14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • I made an adjustment on the US DD in the pacific - I had moved most of them, then lost them with the ANZAC…hope not a problem, 2 went to AUS, 1 joined the other fleet.

    MM

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to France
                2 artilleries moved from Western Germany to France
                2 fighters moved from Western Germany to Romania
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Romania
                1 mech_infantry moved from Northern Italy to Romania
                10 mech_infantrys moved from Archangel to Belarus
                10 artilleries moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                7 mech_infantrys moved from Novgorod to Belarus
                14 artilleries and 5 mech_infantrys moved from Eastern Poland to Belarus
                7 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour moved from Trans-Jordan to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                37 mech_infantrys moved from Trans-Jordan to Iraq
                8 armour moved from Trans-Jordan to Iraq
                5 mech_infantrys moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                7 mech_infantrys moved from Trans-Jordan to Iraq

    Combat - Germans
                Battle in Belarus
                    Germans attack with 27 artilleries and 22 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 27 artilleries and 21 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Germans attack with 15 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Egypt from British with 15 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Romania from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 9 armour and 44 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Iraq from British with 9 armour and 44 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Romania to Germany
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Novgorod to Archangel
                4 mech_infantrys moved from Germany to France
                5 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in France
                2 infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                3 artilleries placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,5,1,3,5,4,6,6,5
                Germans collect 39 PUs (5 lost to blockades); end with 39 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 artillery and 2 infantry moved from Smolensk to Archangel
                4 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
                2 artilleries moved from Ukraine to Bessarabia
                1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Russia
                3 armour and 3 mech_infantrys moved from Smolensk to Western Ukraine
                1 fighter and 9 infantry moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Volgograd to Tambov
                2 artilleries and 2 infantry moved from Samara to Tambov
                1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Volgograd
                2 infantry moved from Northwest Persia to Caucasus
                2 aaGuns, 6 artilleries and 27 infantry moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 fighter and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 artillery moved from Amur to Korea
                1 infantry moved from Timguska to Urals
                5 mech_infantrys moved from Kansu to Urals
                1 mech_infantry moved from Anhwe to Kiangsu
                2 mech_infantrys moved from Kwangtung to Kiangsu
                2 fighters moved from Yunnan to Kiangsu
                4 mech_infantrys moved from Shensi to Szechwan
                3 mech_infantrys moved from Shensi to Szechwan
                1 mech_infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                2 infantry moved from Yunnan to Burma
                3 mech_infantrys moved from Yunnan to Kwangtung
                3 fighters moved from French Indo China to Kwangtung
                13 mech_infantrys moved from Shan State to Yunnan
                3 fighters moved from Burma to French Indo China

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 infantry and 5 mech_infantrys
                    British defend with 2 mech_infantrys
                    Japanese win, taking Urals from Russians with 5 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Kiangsu
                    Japanese attack with 2 fighters and 3 mech_infantrys
                    ANZAC defend with 2 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 7 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 26
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,3,4,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,3,4,6,1,3,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,2,3,5,3,4,1,1,3,2,5,2,1,5,3,3,1,2,6,5,1,2,3,6,5,4,1,1,4,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,5,3,5,5,2,3,1,6,6,4,3,1,3
                Japanese collect 26 PUs (26 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 1 artillery, 1 factory_minor, 4 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 19 Sea Zone to Anhwe
                1 armour and 1 mech_infantry moved from Manchuria to Anhwe
                      Chinese take Jehol from Japanese
                2 bombers moved from Russia to Central Mongolia
                2 bombers moved from Central Mongolia to Manchuria
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 armour and 1 mech_infantry moved from Manchuria to Sakha
                      Russians take Amur from Japanese
                      Russians take Sakha from Japanese
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour, 8 artilleries, 2 bombers, 3 fighters and 8 infantry moved from Normandy Bordeaux to France
                2 bombers moved from United Kingdom to France
                1 bomber moved from Russia to Norway

    Combat - Americans
                Battle in Soviet Far East
                Battle in Anhwe
                    Americans attack with 1 armour, 4 fighters and 1 mech_infantry
                    Japanese defend with 2 fighters
                    Americans win, taking Soviet Far East from Japanese with 4 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 fighters
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Okinawa
                Battle in France
                    Americans attack with 1 armour, 8 artilleries, 4 bombers, 3 fighters and 8 infantry
                    Germans defend with 1 airfield, 7 artilleries, 1 factory_minor, 5 infantry and 4 mech_infantrys; Italians defend with 1 aaGun, 3 infantry and 6 mech_infantrys
                    retreated to France
                    Germans win, taking Okinawa from Japanese with 2 artilleries remaining. Battle score for attacker is 17
                    Casualties for Germans: 5 artilleries, 5 infantry and 4 mech_infantrys
                    Casualties for Italians: 1 aaGun, 3 infantry and 6 mech_infantrys
                    Casualties for Americans: 1 armour, 8 artilleries, 1 fighter and 8 infantry

    Non Combat Move - Americans
                4 bombers and 2 fighters moved from France to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 armour and 3 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Gibraltar to Normandy Bordeaux
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                4 infantry moved from Western United States to British Columbia
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from Anhwe to 19 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                2 transports placed in 1 Sea Zone
                1 artillery placed in Alaska
                Americans undo move 3.
                1 infantry placed in Alaska
                3 infantry placed in Norway
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 fighters placed in Eastern United States
                2 fighters placed in Western United States
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Russia to Urals
                5 bombers moved from Russia to Urals
                1 fighter moved from Smolensk to Urals
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Caucasus to Ukraine
                2 infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 fighter moved from 110 Sea Zone to France
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 mech_infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Tobruk to Libya

    Combat - British
                Battle in Southern France
                    British attack with 2 fighters and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Urals
                    British attack with 5 bombers, 1 fighter and 1 mech_infantry
                    Japanese defend with 5 mech_infantrys
                    retreated to Urals
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for British: 1 bomber and 1 mech_infantry
                Battle in France
                    British attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 airfield, 2 artilleries and 1 factory_minor
                    British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Southern France from British, taking Tunisia from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                1 artillery and 2 infantry moved from Finland to Norway
                1 aaGun moved from Finland to Norway
                4 fighters moved from Russia to Persia
                6 armour and 24 mech_infantrys moved from West India to Persia
                8 artilleries moved from West India to Eastern Persia
                4 aaGuns moved from West India to Eastern Persia
                1 mech_infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Turkmenistan to Persia
                1 mech_infantry moved from Caucasus to Novosibirsk
                4 bombers and 1 fighter moved from Urals to Russia
                1 artillery moved from Ukraine to Bessarabia
                2 aaGuns, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Southern France to 110 Sea Zone
                1 fighter moved from France to 110 Sea Zone

    Place Units - British
                1 fighter placed in 110 Sea Zone
                3 infantry placed in Persia
                2 artilleries, 5 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

  • '19 '18 '17 '16 '15

    Hi Man!!

    Victory is yours,

    Will post my defeat now. Very good game from your side, I made a mistake when allowing you to capture Germany the second time (the first I did not look carefully enough), took the risk that you would not notice to place the Harbour the second time and that was wrong and definitive. You played very well from that.

    It is very meritable from you, having won this game, looking at how it looked like before you captured Germany.

    Thanks for this game!!!

    If you wish a second game, I propose the same start conditions.

    Cheers

    Juan


  • Thanks - good game to you as well.

    I truly think I was in a lot of trouble (as I usually am when playing the Allies), until I got that attack on Germany. Turns out, one time still may not have been enough, but I think once I got the capital the second time, it really gave the Allies too much money (and cost Germany 2 full turns of production). From there, I probably was STILL too passive, but, I figured with the lead I was just trying to run out the clock.

    I will say this - there was a point a few turns ago that I think you could have won the game. Japan could have swung in position to take Hawaii or Australia - you had like 3 transports and I think 8 planes that I am not sure I could have blocked off OR protected those 2 spots. That would have given you a Pacific victory - and I was fearing you saw it :)

    I would be happy to play again - would you like to switch sides? (or did we already agree to that?) If so, with the 9 bid, where would you like to place your stuff? I will start another thread. Looking forward to another good game with a good and gracious player :)

    MM

  • '19 '18 '17 '16 '15

    Jaja, yes, I saw it, that was in fact my strategy after Europe defeat, but from New South Wales or Hawaii, you could retake before the next Japan turn, you placed a lot of USA ships so I had to abandon that strategy and try to push UK with Germany and UK Pacific with Japan at the same time as an alternative strategy, and Russia afterwards from both sides, that would have worked I think, but Germany had not sufficient forces to eliminate UK in meaddle east and that was crucial. May be not retiring in Calcutta when Japan was controlling it caused that. It was interesting anyway.

    Yes, we can switch sides if you wish, my placement: sub in Egypt med and Anzac infantry in Guadalcanal.

    Email: juan100975@hotmail.com

    Good luck and lets keep having fun!!

    Cheers

    Juan

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