@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
I totally agree, that something like a 12 bid isn’t much, compared to what happens during only a single battle. That’s why I don’t care that much if I receive a +15 bid or a +5.
That being said, certain thresholds are important. In some zones, one more unit might make the difference. If that unit means the attacker has 60% instead of 80% win chance, it could be a big issue. Personally, I hate attacking with only 60% success chance.
An artillery to Amur, an Art to Alexandria or Sudan, the med subs, the inf guinea - all of these starting bids have significant relevance. It’s not only the raw TUV that comes with the bid. It’s the opportunity that comes with some of these options.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 bomber moved from Central United States to Wake Island
1 fighter moved from Western United States to Wake Island
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
2 fighters moved from Hawaiian Islands to Wake Island
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to Shensi
5 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from 76 Sea Zone to Ethiopia
submerge/scramble orders for z95
Send both fighters up to defend the italian glory!
Could you roll the 95 battle on the forum?
Triplea does the sub battles incorrectly, and since it could have an affect in this battle, being subs on both sides, I’d prefer if it was rolled on the forum, and just edited in afterwards.
Thanks!
I forgot to say - sub fights! 2 hits with the Italian sub ;)
How? The subs are rolled separately along with air so it should be right from all the sub/air combats I’ve seen. But anyways.
Italian sub
Rolls: 1@1; Total Hits: 01@1: (3)
UK 2subs 1cruiser
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (2)
UK 1fig 1tac 1bom
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (2, 4)
ok I assume you use best def
Italy 1des 1cruiser 2fig
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (5)1@3: (6)2@4: (6, 2)
I’ll lose 1 sub
round 2 UK, sub cannot hit your fighter so 1cruiser 1fig 1tac 1 bom
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 1)2@4: (6, 2)
Italy 1fig
Rolls: 1@4; Total Hits: 11@4: (2)
I’ll lose 1 bomber, rolling on triplea now.
That was just incredible….
How? The subs are rolled separately along with air so it should be right from all the sub/air combats I’ve seen. But anyways.
in battles with subs on both sides, and where one side has a destroyer, triplea makes you select casualties before all dice are rolled, before you know the rest of what you’ll roll. This causes the player to have to choose when they really shouldn’t. It is rare, but I thank you for rolling it on here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is -18
Casualties for British: 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 bomber
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by British to 95 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 111 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 artillery and 1 infantry moved from Alexandria to Egypt
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 79 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to India
1 fighter moved from India to British Somaliland
1 tactical_bomber moved from India to British Somaliland
1 fighter moved from Burma to India
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4,4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
I made a mistake, and I am your mercy.
First I had planned to buy a dd (as can be seen in the map), attack in 95, and place it there, and follow up with German air on G1.
But then I changed my mind, and I attacked Egypt instead. When I decided to not leave the bb and cruiser in 95, I decided to instead buy a tank and a mech, but I forgot to restart the map I was working on and change my buy. So I you’re ok with it, I’ll edit it in the change of purchase, as I clearly didn’t want to leave a dd all by itself for you to just “chop up” :)
Let me know if you’re not cool with it, and I’ll put the dd back.
Disregard the previous post, as I was in local mode, and no dice were rolled.
I will restart the entire italian turn and thank God that what happened in local mode wasn’t real.