sorry about the delay
Another war Suprise Attack Axis vs Whackamatt +7 Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Japan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Shensi
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 20 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 9 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
ANZAC defend with 2 fighters; Chinese defend with 10 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Shensi, round 2 : 4/5 hits
Chinese roll dice for 2 fighters and 10 infantry in Shensi, round 2 : 5/12 hits
1 armour owned by the Japanese , 2 bombers owned by the Japanese , 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win with 2 fighters and 6 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 1 armour, 2 bombers and 2 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Sumatra from UK_Pacific, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from French with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Dutch New Guinea
Battle in Celebes
Battle in 1 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 1 Sea Zone
Japanese win, taking Dutch New Guinea from UK_Pacific, taking Celebes from UK_Pacific with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 1 Sea Zone to 9 Sea Zone
1 fighter moved from 7 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to HopeiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.429
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 fighters moved from 3 Sea Zone to 7 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Buryatia from Japanese
1 fighter and 1 tactical_bomber moved from Sakha to Yenisey
4 infantry moved from Siberia to Amur
1 mech_infantry moved from Siberia to Sakha
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 2 fighters moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Iceland
1 fighter moved from Iceland to Norway
1 fighter moved from Iceland to Norway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from British Columbia to Western United States
2 mech_infantrys moved from British Columbia to Central United StatesCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Battle in Amur
Americans attack with 4 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Gibraltar from Italians, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yenisey
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Yenisey to Dzavhan
1 bomber moved from 41 Sea Zone to India
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from 7 Sea Zone to Siberia
1 fighter moved from 7 Sea Zone to Soviet Far EastPlace Units - Americans
2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - British
1 armour and 2 infantry moved from United Kingdom to Scotland
2 mech_infantrys moved from Belgian Congo to Egypt
2 fighters and 2 tactical_bombers moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from India to Yunnan
3 artilleries and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour and 2 mech_infantrys moved from Shan State to YunnanCombat - British
Battle in Yunnan
British attack with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Yunnan from Japanese with 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Egypt
British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 aaGun moved from Shan State to Malaya
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in United Kingdom
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 25 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,1,5
UK_Pacific collect 18 PUs (3 lost to blockades); end with 23 PUs total
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry -
bump
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 5 infantry
Russians defend with 2 armour
Italians roll dice for 1 artillery and 5 infantry in Romania, round 2 : 1/6 hits
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 0/5 hits
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 3 infantry in Romania, round 4 : 1/4 hits
Russians roll dice for 1 armour in Romania, round 4 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to 45 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports
Japanese defend with 1 transport
ANZAC win with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to NorwayCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/4 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 3 : 2/4 hits
Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Norway
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 fighters; Russians defend with 1 aaGun and 3 armour; Americans defend with 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 3 tactical_bombers in Norway, round 2 : 8/17 hits
Russians roll dice for 1 aaGun, 3 armour, 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 7/13 hits
1 fighter owned by the Americans , 3 armour owned by the Russians , 2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 1 infantry owned by the Americans , 2 artilleries owned by the Germans and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Norway, round 3 : 8/10 hits
Russians roll dice for 5 fighters in Norway, round 3 : 3/5 hits
3 fighters owned by the Americans , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 2 fighters owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Russians: 1 aaGun and 3 armour
Casualties for Americans: 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Norway to Western Germany
2 armour moved from Karelia to Belarus
1 aaGun moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Poland
1 armour moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 3 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.388
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 67Germans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.256
Median : 3.000
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 43Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Iraq to 97 Sea Zone
2 artilleries and 1 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
1 armour moved from Kazakhstan to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from JapaneseCombat - Russians
Battle in 97 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for Russians: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Nenetsia
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 3 artilleries and 8 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Smolensk to Russia
1 artillery moved from Bryansk to Russia
3 armour moved from Volgograd to Ukraine
1 infantry moved from Kazakhstan to CaucasusPlace Units - Russians
1 transport placed in 80 Sea Zone
1 armour placed in Iraq
2 armour and 1 mech_infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Japan to Siberia
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from Japan to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 45 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Japan to Siberia
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from Japan to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 45 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 2 fighters
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 2 fighters in Shensi, round 2 : 2/2 hits
1 armour owned by the Japanese , 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 battleship and 1 carrier in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 45 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese , 1 carrier owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/5 hits
Japanese roll dice for 1 battleship and 1 carrier in 45 Sea Zone, round 3 : 1/1 hits
2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 2/2 hits
Russians roll dice for 1 fighter in Siberia, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in JavaNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from Siberia to Korea
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.000
Median : 2.000
Variance : 1.907
Standard Deviation : 1.381
Total rolls : 44Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.370
Median : 2.000
Variance : 2.731
Standard Deviation : 1.653
Total rolls : 27ANZAC Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
1 armour moved from Buryatia to Korea
1 infantry moved from Amur to Siberia
1 fighter moved from Soviet Far East to Siberia
1 mech_infantry moved from Sakha to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 bomber moved from India to 99 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Dzavhan to TsinghaiCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Siberia
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Siberia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Korea
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 fighter
Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Siberia to Ulaanbaatar
1 battleship and 2 carriers moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to British Columbia
2 aaGuns moved from British Columbia to Alaska
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
1 bomber moved from 99 Sea Zone to CyprusPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,2,1,6
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from India to West India
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kiangsi
Chinese take Hunan from Japanese
Chinese take Kiangsi from Japanese
3 artilleries and 2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Iraq to Syria
2 fighters and 2 tactical_bombers moved from Iraq to Syria
1 armour and 1 infantry moved from Scotland to United KingdomCombat - British
Battle in Trans-Jordan
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 3 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Kweichow from Japanese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Syria
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour and 1 infantry
British win, taking Syria from Italians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
1 aaGun moved from Yunnan to Burma
2 infantry moved from Burma to India
1 infantry moved from Burma to IndiaPlace Units - British
1 airfield placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
2 destroyers and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 5 : 1/2 hits
1 armour owned by the Italians lost in Gibraltar
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
ANZAC collect 12 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs





