@Oskar2KX no
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker
-
That was embarrassing :lol:
I can’t do anything with the guys on Kiangsu yet. Maybe when the next US turn starts it’ll work.
-
Remember to add 1 fig to SZ20 as well.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 fighter moved from Bryansk to PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
6 armour, 6 artilleries, 22 infantry and 17 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Baltic States to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Novgorod to Russia
5 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 12 armour, 6 artilleries, 22 infantry and 28 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 12 armour, 6 artilleries, 22 infantry and 28 mech_infantrys in Bryansk, round 2 : 14/68 hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 6 artilleries, 22 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Iraq to Bessarabia
1 fighter and 2 tactical_bombers moved from Egypt to Bessarabia
1 fighter moved from Ukraine to Bessarabia
3 artilleries moved from Novgorod to Belarus
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 81 Sea Zone
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Russia to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Ukraine to BessarabiaPlace Units - Germans
3 tactical_bombers placed in Novgorod
1 bomber, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 26 / 32
Japanese : 48 / 39
Americans : 53 / 74
Chinese : 9 / 10
British : 30 / 27
UK_Pacific : 10 / 0
Italians : 19 / 28
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 24 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Northwest Persia
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Persia to Russia
2 aaGuns and 16 infantry moved from Novosibirsk to Vologda
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Shensi to Kweichow
1 aaGun moved from Szechwan to ShensiPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
If I decide to attack Kiangsu, should I just roll it manually?
-
yes. we will have to edit things until i can throw the us against something to kill them i guess.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 10 bombers
EDIT: Turning off Edit Mode
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from Hopei to Kiangsu
1 mech_infantry moved from Chahar to Kiangsu
10 bombers moved from Shantung to Kiangsu
2 fighters moved from Japan to Kiangsu
1 bomber moved from Malaya to 19 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hopei to Kweichow
1 bomber moved from Malaya to Kweichow
1 tactical_bomber moved from Philippines to Kwangtung
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone -
Okay, Japan is going to attack Kiangsu with all land units in range (inf/2mech/tank) and the 2 fighters from Tokyo.
Stacking the battle within tripleA with extra units to ensure the bugged out units are eliminated.
-
A 1 inf, 2 mech, 1 tank, 2 fig
Rolls: 3@1 3@3; Total Hits: 23@1: (1, 4, 4)3@3: (4, 6, 3)D 2 inf, 1 tank
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (2) -
r2
A 1 mech, 1 tank, 2 fig
Rolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (1, 6, 1)D 1 tank
Rolls: 1@3; Total Hits: 01@3: (5) -
Japan captures Kiangsi wlo 1 inf, 1 mech (will edit results as needed)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 10 bombers
EDIT: Turning off Edit Mode
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from Hopei to Kiangsu
1 mech_infantry moved from Chahar to Kiangsu
10 bombers moved from Shantung to Kiangsu
2 fighters moved from Japan to Kiangsu
1 bomber moved from Malaya to 19 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hopei to Kweichow
1 bomber moved from Malaya to Kweichow
1 tactical_bomber moved from Philippines to Kwangtung
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Eastern Persia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 1/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Eastern Persia
Japanese win, taking Borneo from UK_Pacific, taking Eastern Persia from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ceylon
Japanese attack with 1 artillery and 1 infantry
British defend with 1 fighter
Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/2 hits
UK_Pacific roll dice for 1 fighter in Ceylon, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Ceylon
Japanese win, taking Ceylon from UK_Pacific with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 2 submarines and 2 transports
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 armour, 10 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 10 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 7/16 hits
Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Kiangsu, round 2 : 1/6 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans , 2 infantry owned by the Chinese and 2 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 10 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits
ANZAC roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangtung, round 5 : 2/2 hits
ANZAC roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 10 bombers
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 carrier moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Kiangsu to Manchuria
1 bomber moved from 19 Sea Zone to Manchuria
1 bomber moved from Kweichow to India
1 mech_infantry moved from Manchuria to Anhwe
2 fighters and 2 tactical_bombers moved from Philippines to Yunnan
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 aaGun and 1 artillery moved from Amur to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,6,4,4,2,3,5,6,6,4,5,6,1,6,3,6,5,5,3,5,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,5,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,5,3,2
Japanese collect 49 PUs (16 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 22 / 31
Japanese : 65 / 59
Americans : 53 / 74
Chinese : 6 / 10
British : 30 / 27
UK_Pacific : 3 / 0
Italians : 19 / 28
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Kiangsi edited to manual forum dice results (bugged out soldiers gone now)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in MarianasNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Celebes
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Persia
1 bomber moved from 104 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 mech_infantrys moved from Libya to Tobruk
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern FrancePlace Units - Americans
1 artillery and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 submarine and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Eastern Persia to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,5,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Iraq to 97 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Iraq to Trans-Jordan
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 46 / 59
Russians : 22 / 31
Japanese : 63 / 59
Americans : 56 / 76
Chinese : 8 / 9
British : 30 / 31
UK_Pacific : 3 / 0
Italians : 19 / 23
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 22 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 cruiser, 3 destroyers and 1 transport moved from 20 Sea Zone to 22 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Persia to RussiaTurn Complete - French





