dice slaughter continues
13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)
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Thanks! Intercept Siam?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
1 bomber moved from Persia to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from Szechwan to French Indo China
1 tactical_bomber moved from Burma to Siam
1 fighter moved from Burma to SiamCombat - British
Air Battle in Siam
British attacks with 2 units heading to Siam
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Siam
Bombing raid in Siam rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Siam causes 4 damage total.
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Italian Somaliland
British attack with 1 armour and 1 bomber
Germans defend with 1 bomber; Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 infantry moved from Ontario to Eastern United States
1 armour moved from Alberta Saskatchewan Manitoba to Central United States
1 fighter moved from United Kingdom to 101 Sea Zone
1 fighter moved from United Kingdom to 101 Sea Zone
1 fighter moved from Siam to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Persia to Eastern Persia
1 bomber moved from Italian Somaliland to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 aaGuns moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 infantry and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,4,2,4,2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Italians
Battle in 89 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
2 aaGuns, 2 armour and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from Algeria to MoroccoPlace Units - Italians
1 infantry placed in Northern Italy
1 carrier and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
now the fair response would be for me to lose nothing in z37 but i already know there is no way that will happen. my dice are epic bad right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
2 fighters moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 battleships, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Japanese win with 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships
Casualties for ANZAC: 3 fighters
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
1 fighter moved from French West Africa to French Central AfricaTurn Complete - French
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I need to announce that I am traveling and busy from Thursday to Saturday. Also I have lots of things do to tomorrow. But I am confident to squeeze at least one move out tomorrow.
However I for sure won’t be able to post Friday/Saturday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 104 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
3 aaGuns, 2 artilleries and 19 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
1 aaGun, 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Tobruk to Western Germany
1 artillery and 2 infantry moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Tobruk to 91 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Trans-Jordan to Southern Italy
1 armour moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 armour moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to GreecePlace Units - Germans
1 carrier placed in 112 Sea Zone
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Korea to Manchuria
1 infantry moved from Timguska to Kansu
1 tactical_bomber moved from Russia to Kansu
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Russia to Northwest Persia
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Russia to Poland
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
6 mech_infantrys moved from Ukraine to Eastern Poland
5 mech_infantrys moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Volgograd to Rostov
5 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Kansu to Novosibirsk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Korea to Manchuria
1 mech_infantry moved from Volgograd to CaucasusPlace Units - Russians
3 artilleries placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
1 infantry and 3 mech_infantrys placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,4,6,6,5,4,2
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
One sec, forgot to move the Russian sub.
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It’s okay, leave it there.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 2 damage on 2 airfields; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from Siam to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Iraq to Shan State
1 fighter moved from 39 Sea Zone to Burma
2 fighters moved from 41 Sea Zone to Burma
3 tactical_bombers moved from Siam to Burma
2 tactical_bombers moved from Siam to 35 Sea Zone
2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Kweichow
3 artilleries and 7 infantry moved from Shensi to Kweichow
3 destroyers moved from 6 Sea Zone to 35 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 2 damage on 2 airfields; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from Siam to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Iraq to Shan State
1 fighter moved from 39 Sea Zone to Burma
2 fighters moved from 41 Sea Zone to Burma
3 tactical_bombers moved from Siam to Burma
2 tactical_bombers moved from Siam to 35 Sea Zone
2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Kweichow
3 artilleries and 7 infantry moved from Shensi to Kweichow
3 destroyers moved from 6 Sea Zone to 35 Sea Zone -
scramble in z35?
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yes please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 2 damage on 2 airfields; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from Siam to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Iraq to Shan State
1 fighter moved from 39 Sea Zone to Burma
2 fighters moved from 41 Sea Zone to Burma
3 tactical_bombers moved from Siam to Burma
2 tactical_bombers moved from Siam to 35 Sea Zone
2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Kweichow
3 artilleries and 7 infantry moved from Shensi to Kweichow
3 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 3 destroyers, 2 tactical_bombers and 3 transports
Americans defend with 1 fighter
Japanese win with 3 destroyers, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; Chinese defend with 1 airfield and 1 harbour
Japanese win, taking Kwangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 10 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Hunan to Kweichow
1 fighter moved from 39 Sea Zone to Persia
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
2 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to Caroline Islands
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Burma to Siam
2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 fighter moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from Burma to Kwangtung
1 tactical_bomber moved from Burma to Siam
1 fighter moved from 19 Sea Zone to KwangtungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 fighters and 4 infantry placed in Japan
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Now that your war dollars are rolling in I know japan will be in big trouble soon. The loss of 2 battleships will be almost impossible to compensate for.
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At least the fighter from Philippines saved you a Destroyer. It’s purpose was to create a quality loss during the invasion which it missed :-/
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yes, i agree. i couldn’t believe it when it missed!





