@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L JuanSpain (Allies + 9) vs MagicQ(Axis)
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Thx
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers and 2 tactical_bombers moved from Western Germany to Karelia
6 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers and 2 tactical_bombers moved from Western Germany to Karelia
6 infantry moved from Finland to KareliaCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia
Germans attack with 2 bombers, 6 infantry and 2 tactical_bombers
Russians defend with 4 artilleries and 4 infantry
3 infantry owned by the Germans retreated to Finland
Russians win with 1 artillery remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 artilleries and 7 infantry moved from Romania to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
7 artilleries and 3 infantry moved from Germany to Poland
1 armour and 5 mech_infantrys moved from Western Germany to Poland
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to Albania
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Southern Italy
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Karelia to Eastern Poland
2 tactical_bombers moved from Karelia to FinlandPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 aaGuns moved from Novgorod to Archangel
8 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
1 artillery moved from Karelia to Novgorod
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Persia
1 tactical_bomber moved from Novgorod to Rostov
2 fighters moved from Novgorod to Rostov
1 tactical_bomber moved from Rostov to Caucasus
2 fighters moved from Rostov to Caucasus
5 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskTurn Complete - Russians
Russians collect 38 PUs; end with 75 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 75 to 38
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 21 Sea Zone to 45 Sea Zone
1 cruiser moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 21 Sea Zone to 45 Sea Zone
1 cruiser moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Anhwe to Kweichow
2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 aaGuns and 8 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
3 fighters and 1 tactical_bomber moved from Manchuria to Kweichow
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Kweichow to Kwangsi
2 bombers moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to KweichowPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 5 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Brazil to French Guiana
1 armour moved from Brazil to French Guiana
2 mech_infantrys moved from Southeast Mexico to Central United States
1 infantry moved from Southeast Mexico to Central United StatesCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake IslandPlace Units - Americans
4 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Germans win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
3 fighters moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 battleship moved from 106 Sea Zone to 103 Sea Zone
1 battleship moved from 103 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6
British collect 23 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 72 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Adding units owned by British to Gibraltar: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Germans win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
3 fighters moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 battleship moved from 106 Sea Zone to 103 Sea Zone
1 battleship moved from 103 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6
British collect 23 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 72 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Adding units owned by British to Gibraltar: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Kenya: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Changing PUs for British from 28 to 29
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from British Somaliland: 2 fighters
EDIT: Removing units owned by British from British Somaliland: 1 tactical_bomber
EDIT: Adding units owned by British to Belgian Congo: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
I am having a lot of issues with the UK, a lot of the units do not respond and have to use edit. If that happens again next turn we will have to abort this game. Don´t know what is going on.
Cheers
Juan
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Would you please post save after combat move?
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You know you can only take land in combat move phase, right?
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I´ll try to remember posting in combat move phase. I know I can only take land in combat, but my infantry was not responding, the same as some of my ships and my tank in Canada, so I included all that with Edits at the end, as I said, if it keeps failing like that, we will have to abort it, I allready had issues in previus round with the shore bombard and it keeps wrong.
Cheers
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OIC. The problem occurs because you added UK_Pacific units when you did edit. You should always add UK_Euro units into the game anytime anywhere. :-P
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All you need to do is to replace all of them with UK_Euro units. I will do it for you. Not a big problem.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Syria
Italians take Trans-Jordan from British
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Syria
Italians take Trans-Jordan from British
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Syria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 fighters
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
Italians undo move 3.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Thx, I did it allready, thought it might help, but the canadian tank was euro_uk and also failed to be transported. Thx again. Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -44
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New GuineaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
4 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total





