Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 27 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to Kiangsi
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Chinese win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 fighter
British defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Japan to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,4,2,4,2,5,5,1,4,5,3,5,2,2,2
Japanese collect 12 PUs (8 lost to blockades); end with 39 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 tactical_bomber moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from 106 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 88 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 103 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 88 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 102 Sea Zone
1 fighter moved from 90 Sea Zone to 102 Sea Zone
3 fighters moved from 103 Sea Zone to 106 Sea Zone
1 fighter moved from 102 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 106 Sea Zone
2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 carrier moved from 11 Sea Zone to 89 Sea Zone
2 fighters moved from 11 Sea Zone to 89 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
6 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Persia to Iraq
5 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 infantry moved from West India to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
2 battleships moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 fighters, 6 infantry and 4 mech_infantrys
Germans defend with 6 armour and 4 mech_infantrys
1 artillery, 2 infantry and 4 mech_infantrys retreated to Persia
Germans win with 1 armour remaining. Battle score for attacker is 28
Casualties for Germans: 5 armour and 4 mech_infantrys
Casualties for British: 1 armour and 4 infantry
Non Combat Move - British
3 fighters moved from Iraq to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
8 infantry moved from Sikang to Tsinghai
1 aaGun moved from Sikang to Tsinghai
1 aaGun moved from Sikang to Tsinghai
6 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
British collect 31 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 armour and 6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
2 transports moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from New South Wales to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 bombers, 3 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from Americans
1 armour moved from Iraq to Trans-Jordan
9 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone
3 bombers moved from Caucasus to 80 Sea Zone
9 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 submarine moved from 122 Sea Zone to 106 Sea Zone
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 3 bombers, 2 fighters and 4 tactical_bombers
British defend with 2 battleships, 1 carrier, 3 destroyers and 1 transport; Americans defend with 1 transport
Units damaged: 2 battleships owned by the British and 1 carrier owned by the British
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for British: 2 battleships, 1 carrier, 3 destroyers and 1 transport
Casualties for Americans: 1 transport
Battle in 106 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 carriers, 6 fighters and 1 tactical_bomber
Americans win with 4 carriers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour and 9 mech_infantrys
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Americans to Italians
EDIT: Adding units owned by Germans to Libya: 5 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Tunisia: 5 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Novosibirsk to Samara
3 infantry moved from Russia to Samara
3 bombers moved from 80 Sea Zone to Caucasus
1 artillery and 2 infantry moved from France to Southern France
4 submarines moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
Germans undo move 2.
Germans undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
2 bombers and 1 infantry placed in Western Germany
2 transports placed in 93 Sea Zone
Germans undo move 5.
1 artillery placed in Southern France
2 infantry placed in France
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
9 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Timguska to Novosibirsk
Turn Complete - Russians
J10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 89 Sea Zone to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 87 Sea Zone
5 fighters moved from 101 Sea Zone to 87 Sea Zone
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine; Italians defend with 1 submarine
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
5 fighters moved from 87 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 90 Sea Zone
3 carriers moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
4 carriers, 6 fighters and 1 tactical_bomber moved from 106 Sea Zone to 90 Sea Zone
8 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Americans
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsu
4 artilleries moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
4 artilleries moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kiangsu
Chinese attack with 1 artillery
Japanese defend with 1 aaGun and 1 factory_minor
Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kiangsi
Chinese attack with 6 artilleries and 1 fighter
Japanese defend with 2 artilleries and 2 infantry
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 artilleries
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Shensi
4 artilleries moved from Anhwe to Kweichow
Place Units - Chinese
6 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 fighters moved from Egypt to Iraq
5 infantry moved from Persia to Northwest Persia
4 mech_infantrys moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys and 1 tactical_bomber
British win, taking Iraq from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery, 5 infantry and 10 mech_infantrys
Germans defend with 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
British win, taking Northwest Persia from Germans with 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Casualties for British: 5 infantry
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 fighters moved from Iraq to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Kweichow
1 aaGun moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Tsinghai to Novosibirsk
2 aaGuns moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
4 infantry moved from Brazil to British Guiana
Place Units - British
1 airfield and 3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 7 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 78 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 2 mech_infantrys
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
3 fighters moved from 6 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Shan State to Persia
2 bombers moved from New South Wales to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 bombers, 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
4 submarines moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
1 armour and 9 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
3 bombers moved from Caucasus to Egypt
1 fighter moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Egypt
2 bombers moved from France to Egypt
Combat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Germans win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 9 submarines
Americans defend with 8 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 2 transports
Americans win with 8 carriers, 13 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -34
Casualties for Germans: 9 submarines
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Egypt
Germans attack with 1 armour, 8 bombers, 1 fighter and 10 mech_infantrys
French defend with 2 infantry; British defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 5 mech_infantrys
Germans win, taking Egypt from British with 1 armour, 3 bombers, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 5 bombers and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 3 fighters, 6 infantry and 5 mech_infantrys
Non Combat Move - Germans
3 bombers and 1 fighter moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kazakhstan to Samara
1 armour moved from Caucasus to Volgograd
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Greece to Romania
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Russia
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 infantry placed in France
3 bombers placed in Western Germany
2 destroyers placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Welldone, you win by european victory cities.
Juan