14L Whackamatt (Axis) vs. Trajan01 (Allies +12)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to French Indo China
                1 armour moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Anhwe

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,2,4,6,3,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
                Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total

  • '13

    Just wanted to you confirm you are sure about that.
    I don’t think you stand much of a chance in z6.

  • '20 '18 '17 '15

    I’m sure.  I’m so far behind now, i’ll need some good luck to turn things around.  Maybe the decimation of the US fleet around Japan would help.  :evil:

  • '13

    That’s what I thought - but prefer to check.
    You could still pull off a bit win in either the Sea of Japan, a mis-placed Russian stack or the Irish Sea. But not going your way.
    I’ll get the Allies up in a bit.

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 bombers, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Caroline Islands to 19 Sea Zone
                1 bomber moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 5 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

  • '13

    Kamikaze in z6?
    Also, an OOL if you have one. I’d presume hit CV, DD’s (saving 1 if I have subs left), CV, last DD, Tac, Ftr.

  • '20 '18 '17 '15

    Correct on the OOL, however, if you take your subs in the first round, then I will lose my last dd before my damaged carrier.

    Kamikazes:  1 each on 6 different destroyers.  Bonzai!!  :evil:  makes airplane diving noise

  • '13

    understood on the OOL.
    i’d do the same with the kamikaze’s, you can’t take em with you…

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 bombers, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Caroline Islands to 19 Sea Zone
                1 bomber moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 5 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kwangtung
                Battle in Kiangsu
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsu, round 2 :  0/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsu, round 3 :  2/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kiangsu, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 6 destroyers, 3 fighters, 4 submarines and 1 transport
                    Japanese defend with 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 carrier, 6 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  4/9 hits
                    Units damaged: 1 carrier owned by the Americans
                        3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 carrier, 6 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 :  2/9 hits
                        Japanese roll dice for 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  1/7 hits
                        1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 carrier, 5 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 4 :  3/8 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 :  1/4 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 4 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 5 :  4/7 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 4 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 58
                    Casualties for Japanese: 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 2 destroyers and 3 submarines
                Battle in Korea
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kiangsu: 1 bomber
                EDIT: Adding units owned by Americans to Kweichow: 1 bomber
                EDIT: Turning off Edit Mode
                2 carriers moved from 37 Sea Zone to 20 Sea Zone
                2 carriers moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Midway
                1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 aaGun and 2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                3 destroyers moved from 106 Sea Zone to 108 Sea Zone
                2 aaGuns and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 battleship and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Americans
                4 destroyers and 2 submarines placed in 101 Sea Zone
                2 bombers and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • '13

    4 of 6 on the kamikazes…
    For some reason it wouldn’t let me land the Bom in Kwe so I edited it. If this isn’t right for some reason let me know, but I don’t see why not, must be a TripleA issue.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Sikang to Shensi

    Place Units - Chinese
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kweichow to Anhwe
                3 fighters and 1 tactical_bomber moved from Sikang to Anhwe

    Combat - British
                Battle in Anhwe
                    British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                        British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 fighters moved from Sikang to Smolensk
                1 fighter moved from Bryansk to Smolensk
                3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
                3 armour and 1 mech_infantry moved from Sikang to Yunnan
                1 aaGun moved from Yunnan to Shan State
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 104 Sea Zone
                1 aaGun, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
                3 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun moved from 109 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                2 mech_infantrys moved from Caucasus to Bryansk
                1 aaGun and 1 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 submarine placed in 98 Sea Zone
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 26 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                4 infantry moved from Bulgaria to Romania

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                    Italians win, taking Ukraine from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,6,6,3,3
                Italians collect 9 PUs (9 lost to blockades); end with 35 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from New South Wales to 33 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 destroyers moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Rostov to Bryansk

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Rostov to Bryansk
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom

    Turn Complete - French

  • '20 '18 '17 '15

    I am going to concede this one.  Well played!  Japan is done, and with all of the Allied money (which is 100 ICs more than the Axis) going towards Germany, they don’t have a chance.

  • '13

    Thanks! Yes, I don’t really see a path for you on this one. Japan will be at zero income in a couple turns (even if taking Tokyo takes a few more), and then it’s a war of attrition. An interesting game - had that big 50/50 battle off of Hanoi gone against me, I probably would have resigned!

    A pleasure to play with you, I have a few other games lined up, but feel free to shoot me a note if you have a spot in your schedule.

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