Forgot the walk in on Guam, so edited it in
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Suiyuyan to Hopei
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Java
1 mech_infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Java
1 infantry moved from Anhwe to Hopei
1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to AmurCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Java, round 3 : 4/5 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British , 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 72 Sea Zone
1 transport owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in French Madagascar
Battle in 76 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win, taking French Madagascar from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to Philippines
1 fighter moved from Hunan to Philippines
1 fighter moved from Kiangsu to Philippines
1 fighter moved from Jehol to Philippines
2 fighters moved from Japan to Philippines
4 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 fighters and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery placed in Kiangsu
1 artillery placed in India
Japanese undo move 6.
Japanese undo move 4.
1 artillery and 2 mech_infantrys placed in Manchuria
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,4,4,2,3,5,2,1,6,2,5,6,1,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,1,6,3,2
Japanese collect 34 PUs (20 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 31 / 32
Japanese : 54 / 39
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
stupid move with russia. im playing complete
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im playing like a complete newbie
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figured you might want to use your reroll…
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yikes!
I suppose I will. You’re welcome to do the LL roll or let me know if you’d rather I do it.
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rd1
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
att; 3hits+
Rolls: 1@2; Total Hits: 11@2: (2)
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
def; 2hits+
Rolls: 1@5; Total Hits: 11@5: (3) -
rd1
Americans attack with 1 armour, 4 fighters
att; 2hits+
Rolls: 1@3; Total Hits: 11@3: (3)
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 mech_infantrys
def; 1hits+
Rolls: 1@3; Total Hits: 11@3: (2) -
rd1
Americans attack with 1 armour, 2 fighters
att; 1hits+
Rolls: 1@3; Total Hits: 01@3: (4)
Japanese defend with 1 armour, 1 artillery
def;
Rolls: 1@5; Total Hits: 11@5: (1) -
rd1
Americans attack with 1 armour, 1 fighter
att; hit
Japanese defend with 1 armour
def;
Rolls: 1@3; Total Hits: 11@3: (1) -
that kinda sucks in comparison.
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If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.
So round 4 should never have happened and your result will be more normal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
5 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to 39 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to Ceylon
1 artillery moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from French Central Africa to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from French Central Africa to Gibraltar
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaPlace Units - British
1 artillery placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,2,6,1,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.
So round 4 should never have happened and your result will be more normal.
Quoting just in case you missed this due to automated turn posts.
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oh thanks. so one more ftr on the carriers, but i cannot edit off the 2inf and art…
be aware for your turn that there is one more us ftr on fleet and 2less inf and 1 less art in kiangsu…
Ill fix it if you know how…
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Okay, I’ll see if the land edit works for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 armour moved from Belarus to Smolensk
1 bomber moved from Novgorod to VologdaCombat - Italians
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Smolensk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 armour owned by the Italians lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Northwest Persia
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northwest Persia to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
3 mech_infantrys placed in Egypt
3 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 31 / 32
Japanese : 51 / 39
Americans : 53 / 74
Chinese : 9 / 10
British : 30 / 27
UK_Pacific : 10 / 0
Italians : 19 / 28
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was embarrassing :lol:
I can’t do anything with the guys on Kiangsu yet. Maybe when the next US turn starts it’ll work.
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Remember to add 1 fig to SZ20 as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 fighter moved from Bryansk to PersiaTurn Complete - French





