Forgot the walk in on Guam, so edited it in
13L Play-Off, QF, Cow (Allies +12) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
12 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
4 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in Tsinghai
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Szechwan to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to IraqCombat - British
Battle in French West Africa
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour and 2 fighters
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 1 fighterNon Combat Move - British
1 fighter moved from Iraq to Egypt
3 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 52 Sea Zone to 62 Sea Zone
7 infantry moved from India to Burma
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
I acknowledge far too uneven luck (so far) when its to my advantage.
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I would concede if your japan play was better. lol. It is the only thing that is keeping me in this game. The fact that the pacific is looking good. Japan never got to blow up yet.
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And how tempted have you been to attack the Italian BB with two figs? Somehow I think you are the type who fancied his chances :)
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As for my Japan play, I certainly will ask after the game for any comments on what you would have done at certain stages. Tough to grow when 18 inf on one side, Chinese/Russian stack on the other and Brits in the south. Looking forward to suggestions how to cope!
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Well I could have been more conservative and did africa only battles instead of middle east.
That would give up the NOs there which is the problem. Allies start global in a losing position and it puts the pressure on the allies to make things happen.
When you play the maps individually europe half and pacific half… the game is pretty even… but the pressure on the axis to make things happen. In global the allies have to play desperately. That is just how it is.
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To be honest, I did not expect the pacific to look like this at this moment, otherwise I may have done things differently in Europe. I still have an income advantage, but that is only because Japan did not get all the islands or deny the burma road from China or get siberia. I am sure you will pick something to work at soon.
I am just going to shove everything at you and hope for the best lol.
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I still really wanted to play the allies for fun. Winning a tournament like this is rough to begin with, luck is needed. It is not like anyone is bad.
Just some minor adjustments to your Japan and you will be fine.
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Besides, I think I will win garg’s tournament anyway, :)
They gave me the axis!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Syria to Iraq
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 fighter moved from Gibraltar to Alexandria
1 fighter moved from Gibraltar to Alexandria
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
3 transports placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
Re tournament, Axis or not, you will have to play formidable to beat Hank and AWN (you know that, anyway). Will be good to watch who emerges victorious.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -17
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantryNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 aaGuns and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
Damn I did not get malaya, you would think 1 inf 1 arty 1 fighter would beat 1 infantry… :\
I am going to concede. you got me. I know where this game is going to go.
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Nice game alex.
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Winning is not everything. I acknowledge you had more than a fair share of bad luck. Life is tough for Japan and I dont know how it ends, but I offer you this: Take Malaya with one inf remaining, lose the art and the fighter. Hope its not hypocritical, its no reroll of course but its still an honest offer.





