14L G40 variance vs soulblighter (allies + soviet bomber)
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Nah I was joking. I wanted to see your response. I will post the USA map now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Egypt to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 bomber moved from France to Normandy Bordeaux
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
14 infantry moved from Kansu to Suiyuyan
1 fighter moved from Burma to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 5
Combat Move - British
1 bomber moved from Egypt to Southern FranceCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
3 aaGuns and 17 infantry moved from Burma to India
2 fighters moved from Persia to Russia
3 fighters and 2 tactical_bombers moved from Kansu to Russia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Libya to Tobruk
1 artillery and 7 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 fighter and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 5
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
:-D got me.
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Ooops clicked too many buttons. ANZACs turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 8 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 9 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters moved from Western Australia to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
India : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
Western Australia : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 cruiser and 1 transport
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 43
Japanese : 47 / 51
Americans : 57 / 82
Chinese : 4 / 4
British : 34 / 39
UK_Pacific : 10 / 10
Italians : 13 / 18
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4,591
Median : 5,000
Variance : 1,714
Standard Deviation : 1,309
Total rolls : 22Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,286
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4,733
Median : 5,000
Variance : 1,643
Standard Deviation : 1,282
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
Germans buy 6 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
4 tactical_bombers moved from Bryansk to Smolensk
1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Novgorod
4 tactical_bombers moved from Smolensk to Novgorod
3 armour moved from Novgorod to Bryansk
2 bombers moved from Tambov to Novgorod
1 bomber moved from Southern Italy to Novgorod
2 fighters moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Novgorod
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Caucasus to Bryansk
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Germany
2 artilleries moved from Northern Italy to Western Germany
5 mech_infantrys moved from Yugoslavia to Germany
5 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
10 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 3.
8 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Kansu to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
18 infantry moved from Kansu to Novosibirsk
2 aaGuns moved from Kansu to NovosibirskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Kansu to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
18 infantry moved from Kansu to Novosibirsk
2 aaGuns moved from Kansu to NovosibirskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 17 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 2 aaGuns and 17 infantry
EDIT: Turning off Edit Mode -
NCM Russians decided to stay a bit longer in asia.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield and 3 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Hopei to Shensi
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from RussiansCombat - Japanese
Battle in Shensi
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
4 artilleries and 11 infantry moved from Sikang to Kazakhstan
1 armour moved from Kazakhstan to Rostov
6 fighters and 6 tactical_bombers moved from Greece to Rostov
2 bombers moved from Kwangsi to Rostov
3 bombers moved from French Indo China to Rostov
3 bombers moved from Bryansk to Rostov
3 fighters and 3 tactical_bombers moved from Rostov to Bryansk
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 5 transports moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from Caucasus to 79 Sea Zone
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 airfield and 3 bombers placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 armour, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to Morocco
1 armour, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
13 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 16 infantry
Japanese defend with 1 aaGun and 4 infantry
Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
4 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 10 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to RussiaPlace Units - British
3 fighters placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Adding units owned by British to Burma: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Adding units owned by British to Burma: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode -
Minor ncm, moving my us bomber the same way the uk bomber.





