@discalced no scramble, thanks
13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)
-
But Japan controlled SF is definitely “interesting”, so is our game. Unique for sure!:)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 113 Sea Zone to Southern France
1 tactical_bomber moved from Trans-Jordan to 92 Sea Zone
1 fighter moved from Trans-Jordan to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 113 Sea Zone to Southern France
3 bombers, 3 fighters and 4 tactical_bombers moved from Urals to Russia
3 bombers moved from Russia to Novgorod
3 fighters and 4 tactical_bombers moved from Russia to BelarusCombat - Japanese
Battle in 92 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Southern France
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 2 carriers, 1 submarine and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 113 Sea Zone to Scotland
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from Trans-Jordan to Western Germany
1 fighter moved from Trans-Jordan to Western GermanyPlace Units - Japanese
1 airfield and 3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 97 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 93 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
COMMENT: japanese ftrs on one german accTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,6,6,4,4,1,3,5,6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Japanese collect 10 PUs (5 lost to blockades); end with 11 PUs total -
20 damage to IC, 1 damage to AB and the planes off the board reflected in this map.
-
Combat Move - Japanese
3 bombers, 3 fighters and 4 tactical_bombers moved from Urals to Russia
3 bombers moved from Russia to Novgorod
3 fighters and 4 tactical_bombers moved from Russia to BelarusHow can the highlighted be part of the combat move?
i flew them on to their landing spots so the dice would not have to be rolled.
-
so, my new years attack succeeds in catching the allies off guard. a long and difficult road ahead for the axis, but this gives some hope!
-
hmmm maybe an edit of aircraft landing location coming!
-
NP. Please make a note about on which carriers any japanese air in sz113 is.
-
yes indeed, here is the edit. gotta go super aggressive!
i did note in the comment that the jap ftrs are on 1 german acc.
-
oh and there is a ftr, tac on the german acc in 93 - forgot to note that.
-
all the jap air from trj, z113 and moscow could all reach
w ukr so don’t worry about what/who can reach. -
this is gonna get real interesting. especially if my japanese airforce continues their recent heroics.
-
Test summary from TripleA, engine version: 1.7.0.3, time: 14:51:22
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to HainanCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 1 submarine and 3 transports; Germans defend with 1 transport
1 submarine owned by the Americans Submerged
Battle in Hainan
Battle in Trans-Jordan
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans winJapanese win, taking 19 Sea Zone from Japanese with 2 carriers, 1 submarine and 4 transports remaining, taking Hainan from Japanese, taking Trans-Jordan from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
9 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
2 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 carriers, 5 destroyers, 7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
9 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 19 Sea Zone to Szechwan
1 tactical_bomber moved from 19 Sea Zone to Szechwan
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Russia to Northwest PersiaPlace Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 fighters and 8 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 artillery and 7 infantry moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 bomber moved from Northwest Persia to VologdaCombat - British
Battle in Western Ukraine
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 armour, 9 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
2 aaGuns and 5 infantry moved from Persia to Iraq
1 mech_infantry moved from Volgograd to Russia
2 fighters moved from Western Ukraine to Russia
1 bomber moved from Vologda to Russia
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
4 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode -
Notes:
1. I assumed no scramble in sz81 during the US invation in Trans Jordan for obv reasons.
2. I edited the US sub back from sz81 and moved it to sz71. It was rather illegal in general to move it in the combat phase as it could not protect the SZ against a scramble, was a simple missclick.
3. I tested 3 different scenarios for that move and after tripleA crashed once in a “live” move before dice were rolled I accidently forgot to buy the UK arty for SA and bought Mech instead as in my first draft of the move. Again, there is no way this could be influenced by any dice. However you have the right to change it back to a Mech. Minor thing.
Sorry again for edits in the big block. But I am glad we are lenient here, otherwise such moves would kill me, the game is complicated enought:)Good night and sorry that one took quite long!
-
You didnt use the right map. I put a bunch of jap air in w ukr.
-
yes indeed, here is the edit. gotta go super aggressive!
i did note in the comment that the ��� ftrs are on 1 german acc.
#293





