14L G40 wheatbeer (Axis) vs Infrastructure (Allies +15)

  • '17

    Germans greatly overperformed in London.

    If you want to use a low luck reroll, let me know … German OOL and NCM may differ though.


  • yes i want to use my low luck.  do you want to roll it, im staying with max defense.

  • '17

    London round 1

    aa fire
    14 = 2r2

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    bombardment

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '17

    Germany loses 2 fighters to aa fire
    British lose 1 aa gun to bombardment

    round 1 continued

    A 10 inf, 4 mech, 4 art, 9 fig, 6 tact, 3 strat
    10@1 8@2 9@3 9@4 = 10+16+27+36 = 89 = 14r5

    DiceRolls: 1@5; Total Hits: 01@5: (6)

    D 6 aa, 12 strat, 16 inf, 1 mech, 1 fig
    12@1 17@2 1@4 = 12+34+4 = 50 = 8r2

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '15 '14

    @wheatbeer:

    London round 1

    aa fire
    14 = 2r2

    Sorry to interrupt, but I just accidently was following this game: Aren’t there 20 air involved and thus 3r2 AA fire?

  • '17

    arrg, sorry about that

  • '17

    will redo the whole thing since I’m stupid

    aa = 20 = 3r2

    DiceInput ErrorThere was an error in your dice throw: "/>aaa 1@4:

  • '17

    aa = 20 = 3r2

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    bombardment

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '17

    Germany loses 3 fighters
    UK takes no casualty from bombardment

    round 1 continued

    A 10 inf, 4 mech, 4 art, 8 fig, 6 tact, 3 strat
    10@1 8@2 8@3 9@4 = 10+16+24+36 = 86 = 14r2

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    D 7 aa, 12 strat, 16 inf, 1 mech, 1 fig
    12@1 17@2 1@4 = 12+34+4 = 50 = 8r2

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    Germany loses 8 infantry
    Allies lose 7 aa, 7 strat

    round 2

    A 2 inf, 4 mech, 4 art, 8 fig, 6 tact, 3 strat
    2@1 8@2 8@3 9@4 = 2+16+24+36 = 78 = 13r0

    no remainder to roll

    D 5 strat, 16 inf, 1 mech, 1 fig
    5@1 17@2 1@4 = 5+34+4 = 43 = 7r1

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '17

    Germany loses 2 infantry, 4 mech, 1 art
    Allies lose 5 strat, 8 inf

    round 3

    A 3 art, 8 fig, 6 tact, 3 strat
    3@2 8@3 9@4 = 6+24+36 = 66 = 11r0

    no remainder to roll

    D 8 inf, 1 mech, 1 fig
    9@2 1@4 = 18+4 = 22 = 3r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '17

    Germany loses 2 art, 1 fig
    Allies cleared

    Germany captures London with 1 art, 7 fig, 6 tact, 3 strat remaining

  • '17

    Thanks for catching that JDOW

    Will adjust the map


  • id like to think i would have caught it! :wink:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                4 artilleries moved from Western Germany to 113 Sea Zone
                4 mech_infantrys moved from Western Germany to 113 Sea Zone
                1 infantry moved from Norway to 113 Sea Zone
                4 artilleries, 10 infantry, 4 mech_infantrys and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                4 artilleries, 10 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 bombers, 11 fighters and 6 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 4 artilleries, 3 bombers, 11 fighters, 10 infantry, 4 mech_infantrys and 6 tactical_bombers
                    French defend with 2 infantry; British defend with 7 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 12 bombers and 1 fighter
                        AA fire in United Kingdom :  3/20 hits
                        3 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 4 artilleries, 3 bombers, 8 fighters, 10 infantry, 4 mech_infantrys and 6 tactical_bombers in United Kingdom, round 2 :  14/35 hits
                        British roll dice for 7 aaGuns, 12 bombers, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 :  6/30 hits
                        6 infantry owned by the Germans , 7 bombers owned by the Americans and 7 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 artilleries, 3 bombers, 8 fighters, 4 infantry, 4 mech_infantrys and 6 tactical_bombers in United Kingdom, round 3 :  14/29 hits
                        British roll dice for 5 bombers, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/23 hits
                        7 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the Germans and 5 bombers owned by the Americans lost in United Kingdom
                        Germans roll dice for 4 artilleries, 3 bombers, 8 fighters, 2 infantry, 4 mech_infantrys and 6 tactical_bombers in United Kingdom, round 4 :  10/27 hits
                        British roll dice for 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/9 hits
                        7 infantry owned by the British , 1 fighter owned by the Americans , 1 tactical_bomber owned by the Germans , 1 mech_infantry owned by the British and 2 fighters owned by the Germans lost in United Kingdom
                    Germans captures 37PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 artilleries, 3 bombers, 6 fighters, 2 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 156
                    Casualties for Germans: 5 fighters, 8 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 7 aaGuns, 14 infantry and 1 mech_infantry
                    Casualties for Americans: 12 bombers and 1 fighter
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Volgograd
                7 armour, 3 artilleries and 12 mech_infantrys moved from Caucasus to Volgograd
                1 aaGun moved from Tambov to Volgograd
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                3 bombers moved from United Kingdom to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Western Germany
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                1 airfield placed in Normandy Bordeaux
                1 aaGun and 2 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Western Germany
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,6,1,1,5,5
                Germans collect 71 PUs (3 lost to blockades); end with 108 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 113 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 133 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 3 artilleries, 2 infantry and 4 mech_infantrys
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 mech_infantry
                EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
                EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 74 / 133
        Russians : 9 / 0
        Japanese : 12 / 15
        Americans : 58 / 83
        Chinese : 22 / 28
        British : 29 / 0
        UK_Pacific : 17 / 22
        Italians : 14 / 26
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Had to remove 9 land units but add back 2 planes. Germans have a total of 8 fighters now (7 from London and 1 from SZ110).

  • '17

    reposted map with edits is on the previous page


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Jehol to Chahar

    Turn Complete - Russians

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
                2 bombers moved from Western Germany to 91 Sea Zone

    Combat - Japanese
                Battle in 91 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 battleship; Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 battleship owned by the British lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 transport
                Battle in Kansu
                    Japanese attack with 5 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber in Kansu, round 2 :  5/21 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 5 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Suiyuyan to Novosibirsk
                4 fighters and 1 tactical_bomber moved from Kansu to Volgograd
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,2,6,1,3,4
                Japanese collect 6 PUs (7 lost to blockades); end with 11 PUs total

    Production/PUs Summary :

    Germans : 74 / 133
        Russians : 9 / 0
        Japanese : 13 / 11
        Americans : 58 / 83
        Chinese : 21 / 28
        British : 29 / 0
        UK_Pacific : 17 / 22
        Italians : 14 / 26
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • i had one more combat i forgot I hope you dont mind if i roll it here.

    SZ80; 1dest, 5ftr, 1tact vs 1sub.
    attackDiceRolls: 1@2, 5@3, 1@4; Total Hits: 41@2,: (4)5@3,: (2, 1, 3, 5, 5)1@4: (4)
    defenseDiceRolls: 1@1; Total Hits: 11@1: (1)

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