea Zone : 1 destroyer
Gibraltar : 2 bombers, 2 fighters and 2 tactical_bombers
Egypt : 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Germany : 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 1 armour and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 2 infantry
Eastern Poland : 8 armour
Ukraine : 6 aaGuns, 20 armour, 20 artilleries, 14 infantry and 5 mech_infantrys
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 cruiser, 1 submarine and 1 transport
104 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
97 Sea Zone : 1 carrier and 1 transport
Iraq : 1 fighter and 3 tactical_bombers
Yugoslavia : 1 flag, 1 armour and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 68
Russians : 20 / 27
Japanese : 37 / 63
Americans : 54 / 69
Chinese : 12 / 18
British : 29 / 30
UK_Pacific : 13 / 15
Italians : 27 / 41
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 infantry moved from Novgorod to Belarus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 aaGuns, 11 armour, 20 artilleries, 14 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
9 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Yugoslavia
1 armour moved from Germany to Yugoslavia
6 armour moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
2 armour moved from Novgorod to Eastern Poland
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Greece to Iraq
1 armour moved from Iraq to Egypt
1 fighter moved from Egypt to Gibraltar
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
42 Sea Zone : 1 destroyer
Gibraltar : 2 bombers, 2 fighters and 2 tactical_bombers
Egypt : 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Germany : 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 1 armour and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 2 infantry
Eastern Poland : 8 armour
Ukraine : 6 aaGuns, 20 armour, 20 artilleries, 14 infantry and 5 mech_infantrys
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 cruiser, 1 submarine and 1 transport
104 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
97 Sea Zone : 1 carrier and 1 transport
Iraq : 1 fighter and 3 tactical_bombers
Yugoslavia : 1 flag, 1 armour and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 68
Russians : 20 / 27
Japanese : 37 / 63
Americans : 54 / 69
Chinese : 12 / 18
British : 29 / 30
UK_Pacific : 13 / 15
Italians : 27 / 41
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Someone is in a hurry to get to Moscow, aye? :lol:
I think I got to Europe too late. Still havent got a decent navy to do anything against you, but you shall at least get to feel my evil breath in your neck :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Amur to Manchuria
1 fighter moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Rostov to Russia
4 infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 18 artilleries and 50 infantry moved from Bryansk to Russia
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to KoreaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Someone is in a hurry to get to Moscow, aye? :lol:
I think I got to Europe too late. Still havent got a decent navy to do anything against you, but you shall at least get to feel my evil breath in your neck :-)
you re still a favorite in this one ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 8 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 aaGuns and 2 armour moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4
Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 2 aaGuns, 2 armour and 2 infantry
Formosa : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 2 submarines
63 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 68
Russians : 24 / 24
Japanese : 34 / 26
Americans : 54 / 69
Chinese : 15 / 18
British : 29 / 30
UK_Pacific : 13 / 15
Italians : 27 / 41
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think I am going to attack Japan SZ 6 with my 7 subs and air support. Not sure how I should roll the battle. I suppose your subs should fire first. How do I roll the battle?
The odds will be slightly in your favor, but I will probably go through with it anyway since my subs will be helpless next round.
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U can do it here manually or u can do it in triple a
i dont have problems with any choice
dont forget i have kamikaze
so i ll sink ur surface warships :D
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I am not that much into surface warships. I will be attacking with 7 subs and 3 bombers :wink:
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The battle will be 7 subs and 3 bombers. I dont know how to roll the dice here on the forum. Can you please send me a link or explain it to me.
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I can roll the dice on the forum tonight, but I have to go for now.
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I can roll the dice on the forum tonight, but I have to go for now.
Well. I dont know if I actually can, but I will make a test. If I am not mistaken I should type "
Rolling 2d6:
(2, 6) " for your 2 subs?Testing…
Rolling 2d6:
(2, 6) -
Ok. Now that I know how to roll the dice over forum I will try to play my turn later today. I will probably need your OOL, but I suppose you would go for dmg AC, subs, DDs, tac, fighters, AC?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone -
Ok. So here we go. Will do it round by round.
You got two subs @ 1. I presume you do not want to submerge.
Rolling 2d6:
(6, 6) -
No hits for your subs.
I will now roll for my 7 subs @2.
Rolling 7d6:
(1, 2, 3, 3, 5, 5, 5)





