@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 8 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 aaGuns and 2 armour moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4
Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 2 aaGuns, 2 armour and 2 infantry
Formosa : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 2 submarines
63 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 68
Russians : 24 / 24
Japanese : 34 / 26
Americans : 54 / 69
Chinese : 15 / 18
British : 29 / 30
UK_Pacific : 13 / 15
Italians : 27 / 41
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think I am going to attack Japan SZ 6 with my 7 subs and air support. Not sure how I should roll the battle. I suppose your subs should fire first. How do I roll the battle?
The odds will be slightly in your favor, but I will probably go through with it anyway since my subs will be helpless next round.
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U can do it here manually or u can do it in triple a
i dont have problems with any choice
dont forget i have kamikaze
so i ll sink ur surface warships :D
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I am not that much into surface warships. I will be attacking with 7 subs and 3 bombers :wink:
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The battle will be 7 subs and 3 bombers. I dont know how to roll the dice here on the forum. Can you please send me a link or explain it to me.
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I can roll the dice on the forum tonight, but I have to go for now.
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I can roll the dice on the forum tonight, but I have to go for now.
Well. I dont know if I actually can, but I will make a test. If I am not mistaken I should type "
Rolling 2d6:
(2, 6) " for your 2 subs?Testing…
Rolling 2d6:
(2, 6) -
Ok. Now that I know how to roll the dice over forum I will try to play my turn later today. I will probably need your OOL, but I suppose you would go for dmg AC, subs, DDs, tac, fighters, AC?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone -
Ok. So here we go. Will do it round by round.
You got two subs @ 1. I presume you do not want to submerge.
Rolling 2d6:
(6, 6) -
No hits for your subs.
I will now roll for my 7 subs @2.
Rolling 7d6:
(1, 2, 3, 3, 5, 5, 5) -
My subs inflicted two hits. I presume you want assign the damage to the Ac and lose 1 sub.
I will roll for my 3 bombers @ 4.
Your defense will then be 3 DDs and 1 AC @ 2, 1 tac @ 3 and 2 fighers @4
3 bombers:
Rolling 3d6:
(1, 2, 4)3 DDs and 1 Ac:
Rolling 4d6:
(4, 5, 6, 6)1 tac:
Rolling 1d6:
(6)2 fighters:
Rolling 2d6:
(4, 6) -
Wow. Not a good round for you. The US bombers inflicted 3 hits. I will remove 1 Japanese sub and 2 DDs.
You inflicted 1 hit. I will remove 1 US sub.
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So the remaining forces are:
6 US subs rolling @2
3 US bombers rolling @4
1 Jap DD and 1 Jap AC rolling @2
1 Jap tac rolling @ 3
2 Jap figters rolling @ 4
I will roll for the subs first as they can only hit your DD and AC.
Rolling 6d6:
(1, 2, 2, 3, 4, 6) -
So. The US subs inflicted 3 hits. However, they can only hit your ships so you lose the AC and the DD.
Will now roll for the remaining forces:
3 US bombers @4
Rolling 3d6:
(3, 4, 5)You got 1 DD and 1 AC @2
Rolling 2d6:
(4, 5)1 tac @ 3
Rolling 1d6:
(1)2 fighters @ 4
Rolling 2d6:
(1, 6) -
So, let me see…
The bombers inflicted 2 hits. I will remove 1 tac and 1 fighter
You scored 2 hits. I will remove 2 US subs.
The remaining forces are 4 US subs, 3 US bombers and 1 Japanese fighter
I will roll for the 3 US bombers and the Japanese fighter.
US bombers:
Rolling 3d6:
(2, 4, 5)Japanese fighter
Rolling 1d6:
(3) -
Your fighter goes down and I lose 1 US bomber.
Remaining forces in SZ 6 are 4 US subs and 2 US bombers.
Please let me know if I am mistaken. Then we will of course have to edit. I am not sure how I could have posted this in a different way. I just hope it makes sense for you.
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I will go through the battle in TripleA now, but ignore any dice rolls and then edit the result from the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 7 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 2 submarines
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
4 submarines owned by the Americans Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 carrier, 3 destroyers and 1 fighter
Casualties for Americans: 1 bomber and 3 submarines
Battle in 63 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 63 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
2 bombers moved from 6 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Korea
1 bomber placed in Eastern United States
1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Hopei
8 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Kiangsi
3 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs





