Attacking SZ110 w/ 2 bomb, 3 tac, 4 fight, 2 sub
Scramble?
(Also, my first forum game – so if there’s a better way to post combat move summaries, let me know)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Archangel to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Archangel to Bryansk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Western Germany
1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
5 artilleries and 22 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
8 armour and 17 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Iraq to Southern Italy
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Bessarabia to Novgorod
2 tactical_bombers moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 armour moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Belarus to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
4 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Production/PUs Summary :
Germans : 44 / 55
Russians : 32 / 34
Japanese : 48 / 56
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Smolensk
1 aaGun, 2 artilleries and 1 infantry moved from Vologda to Russia
2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
2 fighters moved from Bryansk to Persia
1 aaGun, 2 armour, 6 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Volgograd
1 infantry placed in Ukraine
8 infantry and 1 mech_infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 mech_infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Ukraine
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Volgograd: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Suiyuyan to Hopei
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Java
1 mech_infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Java
1 infantry moved from Anhwe to Hopei
1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Manchuria to Amur
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Java, round 3 : 4/5 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British , 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 72 Sea Zone
1 transport owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in French Madagascar
Battle in 76 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win, taking French Madagascar from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to Philippines
1 fighter moved from Hunan to Philippines
1 fighter moved from Kiangsu to Philippines
1 fighter moved from Jehol to Philippines
2 fighters moved from Japan to Philippines
4 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
2 fighters and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery placed in Kiangsu
1 artillery placed in India
Japanese undo move 6.
Japanese undo move 4.
1 artillery and 2 mech_infantrys placed in Manchuria
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,4,4,2,3,5,2,1,6,2,5,6,1,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,1,6,3,2
Japanese collect 34 PUs (20 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 44 / 55
Russians : 31 / 32
Japanese : 54 / 39
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
stupid move with russia. im playing complete
im playing like a complete newbie
figured you might want to use your reroll…
yikes!
I suppose I will. You’re welcome to do the LL roll or let me know if you’d rather I do it.
rd1
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
att; 3hits+
Rolls: 1@2; Total Hits: 11@2: (2)
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
def; 2hits+
Rolls: 1@5; Total Hits: 11@5: (3)
rd1
Americans attack with 1 armour, 4 fighters
att; 2hits+
Rolls: 1@3; Total Hits: 11@3: (3)
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 mech_infantrys
def; 1hits+
Rolls: 1@3; Total Hits: 11@3: (2)
rd1
Americans attack with 1 armour, 2 fighters
att; 1hits+
Rolls: 1@3; Total Hits: 01@3: (4)
Japanese defend with 1 armour, 1 artillery
def;
Rolls: 1@5; Total Hits: 11@5: (1)
rd1
Americans attack with 1 armour, 1 fighter
att; hit
Japanese defend with 1 armour
def;
Rolls: 1@3; Total Hits: 11@3: (1)
that kinda sucks in comparison.
If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.
So round 4 should never have happened and your result will be more normal.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
5 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Persia to 39 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to Ceylon
1 artillery moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from French Central Africa to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from French Central Africa to Gibraltar
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
Place Units - British
1 artillery placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,2,6,1,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.
So round 4 should never have happened and your result will be more normal.
Quoting just in case you missed this due to automated turn posts.
oh thanks. so one more ftr on the carriers, but i cannot edit off the 2inf and art…
be aware for your turn that there is one more us ftr on fleet and 2less inf and 1 less art in kiangsu…
Ill fix it if you know how…