0%

14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 8 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                2 aaGuns and 2 armour moved from Anhwe to Shantung
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4
                Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 2 aaGuns, 2 armour and 2 infantry
        Formosa : 1 armour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Jehol : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Alaska : 1 flag, 1 artillery and 1 infantry
        Aleutian Islands : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 2 submarines
        63 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 68
        Russians : 24 / 24
        Japanese : 34 / 26
        Americans : 54 / 69
        Chinese : 15 / 18
        British : 29 / 30
        UK_Pacific : 13 / 15
        Italians : 27 / 41
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I think I am going to attack Japan SZ 6 with my 7 subs and air support. Not sure how I should roll the battle. I suppose your subs should fire first. How do I roll the battle?

    The odds will be slightly in your favor, but I will probably go through with it anyway since my subs will be helpless next round.


  • U can do it here manually or u can do it in triple a

    i dont have problems with any choice

    dont forget i have kamikaze

    so i ll sink ur surface warships :D


  • I am not that much into surface warships. I will be attacking with 7 subs and 3 bombers  :wink:


  • The battle will be 7 subs and 3 bombers. I dont know how to roll the dice here on the forum. Can you please send me a link or explain it to me.


  • I can roll the dice on the forum tonight, but I have to go for now.


  • @bonusbent:

    I can roll the dice on the forum tonight, but I have to go for now.

    Well. I dont know if I actually can, but I will make a test. If I am not mistaken I should type "DiceRolling 2d6:
    (2, 6)  " for your 2 subs?

    Testing…

    DiceRolling 2d6:
    (2, 6)


  • Ok. Now that I know how to roll the dice over forum I will try to play my turn later today. I will probably need your OOL, but I suppose you would go for dmg AC, subs, DDs, tac, fighters, AC?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Buryatia to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone


  • Ok. So here we go. Will do it round by round.

    You got two subs @ 1. I presume you do not want to submerge.

    DiceRolling 2d6:
    (6, 6)


  • No hits for your subs.

    I will now roll for my 7 subs @2.

    DiceRolling 7d6:
    (1, 2, 3, 3, 5, 5, 5)


  • My subs inflicted two hits. I presume you want assign the damage to the Ac and lose 1 sub.

    I will roll for my 3 bombers @ 4.

    Your defense will then be 3 DDs and 1 AC @ 2, 1 tac @ 3 and 2 fighers @4

    3 bombers:
    DiceRolling 3d6:
    (1, 2, 4)

    3 DDs and 1 Ac:
    DiceRolling 4d6:
    (4, 5, 6, 6)

    1 tac:
    DiceRolling 1d6:
    (6)

    2 fighters:
    DiceRolling 2d6:
    (4, 6)


  • Wow. Not a good round for you. The US bombers inflicted 3 hits. I will remove 1 Japanese sub and 2 DDs.

    You inflicted 1 hit. I will remove 1 US sub.


  • So the remaining forces are:

    6 US subs rolling @2

    3 US bombers rolling @4

    1 Jap DD and 1 Jap AC rolling @2

    1 Jap tac rolling @ 3

    2 Jap figters rolling @ 4

    I will roll for the subs first as they can only hit your DD and AC.

    DiceRolling 6d6:
    (1, 2, 2, 3, 4, 6)


  • So. The US subs inflicted 3 hits. However, they can only hit your ships so you lose the AC and the DD.

    Will now roll for the remaining forces:

    3 US bombers @4
    DiceRolling 3d6:
    (3, 4, 5)

    You got 1 DD and 1 AC @2
    DiceRolling 2d6:
    (4, 5)

    1 tac @ 3
    DiceRolling 1d6:
    (1)

    2 fighters @ 4
    DiceRolling 2d6:
    (1, 6)


  • So, let me see…

    The bombers inflicted 2 hits. I will remove 1 tac and 1 fighter

    You scored 2 hits. I will remove 2 US subs.

    The remaining forces are 4 US subs, 3 US bombers and 1 Japanese fighter

    I will roll for the 3 US bombers and the Japanese fighter.

    US bombers:
    DiceRolling 3d6:
    (2, 4, 5)

    Japanese fighter
    DiceRolling 1d6:
    (3)


  • Your fighter goes down and I lose 1 US bomber.

    Remaining forces in SZ 6 are 4 US subs and 2 US bombers.

    Please let me know if I am mistaken. Then we will of course have to edit. I am not sure how I could have posted this in a different way. I just hope it makes sense for you.


  • I will go through the battle in TripleA now, but ignore any dice rolls and then edit the result from the forum.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Buryatia to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 7 submarines
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 2 submarines
                    2 submarines owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    4 submarines owned by the Americans Submerged
                    Americans win with 2 bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 carrier, 3 destroyers and 1 fighter
                    Casualties for Americans: 1 bomber and 3 submarines
                Battle in 63 Sea Zone
                    Americans attack with 1 battleship and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 63 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Western United States to 91 Sea Zone
                1 mech_infantry moved from Kwangtung to Hunan
                2 bombers moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor placed in Korea
                1 bomber placed in Eastern United States
                1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Hopei
                8 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 infantry placed in Kiangsi
                3 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

T-shirts, Hats, and More

Suggested Topics

  • 20
  • 82
  • 22
  • 30
  • 113
  • 63
  • 78
  • 86
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

18.0k

Users

40.8k

Topics

1.8m

Posts