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14L G40 PGMatt (axis) vs Cpt. Walker (allies +12) game 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 5 infantry moved from Anhwe to Shantung
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 :  0/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Sikang
                2 artilleries and 1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                3 infantry placed in Manchuria
                2 infantry placed in Shensi
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 2 artilleries and 3 infantry
        Kiangsu : 1 infantry
        Manchuria : 5 infantry
        Shensi : 2 artilleries, 1 fighter and 2 infantry
        Kansu : 3 infantry
        Tsinghai : 3 infantry
        Sikang : 9 infantry
        Anhwe : 4 artilleries and 2 infantry
        Kwangtung : 6 infantry

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 2 / 0
        Japanese : 25 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Trans-Jordan to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
                1 tactical_bomber moved from India to Kazakhstan
                1 infantry moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Germans
                2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
                2 mech_infantrys moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 infantry and 6 mech_infantrys
                        British roll dice for 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 :  5/12 hits
                        Germans roll dice for 2 infantry and 6 mech_infantrys in Kazakhstan, round 2 :  4/8 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans , 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Kazakhstan
                        British roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 :  3/8 hits
                        Germans roll dice for 3 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry and 6 mech_infantrys
                    Casualties for British: 2 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
                1 fighter moved from Kazakhstan to Sikang
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 armour moved from Eastern Persia to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to West India

    Place Units - British
                3 armour placed in Persia
                1 fighter and 2 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 mech_infantry
        Sikang : 2 fighters and 1 tactical_bomber
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 harbour and 2 infantry
        Kwangtung : 1 harbour
        Yenisey : 1 flag
        Kazakhstan : 1 flag, 2 artilleries
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag, 2 infantry
        Dzavhan : 1 flag
        39 Sea Zone : 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 airfield and 2 infantry
        Gibraltar : 1 airfield, 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Algeria : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        119 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 armour, 5 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 armour
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 8 infantry
        Persia : 1 flag, 1 aaGun, 8 armour, 7 artilleries, 1 factory_minor, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 battleship and 1 destroyer

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 25 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 20
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 airfield placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns, 1 airfield and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 25 / 28
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from 33 Sea Zone to Philippines
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 artillery, 4 fighters and 3 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Philippines, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 :  3/4 hits
                        3 infantry owned by the ANZAC , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 43 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 artillery
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 destroyers and 1 submarine
        35 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 transports
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 33 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!

  • 16

    @captain:

    The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!

    Been trying to play this turn all day!  Not going to get to it now until this evening.

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    Your Germans are reluctant to move because they know they are going to DIE!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 10 artilleries, 7 mech_infantrys and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries, 15 infantry and 5 mech_infantrys moved from Southern France to Spain
                17 mech_infantrys moved from Northern Italy to Spain
                3 armour moved from France to Spain
                12 infantry moved from Norway to Sweden
                6 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Sweden
                6 armour, 7 artilleries and 14 mech_infantrys moved from Caucasus to Turkey
                3 armour moved from Russia to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Bryansk to Samara

    Combat - Germans
                Battle in Spain
                    Germans attack with 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys in Spain, round 2 :  11/45 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 6 armour, 7 artilleries and 14 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 6 armour, 7 artilleries and 14 mech_infantrys in Turkey, round 2 :  6/27 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        4 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 3 :  5/23 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 6 armour, 7 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour and 3 infantry
                    British defend with 2 artilleries
                        Germans roll dice for 3 armour and 3 infantry in Kazakhstan, round 2 :  3/6 hits
                        British roll dice for 2 artilleries in Kazakhstan, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 3 armour and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries
                Battle in Sweden
                    Germans attack with 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers in Sweden, round 2 :  9/21 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 6 bombers, 1 fighter, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                6 bombers, 1 fighter and 2 tactical_bombers moved from Sweden to Western Germany
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Caucasus to Turkey
                3 mech_infantrys moved from Ukraine to Volgograd
                3 infantry moved from Rostov to Volgograd
                3 fighters moved from Caucasus to Northern Italy
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                10 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                10 artilleries placed in Western Germany
                4 transports placed in 113 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 77 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 3 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 tactical_bombers
        Romania : 1 infantry
        Germany : 1 factory_major
        Holland Belgium : 10 infantry
        Northern Italy : 3 fighters and 8 infantry
        Southern Italy : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 3 mech_infantrys
        113 Sea Zone : 1 battleship, 1 destroyer and 6 transports
        Turkey : 1 flag, 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
        Bulgaria : 1 flag, 1 infantry
        Sweden : 1 flag, 10 infantry
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians

    Non Combat Move - Russians
                1 fighter moved from Northwest Persia to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 3 fighters
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 28
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 2026 23 21 20 19 17 16 15 13

    Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.

  • 16

    @captain:

    Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.

    That’s cool.  I felt I was at the point of if I do nothing I’ll be in for a long slow death.  If nothing else, this will bring the game to a conclusion.

  • 2026 23 21 20 19 17 16 15 13

    I considered attacking the neutrals…but the US would have lost too many ground units.
    I’ve got a plan for the allies, so we’re probably going to see some big battles. I hope the dice are with me!
    I’ll start my attacks after you do Japan…they’re still a huge thorn in the allies side. I haven’t quite figured out what to do with them since their navy is still strong as hell.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 bombers moved from Timguska to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 2 bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers in Novosibirsk, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Novosibirsk
                    Japanese win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Novosibirsk to Amur
                4 infantry moved from Korea to Amur
                2 fighters moved from Japan to Korea

    Place Units - Japanese
                2 fighters placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                Japanese collect 22 PUs (1 lost to blockades); end with 24 PUs total

    Territory Summary for Japanese :

    Korea : 1 airfield, 3 fighters and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 bombers and 4 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        Olgiy : 1 flag
        6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Nenetsia : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 62 / 80
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Northwest Persia to Turkey
                1 armour and 1 mech_infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Iraq to Turkey
                1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
                3 bombers and 1 fighter moved from Trans-Jordan to Turkey
                2 fighters moved from 98 Sea Zone to Turkey
                1 armour moved from Trans-Jordan to Turkey
                2 fighters moved from Trans-Jordan to Turkey

    Combat - Americans
                Battle in Turkey
                    Americans attack with 2 armour, 1 artillery, 3 bombers, 5 fighters, 11 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
                        AA fire in Turkey :  0/3 hits
                        Americans roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 11 infantry and 1 mech_infantry in Turkey, round 2 :  8/23 hits
                        Germans roll dice for 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 2 :  6/23 hits
                        1 aaGun owned by the Germans , 6 infantry owned by the Americans and 7 mech_infantrys owned by the Germans lost in Turkey
                        Americans roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 5 infantry and 1 mech_infantry in Turkey, round 3 :  7/17 hits
                        Germans roll dice for 6 armour, 7 artilleries and 3 mech_infantrys in Turkey, round 3 :  7/16 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 5 infantry owned by the Americans , 4 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Turkey
                        Americans roll dice for 2 armour, 3 bombers and 5 fighters in Turkey, round 4 :  6/10 hits
                        Germans roll dice for 6 armour and 3 artilleries in Turkey, round 4 :  4/9 hits
                        2 fighters owned by the Americans , 3 armour owned by the Germans , 2 armour owned by the Americans and 3 artilleries owned by the Germans lost in Turkey
                    Germans win with 3 armour remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 aaGun, 3 armour, 7 artilleries and 10 mech_infantrys
                    Casualties for Americans: 2 armour, 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry
                    3 fighters owned by the Americans and 3 bombers owned by the Americans retreated

    Non Combat Move - Americans
                3 fighters moved from Turkey to Trans-Jordan
                3 bombers moved from Turkey to Morocco
                3 fighters moved from Gibraltar to Algeria
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 carrier, 4 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                4 infantry moved from Eastern United States to Quebec
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Argentina
                      Americans take Argentina from Neutral_True
                1 infantry moved from Trans-Jordan to Saudi Arabia
                      Americans take Saudi Arabia from Neutral_True
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Central United States to Central America
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 destroyer moved from 23 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 destroyers and 1 transport placed in 101 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 airfield placed in Algeria
                1 harbour placed in Morocco

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Borneo : 1 artillery and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield and 2 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        1 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Central America : 1 mech_infantry
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Quebec : 4 infantry
        Trans-Jordan : 1 aaGun and 3 fighters
        Scotland : 1 infantry
        United Kingdom : 2 artilleries, 7 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 3 fighters, 1 harbour and 4 infantry
        Algeria : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 5 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        112 Sea Zone : 1 destroyer
        Saudi Arabia : 1 flag, 3 infantry
        106 Sea Zone : 2 transports
        93 Sea Zone : 1 flag, 1 submarine
        85 Sea Zone : 1 transport
        Argentina : 1 flag, 5 infantry
        99 Sea Zone : 1 destroyer and 2 transports
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports
        101 Sea Zone : 2 destroyers and 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 aaGun
        Persia : 1 artillery
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 carriers, 6 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                4 artilleries and 2 infantry moved from Anhwe to Jehol
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi
                2 infantry placed in Kiangsi
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 2 artilleries and 3 infantry
        Kiangsu : 1 infantry
        Kiangsi : 2 infantry
        Jehol : 4 artilleries and 2 infantry
        Manchuria : 1 artillery and 7 infantry
        Shensi : 3 artilleries, 1 fighter and 3 infantry
        Kansu : 4 infantry
        Tsinghai : 4 infantry
        Sikang : 9 infantry
        Kwangtung : 6 infantry

    Production/PUs Summary :

    Germans : 77 / 102
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 32 / 38
        UK_Pacific : 24 / 29
        Italians : 10 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 3 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 armour, 5 infantry and 1 mech_infantry moved from Iraq to Turkey
                4 infantry moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                1 armour and 1 mech_infantry moved from Persia to Turkey
                1 armour moved from Eastern Persia to Kazakhstan
                3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
                2 armour moved from Persia to Turkey

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 5 fighters and 2 tactical_bombers
                    Germans defend with 3 armour and 1 infantry
                        British roll dice for 1 armour, 5 fighters and 2 tactical_bombers in Kazakhstan, round 2 :  1/8 hits
                        Germans roll dice for 3 armour and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        1 armour owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Kazakhstan
                        British roll dice for 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 :  4/6 hits
                        Germans roll dice for 3 armour in Kazakhstan, round 3 :  2/3 hits
                        3 armour owned by the Germans and 2 fighters owned by the British lost in Kazakhstan
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 armour and 1 infantry
                    Casualties for British: 1 armour and 3 fighters
                Battle in Turkey
                    British attack with 4 armour, 5 infantry and 2 mech_infantrys
                    Germans defend with 3 armour
                        British roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Turkey, round 2 :  5/11 hits
                        Germans roll dice for 3 armour in Turkey, round 2 :  0/3 hits
                        3 armour owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 4 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 armour
                Battle in Greece

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Neutral_True
                2 artilleries moved from Persia to Northwest Persia
                2 artilleries moved from Persia to Eastern Persia
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                6 infantry moved from Persia to Northwest Persia
                2 artilleries moved from Persia to Northwest Persia
                1 artillery moved from Persia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 battleship moved from 98 Sea Zone to 76 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 infantry
                EDIT: Changing ownership of Mozambique from Neutral_True to British
                EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry
                EDIT: Adding units owned by British to Mozambique: 3 infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 71 Sea Zone
                1 mech_infantry placed in Union of South Africa
                3 armour placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 armour
        Sikang : 1 mech_infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 harbour and 2 infantry
        Kwangtung : 1 harbour
        Yenisey : 1 flag
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag, 2 infantry
        Dzavhan : 1 flag
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 airfield and 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Algeria : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag
        Caucasus : 1 flag, 4 infantry
        119 Sea Zone : 1 flag
        Afghanistan : 1 flag, 5 infantry
        80 Sea Zone : 1 transport
        Turkey : 1 flag, 4 armour, 5 infantry and 2 mech_infantrys
        76 Sea Zone : 1 battleship
        Mozambique : 1 flag, 3 infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 transport
        92 Sea Zone : 1 artillery
        Eastern Persia : 1 flag, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 4 artilleries and 10 infantry
        Persia : 1 flag, 1 aaGun, 5 armour, 1 factory_minor, 2 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 73 / 102
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 39 / 44
        UK_Pacific : 24 / 29
        Italians : 8 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 2026 23 21 20 19 17 16 15 13

    Hey Matt,
    I forgot to move one more US transport from 91 to 92…can you move that for me?

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from 95 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
                    Americans defend with 1 submarine
                        Italians roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 99 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 transport; Americans defend with 1 destroyer and 2 transports
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 99 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 99 Sea Zone
                        Italians roll dice for 2 fighters in 99 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 99 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
                        1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for British: 1 transport
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Greece
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Greece to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to 97 Sea Zone
                EDIT: 1 transport moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Italians
                4 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Greece : 1 flag, 1 artillery and 1 infantry
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 73 / 102
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 24 / 29
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 16

    @captain:

    Hey Matt,
    I forgot to move one more US transport from 91 to 92…can you move that for me?

    OK, did it.  I missed the unified counter attack on Turkey.  I don’t think that boads well!

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