Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from Queensland to Java
1 fighter moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to South Australia
3 infantry moved from New South Wales to South Australia
1 aaGun and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery, 1 fighter and 5 infantry
Java : 1 flag, 2 fighters and 2 infantry
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
55 Sea Zone : 1 cruiser
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 28 / 30
UK_Pacific : 21 / 21
Italians : 14 / 24
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 28 / 30
UK_Pacific : 21 / 21
Italians : 14 / 24
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone -
scramble?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in French West Africa
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 2 destroyers and 2 transports
Germans win, taking French West Africa from French, taking 109 Sea Zone from Neutral with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
10 artilleries moved from Germany to Poland
4 artilleries moved from Western Germany to Germany
6 infantry moved from Western Germany to Germany
6 armour moved from Holland Belgium to Germany
2 mech_infantrys moved from Holland Belgium to Germany
2 artilleries moved from Southern France to France
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
3 fighters moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 mech_infantry moved from Southern France to Holland Belgium
1 fighter moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 98 Sea Zone to Greece
1 armour moved from Greece to Romania
1 armour moved from Greece to RomaniaPlace Units - Germans
7 artilleries and 3 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 aaGun and 10 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 10 infantry
Volgograd : 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Caucasus : 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 28 / 30
UK_Pacific : 21 / 21
Italians : 14 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 bombers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
3 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Szechwan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kiangsi
3 mech_infantrys moved from Kiangsu to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Malaya
1 tactical_bomber moved from 44 Sea Zone to Malaya
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese
Battle in Borneo
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 5 infantry
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 5 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers and 2 submarines
British defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Siam
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Siam
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
4 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea ZonePlace Units - Japanese
2 bombers placed in Japan
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern United States to 87 Sea Zone -
Sea zone 6, one US destroyer is attacking and I need to know how many, if any kamikaze strikes you want to launch.
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3 please. I assume kamikazes cannot hit subs. If they can, another 3 for the sub pls.
One question I have is, how can USA attack Germany in round 3? Is it because of Japan war declaration?
Thx
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Yes, the Japanese DOW allows the US to DOW Germany and Italy.
Subs aren’t vulnerable to kamikaze strikes, BBs, CVs, CAs, and DDs are possible targets.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern United States to 87 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 3,2,1
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans winJapanese win with no units remaining, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 87 Sea Zone to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
4 carriers moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 74 Sea ZonePlace Units - Americans
1 bomber, 2 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 destroyer and 2 transports
17 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
French Equatorial Africa : 1 bomber
86 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
74 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 48 / 50
Americans : 55 / 78
Chinese : 3 / 5
British : 28 / 30
UK_Pacific : 9 / 21
Italians : 14 / 24
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
Average roll : 2.625
Median : 3.000
Variance : 3.867
Standard Deviation : 1.966
Total rolls : 16Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
Average roll : 2.500
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
Average roll : 2.500
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Kansu : 1 infantry
Tsinghai : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 47 / 50
Americans : 55 / 78
Chinese : 4 / 6
British : 28 / 30
UK_Pacific : 9 / 21
Italians : 14 / 24
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 21Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
Average roll : 2.286
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
Average roll : 2.286
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
2 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Tanganyika Territory
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Tanganyika Territory
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - British
Battle in Tanganyika Territory
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 4 destroyers in 42 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese , 2 submarines owned by the British and 1 submarine owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 3 : 0/4 hits
2 destroyers owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 42 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 4 : 0/2 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 42 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 cruiser, 4 destroyers and 1 submarine
Casualties for British: 1 cruiser and 2 submarines
Battle in 109 Sea Zone
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans Submerged
British roll dice for 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits
1 tactical_bomber owned by the Germans , 1 carrier owned by the Germans , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
British roll dice for 4 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 cruiser and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for British: 2 fightersNon Combat Move - British
1 tactical_bomber moved from 109 Sea Zone to Scotland
3 fighters moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
1 fighter moved from 42 Sea Zone to JavaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
3 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Java : 1 fighter and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 2 aaGuns, 1 airfield, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Kenya : 1 artillery
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
French Equatorial Africa : 1 armour and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 47 / 50
Americans : 55 / 78
Chinese : 4 / 6
British : 30 / 26
UK_Pacific : 9 / 9
Italians : 12 / 24
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.241
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 87Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.619
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.062
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Italians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in AlexandriaNon Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Libya to Tobruk
3 infantry moved from Libya to Tobruk
1 armour moved from Romania to Northern Italy
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 transports placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,6,6,2
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Java
2 armour and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Java : 1 flag, 3 fighters and 2 infantry
39 Sea Zone : 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 47 / 50
Americans : 55 / 78
Chinese : 4 / 6
British : 30 / 26
UK_Pacific : 9 / 9
Italians : 13 / 27
ANZAC : 14 / 14
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 47 / 50
Americans : 55 / 78
Chinese : 4 / 6
British : 30 / 26
UK_Pacific : 9 / 9
Italians : 13 / 27
ANZAC : 14 / 14
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
13 artilleries moved from Poland to Baltic States
Germans take Baltic States from Russians
14 infantry moved from Poland to Baltic States
2 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from BritishCombat - Germans
Non Combat Move - Germans
2 artilleries moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
4 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
11 artilleries moved from Germany to Poland
6 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs





