i am away for the weekend, so maybe sunday night
14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 2 damage on 2 factory_majors; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
2 bombers moved from Manchuria to 46 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to 46 Sea Zone
2 bombers moved from Japan to 46 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
1 armour, 1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 transports moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Suiyuyan to Chahar
1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to ChaharCombat - Japanese
Battle in Korea
Japanese attack with 6 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -84
Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 artilleries and 1 mech_infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total -
99%….unfucking believable…I was supposed to have 13 units left over…That should have crippled the efforts in the Pac…
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99%….unfucking believable…I was supposed to have 13 units left over…That should have crippled the efforts in the Pac…
I just replayed it for my own mortifying pissed off shit….I rolled slightly better than average…I don’t even know what to say…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 mech_infantrys moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 battleship moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 mech_infantrys moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 battleship moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Eire
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Paulau Island, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Paulau Island
Americans roll dice for 1 artillery in Paulau Island, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Paulau Island
Japanese win, taking Eire from Germans with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Tobruk
1 carrier and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 transport
34 Sea Zone : 1 battleship, 1 destroyer and 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
54 Sea Zone : 2 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 3 mech_infantrys
Tobruk : 1 bomber
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Eire : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
91 Sea Zone : 2 destroyers, 3 submarines and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 60
Russians : 30 / 40
Japanese : 57 / 48
Americans : 55 / 80
Chinese : 2 / 5
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 4.286
Median : 5.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 28Null / Other
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 58 / 60
Russians : 30 / 40
Japanese : 56 / 48
Americans : 55 / 80
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 4.286
Median : 5.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 28Null / Other
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
2 fighters and 1 tactical_bomber moved from Morocco to Eire -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
2 fighters and 1 tactical_bomber moved from Morocco to EireCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern Italy to Tobruk
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Shan State to India
4 aaGuns, 3 artilleries and 14 infantry moved from Burma to Shan State
1 armour moved from India to Shan StatePlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 4 aaGuns, 1 armour, 4 artilleries and 16 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
41 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Morocco : 1 fighter, 2 infantry and 1 tactical_bomber
Tobruk : 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Ethiopia : 1 flag
86 Sea Zone : 2 infantry
93 Sea Zone : 1 flag, 1 submarine
Eire : 2 fighters and 1 tactical_bomber
Eastern Persia : 1 flag, 1 mech_infantry
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 58 / 60
Russians : 30 / 40
Japanese : 54 / 48
Americans : 55 / 80
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 4.034
Median : 5.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 29Null / Other
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
Ouch on the dice. I lost one game in in the XDAP tournament because a Japanese AA gun hit 3 times out of 7 ruining my invasion of Japan.
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Ouch on the dice. I lost one game in in the XDAP tournament because a Japanese AA gun hit 3 times out of 7 ruining my invasion of Japan.Â
That’s a really bad attempt to make me feel better… :-P
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My heart can’t be in this one…I’m too pissed off and I know without Japan, Germany can’t hold off Russia and the US. It’s a shame because I wanted to try to hold against the US, but this just isn’t going to be fun anymore.
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We can start another game with same starting bid if you like, you with Axis and me with Allies +9.





