@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Sikang
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
2 armour moved from Russia to Smolensk
2 armour moved from Smolensk to Belarus
1 bomber moved from Russia to Belarus
6 fighters and 2 tactical_bombers moved from Russia to Belarus
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Volgograd
4 mech_infantrys moved from Caucasus to Samara
3 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Turkmenistan
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 carrier and 2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from India to Burma
1 fighter moved from Persia to Russia
1 bomber moved from Russia to India
7 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 armour moved from Egypt to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Russia to BelarusCombat - British
Battle in Greece
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
British win, taking Greece from Italians, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Sikang
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Sikang from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
British attack with 2 armour, 1 bomber, 8 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries
Casualties for British: 2 armourNon Combat Move - British
1 bomber, 8 fighters and 2 tactical_bombers moved from Belarus to Russia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to Finland
1 bomber moved from Burma to India
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from Sikang to TurkmenistanPlace Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
3 infantry moved from Northern Italy to France
3 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,5,4,5,6,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Italians collect 1 PU (12 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from Guam to 38 Sea Zone
1 bomber moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Northern Territory to Western AustraliaPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Bryansk to Vologda
3 fighters moved from Bryansk to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 armour and 18 mech_infantrys moved from Rostov to Caucasus
7 armour moved from Bryansk to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Western Ukraine
33 mech_infantrys moved from Bryansk to Volgograd
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Volgograd
Germans attack with 33 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 32 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 artilleries
British defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 9 armour and 28 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 9 armour and 28 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
4 mech_infantrys moved from Bryansk to Volgograd
3 fighters moved from Smolensk to Romania
1 bomber moved from Vologda to Romania
1 aaGun moved from Novgorod to Baltic States
1 artillery moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Western Ukraine
25 artilleries moved from Bryansk to Western Ukraine
6 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3,6,1,1,2,1,1
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Turning off Edit Mode -
I hopew you do not mind - I clicked ‘done’ before I noted one more combat - I was sending pretty much everything into Bryansk from Moscow. If that is a problem, I can undo it - but I will roll for your defense. Sorry about that - I honestly meant to go ‘all in’ there.
:roll 1:
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:roll:
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drat - trying to figoure out how to roll - I’ll just take a unit off :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to RostovCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 artillery
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Changing ownership of Bryansk from Germans to Russians
EDIT: Turning off Edit Mode
6 aaGuns, 4 armour, 17 artilleries, 56 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
drat - trying to figoure out how to roll - I’ll just take a unit off :)
No problem, I accept edits with no worries, in the end, you noticed a better strategy yourself, it is different when you make a mistake that you discover when the opponent moves, like when I lost Japans fleet with USA Bombers a couple of rounds ago, or my Calcutta army instead of retreating.
Cheers
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drat - trying to figoure out how to roll - I’ll just take a unit off :)
some people use forum dice but I do not know how that works
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Buryatia to Sakha
1 fighter moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 infantry moved from Evenkiyskiy to Yenisey
2 artilleries moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Malaya to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Sikang
Japanese attack with 2 artilleries and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sakha
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sakha to Manchuria
2 fighters moved from 20 Sea Zone to Yunnan
2 artilleries moved from Kwangsi to French Indo China
7 mech_infantrys moved from Kwangtung to French Indo China
4 carriers, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Burma to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to HunanPlace Units - Japanese
1 fighter placed in Japan
3 artilleries placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,3,6,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,3,3,5,4,4,4,5
Japanese collect 46 PUs (23 lost to blockades); end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
Assumed you would submerge as it was more logical. Happy to repeat.
Juan
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Nope - submerge away - Thanks for being a gentleman about that Russia move. I will look forward to future games with you!
MM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Guam to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
4 fighters moved from Northern Territory to 39 Sea Zone
1 mech_infantry moved from Finland to Karelia
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Eastern United States to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 35 Sea Zone to Java
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 fighter moved from Norway to Karelia
2 fighters moved from Norway to Vyborg
1 armour moved from Tsinghai to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese -
Need OOL for sz39
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I got 4 hits in R1, if that helps…
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Thx, Damage and kill 3 carriers, then 3 fighters, then damage and kill carrier.
Going to sleep,
Good luck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Guam to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
4 fighters moved from Northern Territory to 39 Sea Zone
1 mech_infantry moved from Finland to Karelia
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Eastern United States to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 35 Sea Zone to Java
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 fighter moved from Norway to Karelia
2 fighters moved from Norway to Vyborg
1 armour moved from Tsinghai to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from JapaneseCombat - Americans
Battle in Celebes
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 submarine
Americans win, taking Sumatra from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Karelia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Americans win, taking Karelia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Vyborg
Americans attack with 1 armour and 2 fighters
Germans defend with 1 artillery
Americans win, taking Vyborg from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 39 Sea Zone
Americans attack with 3 bombers and 5 fighters
Japanese defend with 4 carriers, 3 fighters, 1 infantry, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -38
Casualties for Japanese: 3 carriers
Casualties for Americans: 3 bombers and 5 fighters
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from 20 Sea Zone to 42 Sea Zone
3 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Vyborg to Norway
1 fighter moved from Karelia to Norway
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
1 destroyer placed in 1 Sea Zone
1 fighter and 2 infantry placed in Norway
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total





