14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)


  • I am not that much into surface warships. I will be attacking with 7 subs and 3 bombers  :wink:


  • The battle will be 7 subs and 3 bombers. I dont know how to roll the dice here on the forum. Can you please send me a link or explain it to me.


  • I can roll the dice on the forum tonight, but I have to go for now.


  • @bonusbent:

    I can roll the dice on the forum tonight, but I have to go for now.

    Well. I dont know if I actually can, but I will make a test. If I am not mistaken I should type "DiceRolling 2d6:
    (2, 6)  " for your 2 subs?

    Testing…

    DiceRolling 2d6:
    (2, 6)


  • Ok. Now that I know how to roll the dice over forum I will try to play my turn later today. I will probably need your OOL, but I suppose you would go for dmg AC, subs, DDs, tac, fighters, AC?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Buryatia to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone


  • Ok. So here we go. Will do it round by round.

    You got two subs @ 1. I presume you do not want to submerge.

    DiceRolling 2d6:
    (6, 6)


  • No hits for your subs.

    I will now roll for my 7 subs @2.

    DiceRolling 7d6:
    (1, 2, 3, 3, 5, 5, 5)


  • My subs inflicted two hits. I presume you want assign the damage to the Ac and lose 1 sub.

    I will roll for my 3 bombers @ 4.

    Your defense will then be 3 DDs and 1 AC @ 2, 1 tac @ 3 and 2 fighers @4

    3 bombers:
    DiceRolling 3d6:
    (1, 2, 4)

    3 DDs and 1 Ac:
    DiceRolling 4d6:
    (4, 5, 6, 6)

    1 tac:
    DiceRolling 1d6:
    (6)

    2 fighters:
    DiceRolling 2d6:
    (4, 6)


  • Wow. Not a good round for you. The US bombers inflicted 3 hits. I will remove 1 Japanese sub and 2 DDs.

    You inflicted 1 hit. I will remove 1 US sub.


  • So the remaining forces are:

    6 US subs rolling @2

    3 US bombers rolling @4

    1 Jap DD and 1 Jap AC rolling @2

    1 Jap tac rolling @ 3

    2 Jap figters rolling @ 4

    I will roll for the subs first as they can only hit your DD and AC.

    DiceRolling 6d6:
    (1, 2, 2, 3, 4, 6)


  • So. The US subs inflicted 3 hits. However, they can only hit your ships so you lose the AC and the DD.

    Will now roll for the remaining forces:

    3 US bombers @4
    DiceRolling 3d6:
    (3, 4, 5)

    You got 1 DD and 1 AC @2
    DiceRolling 2d6:
    (4, 5)

    1 tac @ 3
    DiceRolling 1d6:
    (1)

    2 fighters @ 4
    DiceRolling 2d6:
    (1, 6)


  • So, let me see…

    The bombers inflicted 2 hits. I will remove 1 tac and 1 fighter

    You scored 2 hits. I will remove 2 US subs.

    The remaining forces are 4 US subs, 3 US bombers and 1 Japanese fighter

    I will roll for the 3 US bombers and the Japanese fighter.

    US bombers:
    DiceRolling 3d6:
    (2, 4, 5)

    Japanese fighter
    DiceRolling 1d6:
    (3)


  • Your fighter goes down and I lose 1 US bomber.

    Remaining forces in SZ 6 are 4 US subs and 2 US bombers.

    Please let me know if I am mistaken. Then we will of course have to edit. I am not sure how I could have posted this in a different way. I just hope it makes sense for you.


  • I will go through the battle in TripleA now, but ignore any dice rolls and then edit the result from the forum.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Buryatia to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 7 submarines
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 2 submarines
                    2 submarines owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    4 submarines owned by the Americans Submerged
                    Americans win with 2 bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 carrier, 3 destroyers and 1 fighter
                    Casualties for Americans: 1 bomber and 3 submarines
                Battle in 63 Sea Zone
                    Americans attack with 1 battleship and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 63 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Western United States to 91 Sea Zone
                1 mech_infantry moved from Kwangtung to Hunan
                2 bombers moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor placed in Korea
                1 bomber placed in Eastern United States
                1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Hopei
                8 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 infantry placed in Kiangsi
                3 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  3/3 hits
                        1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Northwest Persia
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 :  2/4 hits
                        Italians roll dice for 2 infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar
                    British attack with 1 armour, 2 fighters and 5 infantry
                    Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 1 armour, 2 fighters and 5 infantry in Gibraltar, round 2 :  3/8 hits
                        Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 :  1/8 hits
                        1 infantry owned by the British , 2 bombers owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 1 armour, 2 fighters and 4 infantry in Gibraltar, round 3 :  0/7 hits
                        Italians roll dice for 2 fighters and 2 tactical_bombers in Gibraltar, round 3 :  1/4 hits
                        1 infantry owned by the British lost in Gibraltar
                        British roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 4 :  3/6 hits
                        Italians roll dice for 2 fighters and 2 tactical_bombers in Gibraltar, round 4 :  4/4 hits
                        3 infantry owned by the British , 2 tactical_bombers owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Gibraltar
                        British roll dice for 1 armour and 1 fighter in Gibraltar, round 5 :  2/2 hits
                        Italians roll dice for 1 fighter in Gibraltar, round 5 :  0/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 47
                    Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 fighter and 5 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Gibraltar to 91 Sea Zone
                3 armour moved from Ethiopia to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                2 fighters moved from Northwest Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 aaGun and 8 infantry moved from West India to Eastern Persia
                1 fighter moved from Shan State to India
                1 aaGun and 8 infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Siam to Burma
                1 infantry moved from Yunnan to Burma
                2 artilleries and 6 infantry moved from Hunan to Kweichow
                1 aaGun moved from Hunan to Kweichow

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec
                1 fighter and 2 infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                UK_Pacific collect 10 PUs (6 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine


  • Got to say I feel gutted for you. You lost some crucial battles in this round. I had less than 50 % chance of winning Gibraltar and the battle in SZ 6  :|

    Your sub in SZ 109 compensated a bit for your losses, but nothing compared to what I won.

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