@Booper Figured that was the case, sounds good
14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 infantry moved from Evenkiyskiy to Timguska
1 artillery and 1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Bryansk to Russia
6 aaGuns, 16 artilleries, 46 infantry and 3 mech_infantrys moved from Smolensk to Russia
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Rostov to Russia
1 cruiser moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 49 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Shensi to Chahar
3 artilleries moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Manchuria to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
15 artilleries and 18 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to French Indo ChinaCombat - Japanese
Battle in Chahar
Japanese attack with 6 mech_infantrys
Russians defend with 1 artillery
Japanese win, taking Chahar from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 1 carrier
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier
Battle in 49 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 destroyers moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 submarines placed in 20 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Japanese collect 59 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 49 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Shensi to Chahar
3 artilleries moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Manchuria to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
15 artilleries and 18 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to French Indo ChinaCombat - Japanese
Battle in Chahar
Japanese attack with 6 mech_infantrys
Russians defend with 1 artillery
Japanese win, taking Chahar from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 1 carrier
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier
Battle in 49 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 destroyers moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 submarines placed in 20 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Japanese collect 59 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 1 bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 submarines moved from 1 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Tobruk
2 fighters moved from Smolensk to Russia
3 infantry and 1 mech_infantry moved from Norway to Finland
1 bomber moved from Smolensk to Iraq
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from Hawaiian Islands to New South Wales
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Egypt to 39 Sea Zone
1 bomber moved from 39 Sea Zone to Ceylon
1 destroyer moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Alaska
1 fighter placed in Norway
1 submarine placed in 112 Sea Zone
1 cruiser and 3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 mech_infantry moved from Ukraine to Romania
British take Romania from Germans
1 armour, 12 artilleries, 19 infantry and 6 mech_infantrys moved from Persia to Eastern Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Finland to Karelia
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Smolensk to Caucasus
1 tactical_bomber moved from Persia to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
2 armour moved from Smolensk to Russia
2 mech_infantrys moved from Tambov to Caucasus
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Libya to Tobruk
3 fighters moved from Norway to Finland
3 bombers moved from Norway to Russia
1 bomber moved from United Kingdom to GibraltarCombat - British
Non Combat Move - British
3 aaGuns moved from Persia to Eastern Persia
6 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Norway to Finland
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Finland
4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alberta Saskatchewan Manitoba to AlaskaPlace Units - British
2 transports placed in 81 Sea Zone
2 artilleries and 1 mech_infantry placed in Iraq
3 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from France to Southern France
8 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
5 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Denmark to Western GermanyPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,3,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to New South Wales
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Romania
2 fighters moved from Eastern Poland to Bryansk
2 fighters moved from Belarus to Smolensk
2 fighters moved from Belarus to Western Ukraine
1 bomber moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Western Ukraine
2 armour moved from Poland to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Romania from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
2 fighters moved from Western Ukraine to Belarus
8 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
2 armour moved from Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Belarus to Archangel
6 mech_infantrys moved from Germany to Eastern Poland
12 mech_infantrys moved from Western Germany to Poland
14 mech_infantrys moved from Denmark to Western Germany
3 artilleries moved from Western Germany to France
1 bomber moved from Belarus to Poland
4 mech_infantrys moved from Belarus to Novgorod
3 mech_infantrys moved from Belarus to ArchangelPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,2,5,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Suiyuyan
1 armour moved from Novosibirsk to SuiyuyanCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Russia
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - Russians
2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from 43 Sea Zone to Borneo
8 fighters moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
1 bomber moved from Szechwan to Suiyuyan
3 artilleries moved from Sikang to Shensi
3 mech_infantrys moved from Manchuria to Siberia
3 mech_infantrys moved from Ulaanbaatar to Siberia
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
4 mech_infantrys moved from Sikang to Yunnan
5 mech_infantrys moved from Chahar to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 3 artilleries and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese win, taking Borneo from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 46 Sea Zone
Japanese attack with 8 fighters
ANZAC defend with 1 destroyer
Japanese win with 8 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 46 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
5 fighters moved from 46 Sea Zone to 35 Sea Zone
4 carriers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
6 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
15 artilleries and 18 mech_infantrys moved from West India to India
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Suiyuyan to Buryatia
1 bomber moved from Buryatia to AmurPlace Units - Japanese
3 infantry placed in India
3 submarines placed in 20 Sea Zone
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,2
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Forgot to post and had to repeat everithing. That´s why I eliminated one Japan fighter with Edit, as you did not hit the second time, but you did hit the first time I fought against it.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Tobruk to Egypt
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Ceylon to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Caroline Islands
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 2 infantry
Japanese defend with 1 bomber
Americans win, taking Caroline Islands from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
1 battleship, 2 carriers, 6 destroyers, 4 fighters and 15 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from New South Wales to Queensland
1 fighter moved from Russia to Norway
1 fighter moved from Norway to United Kingdom
1 bomber moved from Iraq to CeylonPlace Units - Americans
1 infantry placed in Alaska
1 submarine and 1 transport placed in 1 Sea Zone
1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 112 Sea Zone
2 infantry placed in Norway
2 fighters and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 2 infantry
EDIT: Removing units owned by Americans from Finland: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 armour, 12 artilleries, 19 infantry and 14 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
6 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Caucasus to Eastern Persia
3 bombers moved from Russia to Eastern Persia
2 mech_infantrys moved from Caucasus to Tambov
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from 98 Sea Zone to Iraq
4 fighters moved from Finland to Russia
2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Rostov
1 fighter moved from Finland to Russia
1 fighter moved from Finland to Smolensk
1 fighter moved from Smolensk to RussiaCombat - British
Non Combat Move - British
3 aaGuns moved from Eastern Persia to West India
2 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Iraq
British undo move 1.
1 factory_minor placed in Persia
2 submarines placed in 81 Sea Zone
1 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
British undo move 3.
1 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Southern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Denmark
2 artilleries moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Western Germany
9 infantry moved from Northern Italy to France
4 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
8 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Western Germany to DenmarkPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,3,1,4,5
Italians collect 4 PUs (9 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 artillery moved from 62 Sea Zone to New South Wales
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Poland to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 fighters moved from Belarus to Tambov
2 fighters moved from Belarus to Rostov
7 armour, 27 artilleries, 2 infantry and 17 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Romania to Ukraine
Germans take Bessarabia from RussiansCombat - Germans
Battle in Tambov
Germans attack with 4 fighters
British defend with 2 mech_infantrys
Germans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for British: 2 mech_infantrys
Battle in Bryansk
Germans attack with 7 armour, 27 artilleries, 2 infantry and 17 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Bryansk from Russians with 7 armour, 27 artilleries, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 fighters
British defend with 1 artillery
Germans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 artilleryNon Combat Move - Germans
2 fighters moved from Tambov to Belarus
1 fighter moved from Rostov to Belarus
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
12 mech_infantrys moved from Archangel to Bryansk
1 aaGun moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Archangel to Belarus
12 mech_infantrys moved from Poland to Belarus
1 bomber moved from Normandy Bordeaux to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
5 mech_infantrys placed in Germany
3 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,6,4,5,3,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 mech_infantrys
EDIT: Adding units owned by Germans to France: 3 artilleries
EDIT: Turning off Edit Mode





