@simon33 said in Karl7 (Allies+15) vs Simon33 (Axis) BM:
Is there a misclick in that edit, I don’t see the change.
I ask because I had already downloaded and rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to Suriname
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to Suriname
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from 88 Sea Zone to French Guiana
Combat - Italians
Battle in British Guiana
Battle in Suriname
Battle in French Guiana
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
Place Units - Italians
1 bomber, 1 infantry and 1 tactical_bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
British Guiana : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag
French Guiana : 1 flag, 2 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 2 bombers, 1 factory_major, 11 infantry and 1 tactical_bomber
Libya : 3 armour, 5 artilleries and 10 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
92 Sea Zone : 1 fighter and 1 tactical_bomber
Suriname : 1 flag, 2 artilleries and 2 infantry
110 Sea Zone : 1 fighter
88 Sea Zone : 5 transports
Production/PUs Summary :
Germans : 48 / 58
Russians : 36 / 48
Japanese : 15 / 36
Americans : 59 / 83
Chinese : 23 / 58
British : 32 / 30
UK_Pacific : 31 / 41
Italians : 13 / 18
ANZAC : 4 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Combat - French
French creates battle in territory 54 Sea Zone
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Belarus
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
10 armour, 20 artilleries, 59 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 tactical_bomber moved from France to United Kingdom
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Belarus
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
10 armour, 20 artilleries, 59 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 tactical_bomber moved from France to United Kingdom
1 infantry moved from Novgorod to Belarus
Intercept also we need to roll AA on the forum as I am attacking two targets. How do we use forum dice again?
No intercept.
the command is
: aaa x@y:
x means how many y you want to roll. in this case 3@4 would mean 3 bombers roll at 4.
My two tactical bombers are going for the Airfield, my three bombers are going for the Major IC.
AA vs 2 tactical bombers:
Rolls: 2@1; Total Hits: 02@1: (3, 4)
AA vs 3 bombers:
Rolls: 3@1; Total Hits: 03@1: (6, 4, 3)
So now for the damage.
2 tactical bombers vs 1 airfield:
Rolls: 2@6; Total Hits: 22@6: (5, 6)
3 bombers vs 1 major ic:
Rolls: 3@6; Total Hits: 33@6: (3, 4, 5)
And then its +2 to each die for each strategic bomber correct?
correct.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Belarus
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
10 armour, 20 artilleries, 59 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 tactical_bomber moved from France to United Kingdom
1 infantry moved from Novgorod to Belarus
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/5 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 8, airfield = 6
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 3 : 1/5 hits
Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 10 armour, 20 artilleries, 59 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 20 artilleries, 59 infantry and 12 mech_infantrys in Western Ukraine, round 2 : 30/101 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 armour, 20 artilleries, 58 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 18
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
2 fighters moved from Gibraltar to 88 Sea Zone
2 tactical_bombers moved from Gibraltar to France
4 aaGuns moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Karelia to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Yugoslavia
5 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Normandy Bordeaux
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Algeria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 3 tactical_bombers
Western Germany : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Romania : 1 armour, 1 artillery and 2 mech_infantrys
Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
Norway : 1 factory_minor
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 4 aaGuns, 10 armour, 20 artilleries, 58 infantry and 12 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Finland : 1 flag
88 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 54 / 62
Russians : 30 / 48
Japanese : 14 / 36
Americans : 59 / 83
Chinese : 23 / 58
British : 32 / 30
UK_Pacific : 31 / 41
Italians : 13 / 18
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 37 times
2 was rolled 19 times
3 was rolled 22 times
4 was rolled 36 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3,305
Median : 3,000
Variance : 2,562
Standard Deviation : 1,601
Total rolls : 154
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11
Germans Combat
1 was rolled 29 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 30 times
5 was rolled 13 times
6 was rolled 19 times
Average roll : 3,317
Median : 4,000
Variance : 2,156
Standard Deviation : 1,468
Total rolls : 123
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,889
Median : 4,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Russia to Novgorod
Combat - Russians
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 artillery and 5 infantry moved from Smolensk to Bryansk
3 artilleries and 5 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
21 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
1 armour and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 aaGuns; Remaining resources: 6 SuicideAttackTokens; 21 PUs;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 22 Sea Zone
Non Combat Move - Japanese
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines, 4 tactical_bombers and 3 transports moved from 85 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Brazil to Suriname
2 artilleries and 2 infantry moved from 88 Sea Zone to French Guiana
Place Units - Japanese
3 aaGuns placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,1,4,5,1,6,6,5
Japanese collect 6 PUs (8 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 24 infantry
Victoria : 1 flag
New South Wales : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 8 fighters, 1 harbour, 10 infantry and 6 tactical_bombers
South Australia : 1 flag
Johnston Island : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
French Guiana : 2 artilleries and 2 infantry
Brazil : 1 flag
Suriname : 1 artillery and 1 infantry
88 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 4 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 51 / 62
Russians : 33 / 47
Japanese : 14 / 32
Americans : 59 / 83
Chinese : 23 / 58
British : 32 / 30
UK_Pacific : 31 / 41
Italians : 13 / 18
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10
Null / Other
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from Tobruk to Libya
4 fighters moved from 98 Sea Zone to Libya
2 artilleries and 5 infantry moved from Tobruk to Libya
1 artillery and 2 infantry moved from Tobruk to Libya
1 artillery moved from Western Australia to South Australia
UK_Pacific take South Australia from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
3 artilleries and 3 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 battleship, 1 carrier, 4 cruisers, 2 destroyers and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 62 Sea Zone
2 bombers moved from Caroline Islands to New Zealand
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Dutch New Guinea to 62 Sea Zone
Combat - British
Battle in Victoria
Battle in New South Wales
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 6 tactical_bombers
Japanese win, taking Victoria from Japanese with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 6 infantry and 1 tactical_bomber
Casualties for British: 3 artilleries and 3 infantry
Battle in Libya
British attack with 3 artilleries, 8 fighters and 7 infantry
Italians defend with 3 armour, 5 artilleries and 10 infantry
retreated to Libya
Italians win with 3 armour and 3 artilleries remaining. Battle score for attacker is -5
Casualties for British: 3 artilleries, 1 fighter and 7 infantry
Casualties for Italians: 2 artilleries and 10 infantry
Non Combat Move - British
6 fighters moved from Libya to 98 Sea Zone
1 fighter moved from Libya to Tobruk
1 artillery and 5 infantry moved from Alexandria to Tobruk
1 artillery and 5 infantry moved from Egypt to Alexandria
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
4 transports moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 56 Sea Zone to 62 Sea Zone
Place Units - British
1 carrier and 2 transports placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,4
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
3 transports placed in 39 Sea Zone
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 4 infantry
Some Units in 39 Sea Zone change ownership: 3 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 88 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from French Guiana to 88 Sea Zone
2 artilleries and 2 infantry moved from Suriname to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
5 artilleries moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
2 aaGuns, 2 bombers, 11 infantry and 1 tactical_bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 93 Sea Zone
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,4,4
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
British Guiana : 1 flag
Malta : 1 flag
French Guiana : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 3 armour and 3 artilleries
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 11 infantry and 1 tactical_bomber
95 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
92 Sea Zone : 5 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 51 / 62
Russians : 33 / 47
Japanese : 12 / 32
Americans : 59 / 78
Chinese : 23 / 87
British : 32 / 28
UK_Pacific : 33 / 38
Italians : 13 / 12
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
you need to reroll the battle at new south wales. If I am correct I am allowed to scramble a single tactical bomber and that should have prevented the naval bombardment. Given the fact you didn’t ask it is well within my rights to ask for a reroll of that battle. Which would mean sacrificing a tactical bomber, but it would make the landing a lot harder.
Also I am not using the reroll I still have left, because I don’t have to use it for this.
I am referring to the second amphibious assault. The one done by the UK.
Oh yeah, you’re absolutely right. Sorry dude. Didn’t realize that you are able to scramble one of the tacs.
Let’s see, if your tac hits me:
Rolls: 1@3; Total Hits: 11@3: (1)
I should probably kill that tac:
Rolls: 3@2 6@3 2@4; Total Hits: 43@2: (2, 4, 5)6@3: (6, 5, 4, 5, 1, 4)2@4: (1, 1)
Now for the land battle:
Attacker:
Rolls: 6@2; Total Hits: 16@2: (1, 3, 4, 4, 4, 3)
Defender:
Rolls: 6@2 6@3 8@4; Total Hits: 126@2: (4, 6, 5, 1, 2, 6)6@3: (5, 1, 2, 1, 4, 6)8@4: (1, 5, 2, 4, 4, 1, 3, 2)