14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Midway
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 infantry, 2 submarines and 3 transports moved from 7 Sea Zone to 25 Sea Zone
                2 destroyers and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 5 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Iceland to United Kingdom
                2 fighters moved from French West Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from Egypt to Iraq
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    2 infantry retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Iraq to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
                British collect 28 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
                5 artilleries moved from Northern Italy to 95 Sea Zone
                5 infantry moved from Northern Italy to 95 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                5 artilleries moved from 98 Sea Zone to Egypt
                5 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
                    3 armour and 1 artillery retreated to Alexandria
                    British win with 4 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -23
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Italians: 5 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Alexandria

    Place Units - Italians
                5 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
                5 artilleries moved from Northern Italy to 95 Sea Zone
                5 infantry moved from Northern Italy to 95 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                5 artilleries moved from 98 Sea Zone to Egypt
                5 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
                    3 armour and 1 artillery retreated to Alexandria
                    British win with 4 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -23
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Italians: 5 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Alexandria

    Place Units - Italians
                5 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                2 aaGuns, 2 artilleries and 5 infantry moved from Northern Territory to South Australia
                3 fighters moved from Northern Territory to New South Wales
                1 fighter moved from New South Wales to South Australia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 infantry moved from Romania to Eastern Poland
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                3 armour, 13 artilleries, 14 infantry and 9 mech_infantrys moved from Baltic States to Belarus
                2 armour moved from Poland to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Poland to Belarus
                9 artilleries and 6 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 8 armour, 13 artilleries, 14 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 8 armour, 13 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 9 artilleries, 10 infantry and 10 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 9 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 mech_infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Alexandria to 98 Sea Zone
                5 aaGuns moved from Baltic States to Belarus
                3 artilleries moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 49 PUs (3 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Iraq
                2 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Archangel to Vologda
                1 armour moved from Volgograd to Russia
                6 infantry moved from Novosibirsk to Urals
                1 fighter moved from Volgograd to Russia
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour, 4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Caucasus to Bryansk
                12 infantry moved from Amur to Buryatia

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 fighter moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                2 aaGuns moved from Amur to Buryatia

    Place Units - Russians
                2 infantry placed in Volgograd
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                3 infantry moved from Kansu to Tsinghai
                1 artillery moved from Kansu to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                3 artilleries moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                4 fighters moved from Shensi to Szechwan
                7 tactical_bombers moved from Shensi to Szechwan
                2 bombers moved from Anhwe to Hunan
                1 armour moved from Dutch New Guinea to 45 Sea Zone

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                3 fighters moved from 35 Sea Zone to Japan
                2 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Jehol
                1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 45 Sea Zone to 35 Sea Zone
                3 transports moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 3 transports moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                4 fighters moved from Szechwan to Anhwe
                7 tactical_bombers moved from Szechwan to Anhwe

    Place Units - Japanese
                2 fighters placed in Japan
                3 artilleries placed in Kwangtung
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
                Japanese collect 65 PUs (2 lost to blockades); end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 4 fighters, 5 infantry, 7 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
                2 bombers moved from Midway to Hawaiian Islands
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 bomber and 1 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 aaGuns, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                2 aaGuns and 1 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,5,3,5
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bessarabia
                2 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports moved from 98 Sea Zone to 95 Sea Zone
                5 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                3 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 fighter moved from South Australia to Queensland
                2 infantry moved from New South Wales to South Australia
                2 infantry moved from South Australia to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 bombers moved from Southern Italy to Eastern Poland
                1 bomber moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Smolensk
                1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 6 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Poland
                1 bomber moved from Smolensk to Belarus
                9 artilleries, 8 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Poland to Belarus
                3 artilleries moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from 95 Sea Zone to Alexandria
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 55 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 fighter
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                2 fighters moved from Bryansk to Western Ukraine
                1 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Western Ukraine to Russia
                4 aaGuns, 4 armour, 10 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 artillery moved from Vologda to Russia
                2 infantry moved from Urals to Vologda
                1 infantry moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone

    Place Units - Russians
                1 armour and 2 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 35 Sea Zone to 20 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                4 fighters moved from Anhwe to 6 Sea Zone
                7 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                6 infantry moved from Manchuria to Amur
                3 fighters moved from Japan to Amur
                2 infantry moved from Shan State to Burma
                2 bombers moved from Hunan to Burma
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                4 artilleries moved from Tsinghai to Kazakhstan
                3 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 tactical_bombers and 3 transports
                    Americans defend with 2 submarines
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Burma
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber and 2 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Amur
                    Japanese attack with 3 fighters and 6 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Burma to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Shan State
                1 fighter moved from 42 Sea Zone to Java
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                3 artilleries moved from Kwangtung to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 fighters moved from Amur to 6 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Shantung to Jehol
                2 mech_infantrys moved from Shantung to Manchuria

    Place Units - Japanese
                3 artilleries placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Shantung
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to Suriname
                1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from Hawaiian Islands to Queensland
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia

    Combat - British

    Non Combat Move - British
                1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,5,3,2,3,6,1,5,3,2,3
                British collect 25 PUs (5 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 12 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries moved from Northern Italy to 95 Sea Zone
                6 infantry moved from Northern Italy to 95 Sea Zone
                3 artilleries, 6 infantry and 5 transports moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery moved from 98 Sea Zone to Syria
                2 infantry moved from 98 Sea Zone to Syria
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan

    Non Combat Move - Italians
                2 infantry moved from 98 Sea Zone to Alexandria

    Place Units - Italians
                5 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Alexandria: 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

Suggested Topics

  • 17
  • 52
  • 26
  • 111
  • 109
  • 105
  • 155
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts