14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 4 fighters, 5 infantry, 7 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
                2 bombers moved from Midway to Hawaiian Islands
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 bomber and 1 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 aaGuns, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                2 aaGuns and 1 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,5,3,5
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bessarabia
                2 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports moved from 98 Sea Zone to 95 Sea Zone
                5 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                3 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 fighter moved from South Australia to Queensland
                2 infantry moved from New South Wales to South Australia
                2 infantry moved from South Australia to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 bombers moved from Southern Italy to Eastern Poland
                1 bomber moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Smolensk
                1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 6 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Poland
                1 bomber moved from Smolensk to Belarus
                9 artilleries, 8 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Poland to Belarus
                3 artilleries moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from 95 Sea Zone to Alexandria
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 55 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 fighter
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                2 fighters moved from Bryansk to Western Ukraine
                1 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Western Ukraine to Russia
                4 aaGuns, 4 armour, 10 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 artillery moved from Vologda to Russia
                2 infantry moved from Urals to Vologda
                1 infantry moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone

    Place Units - Russians
                1 armour and 2 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 35 Sea Zone to 20 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                4 fighters moved from Anhwe to 6 Sea Zone
                7 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                6 infantry moved from Manchuria to Amur
                3 fighters moved from Japan to Amur
                2 infantry moved from Shan State to Burma
                2 bombers moved from Hunan to Burma
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                4 artilleries moved from Tsinghai to Kazakhstan
                3 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 tactical_bombers and 3 transports
                    Americans defend with 2 submarines
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Burma
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber and 2 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Amur
                    Japanese attack with 3 fighters and 6 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Burma to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Shan State
                1 fighter moved from 42 Sea Zone to Java
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                3 artilleries moved from Kwangtung to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 fighters moved from Amur to 6 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Shantung to Jehol
                2 mech_infantrys moved from Shantung to Manchuria

    Place Units - Japanese
                3 artilleries placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Shantung
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to Suriname
                1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from Hawaiian Islands to Queensland
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia

    Combat - British

    Non Combat Move - British
                1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,5,3,2,3,6,1,5,3,2,3
                British collect 25 PUs (5 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 12 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries moved from Northern Italy to 95 Sea Zone
                6 infantry moved from Northern Italy to 95 Sea Zone
                3 artilleries, 6 infantry and 5 transports moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery moved from 98 Sea Zone to Syria
                2 infantry moved from 98 Sea Zone to Syria
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan

    Non Combat Move - Italians
                2 infantry moved from 98 Sea Zone to Alexandria

    Place Units - Italians
                5 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Alexandria: 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 34 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Archangel to Vologda
                1 bomber moved from Belarus to Vologda
                1 bomber moved from Poland to Vologda
                1 bomber moved from Western Germany to 88 Sea Zone
                8 armour, 22 artilleries, 19 infantry and 22 mech_infantrys moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                2 infantry moved from Archangel to Smolensk
                2 bombers moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 8 armour, 22 artilleries, 19 infantry and 32 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 8 armour, 22 artilleries, 18 infantry and 32 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 88 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Vologda
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 artilleries and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                4 aaGuns moved from Belarus to Bryansk
                3 bombers moved from Smolensk to Novgorod
                2 bombers moved from Vologda to Novgorod
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 fighter moved from Western Germany to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 88 Sea Zone to Gibraltar
                1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Alexandria

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 bombers, 1 fighter and 1 mech_infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Archangel to Vologda
                1 bomber moved from Belarus to Vologda
                1 bomber moved from Poland to Vologda
                1 bomber moved from Western Germany to 88 Sea Zone
                8 armour, 22 artilleries, 19 infantry and 22 mech_infantrys moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                2 infantry moved from Archangel to Smolensk
                2 bombers moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 8 armour, 22 artilleries, 19 infantry and 32 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 8 armour, 22 artilleries, 18 infantry and 32 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 88 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Vologda
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 artilleries and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Smolensk
                4 aaGuns moved from Belarus to Bryansk
                3 bombers moved from Smolensk to Novgorod
                2 bombers moved from Vologda to Novgorod
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 fighter moved from Western Germany to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 88 Sea Zone to Gibraltar
                1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Alexandria

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 bombers, 1 fighter and 1 mech_infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 battleship
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode


  • Wasn’t sure what you wanted to lose, so if you want to swap inf for aa, let me know.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Ulaanbaatar to Amur
                11 infantry moved from Buryatia to Amur
                2 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Samara
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                3 infantry moved from Urals to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Vologda
                1 armour and 2 infantry moved from Russia to Smolensk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Samara from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 12 infantry
                    Japanese defend with 6 infantry
                    11 infantry owned by the Russians retreated to Buryatia
                    Japanese win with 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 armour moved from Volgograd to Russia
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Chahar to Central Mongolia
                1 artillery moved from Chahar to Central Mongolia
                1 mech_infantry moved from Jehol to Central Mongolia
                1 bomber moved from Yunnan to Central Mongolia
                2 mech_infantrys moved from Manchuria to Buryatia
                2 infantry moved from Amur to Buryatia
                12 fighters moved from 6 Sea Zone to Buryatia
                4 tactical_bombers moved from 6 Sea Zone to Buryatia
                3 tactical_bombers moved from Japan to Buryatia
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
                1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Samara
                1 infantry moved from Kazakhstan to Samara
                2 infantry moved from Kazakhstan to Novosibirsk
                3 artilleries moved from Kazakhstan to Novosibirsk

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Central Mongolia
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                    Japanese win, taking Aleutian Islands from Americans, taking Central Mongolia from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Novosibirsk
                    Japanese attack with 3 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Japanese attack with 12 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers
                    Russians defend with 2 aaGuns and 11 infantry
                    Japanese win, taking Buryatia from Russians with 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 aaGuns and 11 infantry

    Non Combat Move - Japanese
                12 fighters moved from Buryatia to Amur
                7 tactical_bombers moved from Buryatia to Amur
                1 bomber moved from Central Mongolia to Amur
                1 aaGun moved from Manchuria to Amur
                4 infantry moved from Japan to 6 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Java to 35 Sea Zone
                3 artilleries moved from French Indo China to Shan State
                5 mech_infantrys moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                3 artilleries moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 artilleries placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                Japanese collect 65 PUs (6 lost to blockades); end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • 19 18 17 16 15

    Hi there, do you continue this game?

    Cheers

    Juan


  • I’ll have to get it after work…I had only a finite time last night…and headed to work in 10 minutes.

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