1d6<=4: 1; Hits: 1
G40L Infrastructure vs JuanSpain(Allies+9)
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again I wish I had a reroll. Â this is two extreme luck battles in a row for you for well over 100ipc shift to your advantage. Â God I hate extreme luck shifts!
I had an 80% chance to clear your fleet with signifigant air power left and instead have zero japanese air left and you kept 4 pieces. Â If you would like another american ftr instead of that dmg anz batt, feel free. Â I kept best defense for you but should have asked each round sorry. Â I just didnt conceive how bad you were kicking my ass or i would have retreated. Â if you want something other than the 5 four pip defense items we can revisit, but I might change my placement to save japan.i hate when a game is wrapped up and extreme luck f’s me.
done complaining. l let me know if you edit anything other than a us ftr for the dmg batt. Â otherwise go ahead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
8 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 fighters moved from 7 Sea Zone to Siberia
2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 battleship moved from 19 Sea Zone to 5 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to SiberiaCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries and 9 fighters
Germans defend with 1 artillery and 10 infantry
Americans win, taking 109 Sea Zone from Germans with 5 fighters remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 fighters
Battle in Siberia
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Americans win, taking Siberia from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Okinawa to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Siberia to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 fighters placed in Normandy Bordeaux
1 artillery placed in Southern France
2 carriers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,4
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
20 infantry moved from Jehol to Manchuria
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Chahar
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Manchuria
Chinese attack with 20 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 11 infantry
Chinese win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 aaGun, 1 artillery and 11 infantry
Casualties for Chinese: 9 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Persia to Northwest Persia
4 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to IraqTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Ukraine to RostovCombat - Italians
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Southern France
Italians attack with 1 artillery and 5 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 0/6 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 5 infantry in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Bryansk
2 artilleries, 1 fighter and 3 infantry moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Ukraine
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
You win!!
Good game.
Juan
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Good game!
Thanks!
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Hello,
I am leaving tomorrow for a week in Argentina. Sorry for the inconvenience. I will get back on the 17th.
Thanks,
Steven -
Thanks for the advide, but you had allready won!! :mrgreen:
Have a nice trip, by the way I will not be far away from you, I will spend this week in South America also.
Juan





