i am away for the weekend, so maybe sunday night
14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
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scramble orders for Japan?
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No, thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 infantry, 2 submarines and 3 transports moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 5 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iceland to United Kingdom
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from Persia to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
2 infantry retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 28 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 1 PUs;Combat Move - Italians
3 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
5 artilleries moved from Northern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
5 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
3 armour and 1 artillery retreated to Alexandria
British win with 4 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -23
Casualties for ANZAC: 2 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Italians: 5 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
5 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 1 PUs;Combat Move - Italians
3 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
5 artilleries moved from Northern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
5 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 6 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
3 armour and 1 artillery retreated to Alexandria
British win with 4 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -23
Casualties for ANZAC: 2 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Italians: 5 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
5 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
2 aaGuns, 2 artilleries and 5 infantry moved from Northern Territory to South Australia
3 fighters moved from Northern Territory to New South Wales
1 fighter moved from New South Wales to South AustraliaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 armour, 13 artilleries, 14 infantry and 9 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Poland to Belarus
9 artilleries and 6 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 13 artilleries, 14 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 armour, 13 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 artilleries, 10 infantry and 10 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 9 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
5 aaGuns moved from Baltic States to Belarus
3 artilleries moved from Germany to Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Archangel to Vologda
1 armour moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Urals
1 fighter moved from Volgograd to Russia
1 mech_infantry moved from Western Ukraine to Bryansk
2 armour, 4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
1 armour moved from Caucasus to Bryansk
12 infantry moved from Amur to BuryatiaCombat - Russians
Battle in Iraq
Russians attack with 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
2 aaGuns moved from Amur to BuryatiaPlace Units - Russians
2 infantry placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Kansu to Tsinghai
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 artilleries moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
4 fighters moved from Shensi to Szechwan
7 tactical_bombers moved from Shensi to Szechwan
2 bombers moved from Anhwe to Hunan
1 armour moved from Dutch New Guinea to 45 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 armour and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Japan
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 3 transports moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
4 fighters moved from Szechwan to Anhwe
7 tactical_bombers moved from Szechwan to AnhwePlace Units - Japanese
2 fighters placed in Japan
3 artilleries placed in Kwangtung
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 65 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 4 fighters, 5 infantry, 7 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
2 bombers moved from Midway to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 bomber and 1 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 aaGuns, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 aaGuns and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,5,3,5
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports moved from 98 Sea Zone to 95 Sea Zone
5 submarines moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Romania to YugoslaviaPlace Units - Italians
3 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from South Australia to Queensland
2 infantry moved from New South Wales to South Australia
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 4 bombers; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Southern Italy to Eastern Poland
1 bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 6 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Poland
1 bomber moved from Smolensk to Belarus
9 artilleries, 8 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
3 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from 95 Sea Zone to Alexandria
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 55 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Buryatia to AmurCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
4 aaGuns, 4 armour, 10 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
2 infantry moved from Urals to Vologda
1 infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea ZonePlace Units - Russians
1 armour and 2 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 35 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
4 fighters moved from Anhwe to 6 Sea Zone
7 tactical_bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
6 infantry moved from Manchuria to Amur
3 fighters moved from Japan to Amur
2 infantry moved from Shan State to Burma
2 bombers moved from Hunan to Burma
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
4 artilleries moved from Tsinghai to Kazakhstan
3 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to KazakhstanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 tactical_bombers and 3 transports
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 3 fighters and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Burma to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Shan State
1 fighter moved from 42 Sea Zone to Java
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
3 artilleries moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
3 fighters moved from Amur to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Jehol
2 mech_infantrys moved from Shantung to ManchuriaPlace Units - Japanese
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Hawaiian Islands to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs





